I'll shmaplefle your shclagorglymorg!
Those helicopter things seem a bit strong and their automatic tracking like a Phoenix is weird and seems easy to use. I'd prefer a traditional moving shot, but I guess I'll wait until I actually use/go against the unit for a final opinion.
If you're saying I should, obviously I shouldn't.
So as I said on the images, the bald guy reminds me of Cho Aniki.
The lips are a bit weird-looking to me, they stand out infront of everything and it's a little bit creepy.
The lips on these portraits are insanely defined. It's a little bit scary.
HATS. HAAAAAAAAAAAAATS. It's a real game now, GG no re.
That reminds me of Cho Aniki.
I'm not sure what to say, it does look cool though. =P
Nice! I appreciate that you went with both styles. =)
You know what I ******' love from it? The visuals. This is a pretty good example of it. Almost the entire show is just a visual wonder, man.
As long as I never have to see... Anything, I think cuteness is alright just being cute.
To me it seems the white-haired chick is extremely competitive...?
If I remember correctly, Hyper has been on and off working on that since like 2008. I think he's said multiple times that TS just doesn't have the natives he needs for it work. I think he said he'd have to inject a lot of stuff into the engine like ARES patch does for RA2:YR, which he doesn't have the time to make for TS.
(Or, I could be completely wrong. I'm fairly positive I've heard him say this but I could be wrong.)
Alright, thanks. Also did not know that the starting by yourself thing was already there. Thanks!
Oh, also, when I said "All buildings, or at least all Globotech buildings, should have a build up animation " I didn't mean a legit build up animation. I meant like the dummy build up animation like the Nod Power Plant has. (Saying this in case you didn't already assume that, which you probably did but I'm just making sure.)
(Too late to edit, sorry)
Also I'd like to suggest that for the map preview in the Launcher, a glow of the negative color of the player's color be around the player's name. This will help provide more contrast so the name is easily seen against the map preview.
This suggestion I don't really see you guys doing because it would take forever, but it'd be nice to have. All buildings, or at least all Globotech buildings, should have a build up animation and have the unsellable=yes tag in Rules.ini by default. So they are still unsellable but custom maps can allow you to sell them. (Since they don't have a build up and I think the Map Editor cannot set up a custom Art.ini, this is currently impossible)
Finally, I think an option to start and play a game without any opponents and the game not immediately ending would also be great.
I think that's all the suggestions I got. =P
Would like to suggest adding the Fog of War option to the Launcher. There's a difference between the Black Mask and the Fog of War. xD
(The "Shroud Regrows" option regrows the Black Mask, not the Fog of War)
Glad to see that FINALLY implemented fully!
The colors. The lighting. All looks beautiful. =)
Super good-looking. =)
Mauler will be missed.
Already a great improvement. How fast do you want the combat to be/feel? The faster the gameplay, the more you should consider making the UI more efficient. Considering I don't think this will be multiplayer, you don't need to worry about that too greatly. But it's still important.
But basically, how NOT to make a UI is like TBoI's UI (Everything's spaced out, far away from the action). How TO make a UI is similar to TF2 HUD mods (Close together, compact, easy to glance at and then directly back to the action).
I am orgasming all over myself, here. This is absolutely beautiful.
Pretty dark and ominous. =O
Oh dude I really like the idea of this. I've ALWAYS loved ocean-related things. Tracking. =)
Bye-Bye, WSUCK.dll !
You didn't link to the full changelog. =o
I love all this artwork! It's absolutely amazing!
This is also a cool animation.
Oooh okay Lol. Nice reference. I don't keep up with stuff like that. xD
Oh god it looks kinda glitchy. XD
But super-cool. I like where this is going and I like that you guys are so determined to update the **** out of this old-*** engine. =)