I think a quintessential part of a Rogue-Like is randomly generated maps. Is this something you think you could possibly do later on? My reasoning is, Rogue-like needs to have randomly generated elements to keep it's appeal for a long period of time.
This map does look pretty decent, though. The lighting could be better, however. But that may just be that you haven't quite worked out a lighting system yet.
Still can't wait to play. ;)
Dem bastard's tryin' ta steal a man's honest livin', they'll see! They'll all see!!
Glad to see you're back, man! Haven't heard from ya in a while. =)
I have to wonder, what is the most engaging part about the gameplay so far in your opinion?
Not much to say about these, sorry! They're pretty good I guess.
Nice office. ;)
And it looks like people had some fun playing the game.
Haha. ******' adorable.
Super cool-looking creature, definitely. =)
Looks fairly accurate and cool. =)
Is there a point, though? Will there be nights that are so dark you'll barely be able to see? Or is this more of a feature that will be used inside of really dark, possibly underground, buildings?
Because if either of those are true, this seems like something that will be 100% necessary to use and if that's the case you'll have to make sure the player has it whenever a dark level comes up and if you do that there's no point in having the dark levels because they'll be able to see anyway...
So maybe Dark Levels could just be a thing where you could still see but not as far, and that could be a reason for this. Dark levels not being totally dark but dark enough to cause some problems.
Sorry, I forgot to check back. Everything else was completely fine, man! =)
Also, this is pretty good as well. But very basic.
I might be able to sign up, I'll give it a couple days of thought though because I have a couple of personal projects and team to work on/with.
Not bad menus. Could be a little bit better, though. More contract, and some better backgrounds. That's about all I got to suggest. =)
Shadows are beautiful. =)
I wouldn't suggest that mode be activated by crouching. How about RMB if it isn't already being used?
Compared to some of the images back, it's a noticeable and definite improvement. Since it seems you've got more proper Normal Maps, I think it might be safe to make them a little bit brighter and you won't lose much quality. Unless you want them to be totally useless as a tool for the player and just want them there for a cosmetic effect. xD
I meant to +1 this but on accident pressed the -. It was funny. =)
I guess it's got a mug only a mother could love... xD!
Remind me to never go into this ocean.
I'd put out 100 bucks if I had it. =P
Looks weird that the item rotates like that.
Missing the spikes. But otherwise very, very good.
That lighting looks a lot better!
I don't think I've seen enough of the map layout yet to determine the quality.
Though I would believe it'd be a simple 3 attack paths?
The other one appears to be gone, so it's hard to make a comparison...
The broken glass effect isn't that realistic, though. Try putting some cracks on the broken pieces themselves, not just the cracks that make the broken pieces.
Aah, that's super useful!
And speaking of issues with the cursor, I forgot to come and say this earlier: The mouse isn't confined to the game window, so when you scroll around with the mouse or alt-tab to something else for a moment and come back, the in-game mouse and the normal mouse will be incredibly out of sync causing it to be very difficult to click anything.
Wait,wut. Yu-Gi-Oh? Original? You shittin' me? I hope it's not a crappy movie or special.
Are those... Are those all clones?
Hell, even movies by the same person I don't quite think achieves as much as this did. Spirited Away was a masterpiece in virtually every aspect.
Nice update, guys. =)
Very, very nice. I like it a lot. =)
I think a bit more lighting and glow from the light-blue parts on the suit would be the icing on the cake. Everything else looks pretty fine. Making the part facing us a bit darker and the light that lights it up is those lights.
In the first person view, are those arms just placeholders? They look like something you'd see on a freakin' zombie! They're so skinny, and it looks like the skin has been shrunk and it's just hugging tightly onto the bone and stuff. xD
Check my comments on the download section. (It's a lot of reading, get ready!)
Didn't Azula die?
That looks WAAAY better! The first one kinda gave off a Metroid vibe and I didn't think that fit the game too well. But this one is definitely great!
That Blade Lotus thing looks really cool, but what does it do?
