I'll shmaplefle your shclagorglymorg!

Comment History  (150 - 180 of 5,477)
Templarfreak
Templarfreak Mar 9 2015, 9:37am says:

Dafauq. The Molfoys don't look anything at all like what I'd expect them to look like in Anime version. Draco actually looks dapper as ****, not sinister and punk-***.

Luna and Lily look so ******* cute, though. As I'd expect.

Everyone else I'd say is not totally accurate, but accurate enough.

+2 votes   media: Harry Potter goes Anime
Templarfreak
Templarfreak Mar 9 2015, 9:33am says:

Wait,wut. Yu-Gi-Oh? Original? You shittin' me? I hope it's not a crappy movie or special.

+3 votes   media: spring 2015 anime chart(v2)
Templarfreak
Templarfreak Mar 9 2015, 9:31am says:

Are those... Are those all clones?

+6 votes   media: Mayoi flag girl
Templarfreak
Templarfreak Mar 9 2015, 9:30am replied:

Hell, even movies by the same person I don't quite think achieves as much as this did. Spirited Away was a masterpiece in virtually every aspect.

+4 votes   media: Ghost train
Templarfreak
Templarfreak Mar 9 2015, 8:52am says:

Nice update, guys. =)

+2 votes   news: New Blog
Templarfreak
Templarfreak Mar 9 2015, 8:31am says:

What game is the Sledge Demolisher's quotes from?

+1 vote   mod: StarCraft: Burning Ground
Templarfreak
Templarfreak Mar 9 2015, 8:28am replied:

I don't see how that would happen unless you were in a game with like, at least 4 or 5 opponents. That definitely sounds like the Sprite limit, though.

+1 vote   mod: StarCraft: Burning Ground
Templarfreak
Templarfreak Mar 9 2015, 6:21am replied:

Keep in mind a lot of these building graphics you see in most of the videos here have been around since like... 2007.

0 votes   mod: C&C Tiberian Odyssey
Templarfreak
Templarfreak Mar 9 2015, 6:19am replied:

I couldn't agree more, I hate Commando-type missions all the way back to the first C&C.

+4 votes   mod: C&C Tiberian Odyssey
Templarfreak
Templarfreak Mar 9 2015, 6:18am replied:

What song? There's a bunch in the game. Most of the KMC's music are remixes of C&C tracks, like Hell March and Act on Instinct.

+1 vote   news: StarCraft: Burning Ground Public Beta v1.0
Templarfreak
Templarfreak Mar 9 2015, 6:06am says:

I saw you post this and delete it earlier, so I'll say what I was going to say on there:

How exactly would this work in-game? (Though I see working via terminals is a pretty interesting idea.)

I was thinking it could be like a special super weapon, where you place a beacon anywhere and it paradrops two AI robot tanks or something.

+1 vote   media: Robot Tank
Templarfreak
Templarfreak Mar 8 2015, 7:14pm replied:

It's one of those things that just kinda slips by barely.

According to the standards here, it's:

-Japanese.
-Animation/Cartoon.

I suppose it's debatable if this is animated, I figured it counted. I'm also trying to post more Japanese-related games here, so that's why I posted it. xD

+4 votes   media: Cho Aniki
Templarfreak
Templarfreak Mar 8 2015, 7:09pm says:

Very, very nice. I like it a lot. =)

I think a bit more lighting and glow from the light-blue parts on the suit would be the icing on the cake. Everything else looks pretty fine. Making the part facing us a bit darker and the light that lights it up is those lights.

In the first person view, are those arms just placeholders? They look like something you'd see on a freakin' zombie! They're so skinny, and it looks like the skin has been shrunk and it's just hugging tightly onto the bone and stuff. xD

+1 vote   media: Splash WIP Detail
Templarfreak
Templarfreak Mar 8 2015, 6:20pm replied:

It's because it injects code into StarCraft. Most Anti-Virus look at Injectors as a bad thing. (Albeit for a good reason)

+2 votes   download: StarCraft: Burning Ground Public Beta v1.01a
Templarfreak
Templarfreak Mar 8 2015, 5:04pm says:

Weird bug: Sometimes the "Mineral Field Depleted" message will loop, even though no mineral fields are being depleted. Pausing the game for about 5 seconds fixes this.

+1 vote   news: StarCraft: Burning Ground Public Beta v1.0
Templarfreak
Templarfreak Mar 8 2015, 3:59pm replied:

Check my comments on the download section. (It's a lot of reading, get ready!)

+1 vote   news: StarCraft: Burning Ground Public Beta v1.0
Templarfreak
Templarfreak Mar 8 2015, 3:55pm replied:

(Extra Thoughts)

Terror Drones just don't do the job of taking out Marines good enough. It's especially bad that they're a suicide unit and are slower then stimmed Marines even with their speed upgrade. I don't think you should go with the Suicide idea at all. Perhaps give them a Disabling Lash ability like Terror Drones in RA3, and make their basic attack launch themselves like they usually do in Red Alert. I'm sure that won't be too hard with IScripts. It'd be like Blink or something but it goes off every time it attacks. (Slower attack speed would be necessary.)

Inquisitors should be a bit more durable, since they're not a dedicated spellcaster but they have 150 gas cost. That's pretty high for FF, Guardian Shield, and an Anti-Structure/Large unit ability that probably won't get used much.

Perhaps the Inquisitor's missile ability could be a target point that does AoE and Concussive damage, so it does really good against clumped up low-health units.

