I'll shmaplefle your shclagorglymorg!
"What? Those things? No, you got it all wrong! Those aren't ACTUAL dead bodies, they're just decoration. Sheesh! I'm only a humble Shop Keep... ;)"
Looks inspired by Braveheart. xD!
They're all dead. I stepped on them all.
Thank you for the insight. =)
Holy ****, who knew how cleverly written "No" could be!
Dunno how to feel about this. On one hand, it's probably quite accurate. On the other, this could be extremely tedious.
Will there be doormats? What determines if a customer will make the floor dirty? Is there just a random point value and if it's greater then 0 they apply some amount of dirt? Or does every customer apply the same amount of dirt every time?
I'm really liking the idea behind this game so far, I really am. It's an RTS that focuses on the singleplayer experience greatly and every update it just more and more cool, and you have a good combination of both fleshing out the world and story as well as combining that with gameplay-related things such as mechanics.
I really am looking forward to this!
I have seen this chick before but never found out what she was from. I'm guessing this is the title of the show or is this just her name...?
This voxel always felt weird to me. Like it wasn't quite polished right. It's mesh is really well done, but the texture needs work...
Like, the texture isn't that clear because it's so detailed. It needs more team color, and finally it needs to look brighter. The lighting on it just doesn't match the rest of TS style.
******* beautiful, that's all that can be said.
Waiting for LotV...
I'll root for you guys, but since it seems like you're making absolutely everything custom I think you guys will very-quickly run out of space...
Can I get an image to compare it to? I'm not too sure how accurate this looks.
There's still quite some time before OpenRA fully supports isometric tiling, tile height, and voxels.
But, if you act quickly enough this may be the first mod/game to use that engine with TS mechanics in mind. In fact it might actually be the first big mod to do so, as for the most part the only mods for the games existing on OpenRA were either not specifically made for OpenRA (Like the Star Wars mod for C&C), or are just really small mods that don't change much and most don't add units at all.
The only problem I see with it is this, but it's not the wall's fault. GDI's structures are pulled together and made by tons of different people, so they all look a bit miss-matchy. They all need some tweaks to make them all look the same style and lighting.
I don't know if MMO and RTS is a good combo. But we'll see. Tracking.
I don't have anything clever to say here. It's pretty good artwork but I'm not really into Touhou much. (Mostly because I haven't taken the time to play any of the games or read anything about it)
BOOM, BITCH! GET OUT THE WAY!
Hell, it's about time! Now this game can start feeling like a true Sandbox Sim!
Also, great to see what we can expect in a year. =)
This doesn't really seem like Quests... More like Goals. XD
Hm, not sure what to say about it. I can't really see much. xD
This has to be some of the highest quality mapping I've ever seen for Amnesia.
Well, I know what I'm buying next on Steam. =D
Hm... The ships seem kind of out of place, not in the style but in the lighting. They look a lot brighter then they should, like a lightsource that has no business being there is lighting them.
That's what I see, though.
Wow that looks amazing. =o
Uhm... Now, I may be mistaken here... But I do believe that is a severed arm. Not COMPLETELY sure though...
Keep on rollin' rollin' rollin'!