If you're saying I should, obviously I shouldn't.
The lips on these portraits are insanely defined. It's a little bit scary.
HATS. HAAAAAAAAAAAAATS. It's a real game now, GG no re.
I'm not sure what to say, it does look cool though. =P
You know what I ******' love from it? The visuals. This is a pretty good example of it. Almost the entire show is just a visual wonder, man.
As long as I never have to see... Anything, I think cuteness is alright just being cute.
To me it seems the white-haired chick is extremely competitive...?
The colors. The lighting. All looks beautiful. =)
Super good-looking. =)
Mauler will be missed.
Already a great improvement. How fast do you want the combat to be/feel? The faster the gameplay, the more you should consider making the UI more efficient. Considering I don't think this will be multiplayer, you don't need to worry about that too greatly. But it's still important.
But basically, how NOT to make a UI is like TBoI's UI (Everything's spaced out, far away from the action). How TO make a UI is similar to TF2 HUD mods (Close together, compact, easy to glance at and then directly back to the action).
I am orgasming all over myself, here. This is absolutely beautiful.
Pretty dark and ominous. =O
I love all this artwork! It's absolutely amazing!
This is also a cool animation.
Uh. It's Blue & Gold?
This is called a color scheme guys, come on. XD
Well that's pretty interesting!
But I have no idea what it's about.
Idk, it just doesn't seem like she's a real fictional character. It looks like she's just a fictional fictional character.
(We be gettin' all meta up in this bitch now!)
Nice words and good to hear on the progress! ^^
Uhm, Vocaloids in a shellnut I guess?
I want to see this hud a bit more colorful. =0
Will track. Sounds interesting.
Where you perhaps inspired by Paranautical Activity? I kind of get that vibe from reading the description.
It's been nice checking this game out, can't wait to play it. =)
You have no idea how happy this makes me.
I don't really see too big of a difference. Unless I'm just missing something.
Yeah but I never saw copies for them at the Blockbuster I'd get games at. (That was back when that was pretty much the only place to get games... Or at least where I was. Now there's a Gamestop on every corner in every major city.)
It kinda looks like a Marauder Tank from Generals to me. It has a long body and two barrels. But I guess the similarities end there.
I like it, though. It definitely looks like something the Forgotten would use! It actually even looks like a mixture between GDI and Nod. (As the turret appears to have a Nod scheme.)
So this is like, a skin or something? Or is it actually a different "race" to play as that plays differently? Either way is cool!
I'm such a pleb. I've never played a Megaman game in my life. But then again, I grew up with a Genesis and a PS1 and PS2. The only Nintendo console I had was a Gamecube.
So, crafting? What else is new to Amnesia other then that? I really didn't notice anything different...
That's kinda neat!
Unless it's done very well, I kind of find it creepy when someone who is obviously in their 20s or 30s is dressed up and wearing makeup to look like their 10 and ontop of that some people actually like the part of Loli where the characters actually are 10 and that's mainly the part I don't understand.
Perhaps 2 versions of the MSA, one that fits in a 1x2 and one that's a 1x1? (Idk why I'm suggesting this, I just am. YOU put the idea into my head!)
Anyway it looks really good!
It's definitely way more playable now. Before I was barely getting like 3 to 5 FPS but now I'm getting at least a solid 25. Good work and thanks! Can definitely check this out now.
I'll never understand the appeal of loli.
The **** is going on here?!
(I can hardly make out what's happening. xD)
Wow this made no sense. Please ignore it.
Is this like, background artwork or something? I think it should be more like the way it is right now but animated. Of course making it look better though.
Are those rays of light?! O_o
It looks pretty good. Lots of possible attack paths if you played this map 1v1, but if you actually played it more then 3 or 4 people some of the starting locations would be super-EZ to just turtle forever unless like 2 or 3 people used their SWs on them.
That's true to an extent. But I think there's more to it, I just don't know how to say it properly at the moment.