+1 vote   download: StarCraft: Burning Ground Public Beta v1.01a
Templarfreak
Templarfreak Mar 8 2015, 3:44pm replied:

(Continued, P2)

4. Chrono Battlesuits will be pretty fine as-is if the Guardian Shield range is increased. However, a slight attack speed boost wouldn't hurt.

5. A LOT of UED stuff has Explosive damage. Like, a lot a lot. This may also have something to do with how poorly the entire Faction does against units like Marines. Try experimenting with Concussive on a few units, particularly the Chrono Battlesuit or the Inquisitor.

6. Finally, addressing the current unit I only use as UED: The Leviathan. It fills so many roles that that the UED needs. It's quite overpowered.

Changing their Phalanx Gun damage to Concussive is a good start on getting them on the track of a Harassment + Skill-Based Power Multiplier unit. (It has a lot of relation to the Mutalisk, and I feel that's a good thing to compare it too and a good thing to try and make it like)

It's attack on the move ability just makes it insanely easy to strafe, avoid AA Splash damage like the Thor, and go in and out of range of other units such as Marines or Thors. The actual strafing ability itself is fine and really cool. But the attack on the move has to go for this unit's skill ceiling to rise and it's cost-efficiency be reduced.

+1 vote   download: StarCraft: Burning Ground Public Beta v1.01a
Templarfreak
Templarfreak Mar 8 2015, 3:43pm replied:

(Continued, P1)

2a. If you don't want to give Sabatours AoE, give the Spearback AoE. It's big explosions already look like it should do AoE. It can do 25% or even 50% reduced damage, just SOMETHING. Endless amounts of Marines are insanely difficult for UED to deal with unless you use the Leviathan. And if you're going to use the Leviathan, you might as well go full air because making anything else will just be a waste of supply.

3. For the cost of having no weapon and only slight damage reduction, I think Igor's Defense Mode isn't quite worth using especially in larger fights with heavy damage amounts. It's mostly only useful against large groups of lower health units but it's honestly not going to help much with the issues above as-is.

So, I'm thinking either increase the movement speed by about 25 or 30% when in Defense Mode will allow it to close distances between units like Siege Tanks or Thors or other big-badass units it looks like it's meant to take down will help it out in that role. It'll be much easier to use in larger fights and probably won't really effect it much in smaller fights, especially ones the Igor would win in anyway. (Like, 1 or 2 Siege Tanks Vs 1 or 2 Igors)

Alternatively, you can just increase the damage reduction. Also make sure the Damage Reduction effects it's shields, as it does not appear to do so. (Shields are very awkward in BW, they by default have nothing reduced to them. No attack types do more or less damage.)

+1 vote   download: StarCraft: Burning Ground Public Beta v1.01a
Templarfreak
Templarfreak Mar 8 2015, 3:42pm says:

Templarfreak wrote:Those helicopter things seem a bit strong and their automatic tracking like a Phoenix is weird and seems easy to use. I'd prefer a traditional moving shot, but I guess I'll wait until I actually use/go against the unit for a final opinion.


Their OPness is quite strong but almost needed. Producing at an equal pace as UED while being on equal number of bases is very difficult, they have no splash, no crowd control, so they can be swarmed by small cheap units very easily and get insanely out-matched.

While the Leviathan almost completely locks down the potential, but at the same time it's insanely good against ALL ground units. Like, really really good. The Falcon's Anti-Air capabilities being absolutely horrible against Capital ships can help ease out that cost-efficiency of the Leviathans.

Suggestions:

1. Make Inquisitors easier to access and make their Guardian Shield range longer. They are an incredibly important unit for early-game Infantry forces and will be invaluable when combined with mech forces.

2. Sabatours are very bad and useless. Their speed boost does almost nothing, though I see what you were trying to do with it. (Allow it to get out faster once it's found.) I think giving their attack a very small AoE (Like 0.50 AoE range) will patch up the UED's lack of crowd control and make Sabatours extraordinarily useful in army fights.

+1 vote   download: StarCraft: Burning Ground Public Beta v1.01a
Templarfreak
Templarfreak Mar 8 2015, 1:19pm says:

Holy **** I've actually gotten much better at math the past year. That's easily 993.

+1 vote   media: Can't agree more
Templarfreak
Templarfreak Mar 8 2015, 1:17pm says:

I'm a real Freak! ;)

+2 votes   media: It's a weirdo!
Templarfreak
Templarfreak Mar 8 2015, 1:16pm replied:

Didn't Azula die?

+1 vote   media: Wan the first Avatar
Templarfreak
Templarfreak Mar 8 2015, 3:12am says:

That looks WAAAY better! The first one kinda gave off a Metroid vibe and I didn't think that fit the game too well. But this one is definitely great!

+1 vote   media: Splash WIP V2.0
Templarfreak
Templarfreak Mar 7 2015, 10:43pm says:

That Blade Lotus thing looks really cool, but what does it do?

+1 vote   news: WFTO Wednesday #113: Blade Lotus & Updated Terrain
Templarfreak
Templarfreak Mar 7 2015, 2:45pm says:

My ******* can't even get to these last missions. The campaigns are just too hard for me. =\

+3 votes   news: Upcoming Patch / New Website Launch / OST V4 Released!
Templarfreak
Templarfreak Mar 7 2015, 2:25pm says:

Those helicopter things seem a bit strong and their automatic tracking like a Phoenix is weird and seems easy to use. I'd prefer a traditional moving shot, but I guess I'll wait until I actually use/go against the unit for a final opinion.

+2 votes   media: UED Leviathan
Templarfreak
Templarfreak Mar 7 2015, 2:20pm says:

If you're saying I should, obviously I shouldn't.

+1 vote   media: Chests are good.
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