I'll shmaplefle your shclagorglymorg!

Comment History  (150 - 180 of 5,567)
Templarfreak
Templarfreak Apr 28 2015, 3:18pm says:

I think numbers will have to be just right. Companies shouldn't force a minimum amount (Like not letting anyone charge under 5 bucks for their mod) and they should take only a reasonable percent that would encourage the developer to continue making mods.

Hell, if you want to charge for mods and give people money for the mods they make why not just straight-up commission some of these people to make the content way before the game even comes out? It would still be what the modder wants, not the actual game's devs, so you couldn't say "It's content that should've been in the game" it helps out some mod devs to get a quick and early start on things so they can maybe get popularity sooner, and it helps immediately give extra content to a game that might feel a little skimped.

My final thoughts:

1. Just be ******* reasonable, that's the whole reason why all the other methods for monetizing never ******* worked. Nobody was being reasonable! Everybody has ****** PR!

2. This could really go either way. Good or bad. But I suspect bad before the good. If it can survive long enough to get over the initial backlash, it might actually end up as a good part.

3. I don't think DRM would effect much of anything. If mods want to charge for mods reliably then tough luck because the only way to do it would be through whoever supports it like Valve so you'll have to play by their rules. Otherwise, if you just want to put it on Moddb or something, you can do mostly whatever you want. (Probably the only thing that people actually care that they don't want on here is straight-up porno)

4. Am I with it? Eh, I guess I'm willing to give it a shot. But am I 100% for it? Not quite. I don't see it working out immediately and I think it could greatly damage communities because of the differing opinion on this. If it exists, people will discuss it. If they decide to scrap the idea like they are going to right now, people aren't going to talk much about it at all.

+6 votes   news: The uncertain future of paid mods
Templarfreak
Templarfreak Apr 26 2015, 2:11pm says:

The texture work seems a bit messy, but this does seem to show off what the Engine can look like a bit better then some other games using it.

+3 votes   game: Dead Anyway
Templarfreak
Templarfreak Apr 26 2015, 2:05pm says:

HOLY FRICK! That working Reactor made me **** a little!

I don't like the 12 workers and 5 minerals returned though. That greatly increases the amount of workers needed to optimally saturate and that really reduces army size... Having up to 4 to 6 extra workers needed for optimal harvesting per base can end up cutting another 10 to 20 supply off in all. It will also promote less bases and less aggressive base taking because of how much supply workers are taking up.

+2 votes   news: SC:V change
Templarfreak
Templarfreak Apr 26 2015, 2:02pm says:

Such in-depth explanations. =D!

+2 votes   news: A World of Robots
Templarfreak
Templarfreak Apr 26 2015, 1:47pm says:

"Crucial Features"

Hm... I see Disk Throwers... Be it the bouncing in projectiles, perhaps...?

(It's a fun mechanic, but it's actually detrimental to the Disk Thrower. xD!)

+2 votes   news: Release 20150424
Templarfreak
Templarfreak Apr 23 2015, 4:20pm says:

Ah yes, these weird pinup things... What were these for again?

+2 votes   media: ...
Templarfreak
Templarfreak Apr 23 2015, 4:19pm says:

Aaaaah tooooo cuuuuuuute. @_@

+3 votes   media: This is just too adorable to watch
Templarfreak
Templarfreak Apr 22 2015, 9:53pm says:

I can't believe I forgot to vote. Thanks for the reminder. ;)

+2 votes   news: 3 Days since GreenLight
Templarfreak
Templarfreak Apr 20 2015, 3:06pm says:

That definitely looks like a more unique Zombie for sure. =)

+1 vote   media: Concept Artwork: Zombie
Templarfreak
Templarfreak Apr 16 2015, 5:26pm says:

Oh wow, this one is actually super-cool! Be careful with the animations, though. It could end up looking really weird.

0 votes   media: Concept Artwork: Snowman
Templarfreak
Templarfreak Apr 16 2015, 2:51pm says:

Brush! Brush! Brush your teeth!

Also, that dress looks stupid to me.