It appears to be finding a lot of the same images. They're "Okay" images but none of them really show off the character's full personality to me.
It's just Mortal Kombat style. =)
It's an interesting and good animation, but it feels weird to me. I can't figure out why.
Can't wait. =)
Looks good. ^_^
Nice voxels. =D
LOVING having more Naval Maps. I always loved Naval combat, especially in RA1, RA2, and WC2.
I'll copy/paste my list of suggestions in the future from my review:
There were a lot of glitches, but none of them were gamebreaking. A couple of them you also have to actively look for in order to see. One in particular is if you come at a box on it's corners it gets pushed in both directions making it spazz out and go a lot more forward a lot faster then normal.
Some of the enemies were extremely annoying and kind of OP. Particularly the guys that make the crystal barrier.It's not hard to get down what you have to do against them, you have to totally focus on them before any one else. Otherwise you'll waste a lot of time or actually end up dieing, which almost nothing else in the game will kill you except them.
The mechanics weren't quite that smooth. The boulder rolling and the low-gravity sequences were very hard to control at times. (Though thankfully it wasn't so god-aweful that it caused me to die.)
I was expecting another level to put everything I learned through the rest of the game to the test. Instead, I got level 5 that introduced some new things then straight to the ending boss battle that used nothing from the rest of the game.
Finally, I'd love to see combinations between the LMB and RMB attacks and the combat to be more interesting. Most of the enemy AI was extremely simplistic and the combat was only button-mashing. You didn't even need the second attack function unless you were getting a bit impatient. You also did not need the Backwards dash.
It's definitely a good little casual game that gave me a couple hours of enjoyment. I did like it and I hope to see more in the future. ^^
Some other glitches involved the camera. When in an upside-down sequence it freaks out and is really hard to control. (I got a lot of panty shots though, I guess...)
There are some areas where you'll fall fast enough that the balloon will be called twice.
Me being relatively new to watching this game, I'm not sure if I would yet.
That is to say if I could. I have very little disposable income.
This one actually has some potential to be terrifying, but the other one just looks strange... Like, maybe it'd spook someone at first but they'd get use to it real fast.
I don't understand why the bricks are there. xD
If think you should put more desk-like stuff on the floor instead of that pile of trash and the bricks. Like, a desk lamp and some pencils and pens and maybe a cellphone... And that's about all I can think of at the moment. xD
I'd seriously like to know how the **** you did this.
I assume you took some redundant/unused memory in the engine and used it to store the extra buttons, but how did you even get them in the unit's command card in the first place?
Should probably set the basic commands (Move, Stop, Attack, Patrol, Hold Position) up properly. (Move on 0x0, Stop on 1x0, hold position on 2x0, attack on 3x0, and patrol on 0x1.)
Holy ****. Is that like, a box of Nitroglycerin mixed with Napalm and Action Movie?
I understand you're firing a rocket at it, but is it necessary for the rocket to explode like a miniature nuke?
Answer is yes. I won't deny that.
I can see that they're weird but that's because it's a WIP and they probably need those separate like that to work on it better.
The only other thing I see wrong is that the propellers are too thin for how gigantic and heavy it looks.
Nice mock-up. ;)
All that concept/rough work looks really nice. =)
10/10 would groot again
Yeah, I get that part. But it's called a Trebuchet. XD
You could always take the SC: Revolution route and just remove the abilities from the unit for X number of frames.
But I feel like you guys are going to do something a bit more clever then that. ;)
Any performance improvements? T.T
That looks really good! =)
(In response to the previous image)
I think something like this would work out very well, on all Combine Infantry models.
At the very least, that outer-thigh bit will be very noticeable and won't look nasty.
Nice new changes, good to have. =)
A Trebuchet is a Siege Weapon.
So I am confused.
Need to see them from the gameplay camera perspective to say for sure if they're any good or not.
But from the looks of it you'd barely be able to see it on those infantries.
