I'll shmaplefle your shclagorglymorg!
I think numbers will have to be just right. Companies shouldn't force a minimum amount (Like not letting anyone charge under 5 bucks for their mod) and they should take only a reasonable percent that would encourage the developer to continue making mods.
Hell, if you want to charge for mods and give people money for the mods they make why not just straight-up commission some of these people to make the content way before the game even comes out? It would still be what the modder wants, not the actual game's devs, so you couldn't say "It's content that should've been in the game" it helps out some mod devs to get a quick and early start on things so they can maybe get popularity sooner, and it helps immediately give extra content to a game that might feel a little skimped.
My final thoughts:
1. Just be ******* reasonable, that's the whole reason why all the other methods for monetizing never ******* worked. Nobody was being reasonable! Everybody has ****** PR!
2. This could really go either way. Good or bad. But I suspect bad before the good. If it can survive long enough to get over the initial backlash, it might actually end up as a good part.
3. I don't think DRM would effect much of anything. If mods want to charge for mods reliably then tough luck because the only way to do it would be through whoever supports it like Valve so you'll have to play by their rules. Otherwise, if you just want to put it on Moddb or something, you can do mostly whatever you want. (Probably the only thing that people actually care that they don't want on here is straight-up porno)
4. Am I with it? Eh, I guess I'm willing to give it a shot. But am I 100% for it? Not quite. I don't see it working out immediately and I think it could greatly damage communities because of the differing opinion on this. If it exists, people will discuss it. If they decide to scrap the idea like they are going to right now, people aren't going to talk much about it at all.
The texture work seems a bit messy, but this does seem to show off what the Engine can look like a bit better then some other games using it.
HOLY FRICK! That working Reactor made me **** a little!
I don't like the 12 workers and 5 minerals returned though. That greatly increases the amount of workers needed to optimally saturate and that really reduces army size... Having up to 4 to 6 extra workers needed for optimal harvesting per base can end up cutting another 10 to 20 supply off in all. It will also promote less bases and less aggressive base taking because of how much supply workers are taking up.
Such in-depth explanations. =D!
Hm... I see Disk Throwers... Be it the bouncing in projectiles, perhaps...?
(It's a fun mechanic, but it's actually detrimental to the Disk Thrower. xD!)
Ah yes, these weird pinup things... What were these for again?
Aaaaah tooooo cuuuuuuute. @_@
I can't believe I forgot to vote. Thanks for the reminder. ;)
That definitely looks like a more unique Zombie for sure. =)
Oh wow, this one is actually super-cool! Be careful with the animations, though. It could end up looking really weird.
Brush! Brush! Brush your teeth!
Also, that dress looks stupid to me.
Can't wait for the release! xD
Hell I didn't even know you had a Steam group...
Animations are super-smooth, but I didn't quite get to see the walk animation.
So these are going to be a playable side? Or just giving information on them so we can figure out what might counter them?
Holy shizz that thing looks terrifying. Are you sure you're not trying to make a horror game? xD
Make that Air Processor Prop a capturable building then maybe? Maybe like, a Power Plant? It totally looks like it would generate power.
Down the road to the store for milk.
It's alright, man. We understand. =)
Hm... The first part seems to be unnecessary, the hexagon part I mean. It just kinda appears then disappears then the actual logo appears. I was thinking at first the logo would come through it in some way, like crashing or phasing or something...
That aside, it looks really good. =)
Oh yes, that does look 100x better. ;)
OH MY ******* GOD THAT LIGHTING MADE ME **** A LITTLE.
Oh wow, that looks really good.
Good list of changes. The game's coming together really well.
If this was in color, it'd look 100x better. I understand it's just the style you're going for but it didn't really look good on the original gameboy and it doesn't look good here... It looks O-K at best.
I won't let that get in the way of this however, because this looks like it's going to be a great game.
Arrows: Each sold separately? That's a bit strange. Aren't they normally sold in groups? Like, 5 or 10 at a time?
Cool idea. =)
Eh, even a minute reduction if it's still above like 45 seconds I don't see it being useful then. I guess this belief is coming from the one gif/video thing were like 50-billion thieves all walked in at once.