+2 votes   media: danmachi
Templarfreak
Templarfreak Apr 16 2015, 2:42pm says:

Can't wait for the release! xD

Hell I didn't even know you had a Steam group...

+3 votes   news: Pre-Order NOW on DESURA!
Templarfreak
Templarfreak Apr 15 2015, 1:38pm says:

Animations are super-smooth, but I didn't quite get to see the walk animation.

+1 vote   media: Spider Animations
Templarfreak
Templarfreak Apr 14 2015, 4:03pm says:

So these are going to be a playable side? Or just giving information on them so we can figure out what might counter them?

+1 vote   news: Terra Centauri Unit List Part 2
Templarfreak
Templarfreak Apr 14 2015, 3:59pm says:

Holy shizz that thing looks terrifying. Are you sure you're not trying to make a horror game? xD

+2 votes   media: New Enemy: Spider Revealed
Templarfreak
Templarfreak Apr 12 2015, 2:35pm says:

Make that Air Processor Prop a capturable building then maybe? Maybe like, a Power Plant? It totally looks like it would generate power.

+3 votes   news: Weekly Bulletin 12/04/2015
Templarfreak
Templarfreak Apr 12 2015, 2:19pm says:

Down the road to the store for milk.

+2 votes   media: Shattered Orb
Templarfreak
Templarfreak Apr 12 2015, 2:17pm says:

It's alright, man. We understand. =)

+2 votes   news: A Demon's Game is now in hiatus.
Templarfreak
Templarfreak Apr 12 2015, 2:15pm says:

Hm... The first part seems to be unnecessary, the hexagon part I mean. It just kinda appears then disappears then the actual logo appears. I was thinking at first the logo would come through it in some way, like crashing or phasing or something...

That aside, it looks really good. =)

+2 votes   media: Nova interactive New Intro Logo
Templarfreak
Templarfreak Apr 12 2015, 2:11pm says:

Oh yes, that does look 100x better. ;)

+4 votes   media: Forgotten Powerplant ingame
Templarfreak
Templarfreak Apr 12 2015, 2:10pm says:

OH MY ******* GOD THAT LIGHTING MADE ME **** A LITTLE.

+1 vote   news: Update 17: Lights, shotguns, and menus
Templarfreak
Templarfreak Apr 11 2015, 11:50pm says:

Oh wow, that looks really good.

+3 votes   media: Alpha Screenshots
Templarfreak
Templarfreak Apr 11 2015, 10:45pm says:

Good list of changes. The game's coming together really well.

+1 vote   news: Orcish Inn Pre-Alpha 0.0.8: Brewing Recipes Update
Templarfreak
Templarfreak Apr 11 2015, 1:36pm replied:

Oo-Ooh...

+2 votes   media: Nod: Extra Base Props
Templarfreak
Templarfreak Apr 10 2015, 5:56pm says:

Amazingly dexterous...

+2 votes   media: Don't Mess It Up!
Templarfreak
Templarfreak Apr 10 2015, 1:47pm says:

If this was in color, it'd look 100x better. I understand it's just the style you're going for but it didn't really look good on the original gameboy and it doesn't look good here... It looks O-K at best.

I won't let that get in the way of this however, because this looks like it's going to be a great game.

+1 vote   game: Tasukete Tako-San : Save me Mr Tako
Templarfreak
Templarfreak Apr 10 2015, 1:42pm says:

Arrows: Each sold separately? That's a bit strange. Aren't they normally sold in groups? Like, 5 or 10 at a time?

+2 votes   media: Placeable Objects
Templarfreak
Templarfreak Apr 10 2015, 1:41pm says:

REFERENCES! ;)

+2 votes   media: Placeable Objects
Templarfreak
Templarfreak Apr 10 2015, 1:39pm says:

Cool idea. =)

+2 votes   media: Techtree Concept
Templarfreak
Templarfreak Apr 9 2015, 1:00pm replied:

Eh, even a minute reduction if it's still above like 45 seconds I don't see it being useful then. I guess this belief is coming from the one gif/video thing were like 50-billion thieves all walked in at once.

+1 vote   media: Thief Zapper
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