I apparently need a better computer to play this, because even in 720p it lags fairly bad. (And I refuse to play it in anything smaller. xD)
I didn't expect it to have such high system requirements just from the 2D sprites...
Lol. I dunno how easy it'd be to mass-produce DOG but cool idea non-the-less. xD
I'm always for the Resistance getting mech-y things. =)
Will try it tomorrow. ATM it's a bit too late for me. But I am definitely looking forward to playing!
(Will reply to this comment with a review when I'm ready)
Welp. I'm just going to go ahead and mentally delete what my thoughts were upon first seeing this because it's a really, really bad joke.
Oh god this one's even better. XD
Pretty funny nonetheless. xD
Did you draw this? If you did, it's really good. =)
>Date is the 5th.
Nah, I'm just messing with you guys I know this was posted on the site on the 31st. XD
Nice to finally start seeing some updates on Moddb again. Welcome back, my evil brothers. ;)
Personally, I don't think you should have any Force Field-like abilities. People complain enough about them as-is. And I'm sure you can come up with better ideas to make the unit interesting and fun to play with and against.
Can't wait to see more. ^_^
Warefare is a bit more complex then that but okay...
BEAUTIFUL!! But I think there should be an option to disable it, maybe in the launcher or something, because I could see people having issues with it. (Not me personally, though)
I want to see a plugin that removes the need for color palettes! Think you guys could handle it? ;)
Or at the very least, make it so each graphic (Hell, maybe even each frame of each graphic) can have it's own unique color palette. Would INFINITELY improve visuals.
Also for allowing like, 32 or even 64 facings for a unit instead of... 8? 16? Was it?
******' love all these mech units. =3
Looks nice. =P
I think cosmetically it's design doesn't fit with the rest of the stuff. But I suppose that could change soon. (Not this specifically, but other things.)
The voxel looks a bit weird to me. O.o
Really bulky and not really fitting the style of everything else.
I kinda think it's a bit ugly-looking and it's a bit distracting. But I guess that's just me.
I think you should think of a different way to represent the tier of a unit in it's icon. Like, maybe a different background. Or maybe T1 unit's icon's have a dim red glow and maybe T3 units have a purple glow. (On their units)
I do have something to do tomorrow, but since I have the current build now I'll try and make as many cameos for the voxels as possible.
How do we participate? O.o
Already voted. ;)
That's not quite what I meant. I meant it'd be a completely separate AI option that'd load custom AI scripts into the map and make that AI use them via Map scripts.
Have fun ******** YOURSELF!! MUAHAHAHAHAHAHAHAHA!!!
Turtling AI should be an AI option instead of a game lobby option. You should be able to set up each individual AI to be a turtle or not.
I don't hate the lighting I just have different tastes when it comes to dark/night. =p
I think it should have just 24 or 32 selection. Not 255 like Oblivion Selection Hack.
Yep. That's exactly where all houses come from. Everything else everyone else says is full of ****.
Oh dear god why are Engineers stealthed? That's just crazy...
Very good anime, I liked what I watched of it. A shame I never finished it. I should...
Uuuugh I can't wait for that Tiberian Sun mod...!
Make the Tiberium remap colors a bit better, though. That Green Tiberium almost looks yellow and that Blue Tiberium is too dark and not neon enough.
Also it looks like your voxel engine needs a bit of work, too. It looks like it's squishing the voxel length and stretching the height.
Aw, bull. I wanted to see the new options. ;[
Not dark enough. >=O!
No but seriously, this still kinda looks like it's day-time. Like, the actual lighting compared to the sky looks really contrasting.
Yes, that's Butch and Cassidy.
Happy Halloween, errybody~! ^_^
That's a really good idea! =D
So nice to see a new release for this, man. =)
Oh man! That's so cool!!
I think you should still include at least treads being a minor damage point. Like maybe a 5 to 10% damage bonus, or maybe just make the cogs in the treads do that which could be harder to hit from the front.
But either way, I understand that complexity != good. So just go with what you think is best. =p
What was wrong with it being more complicated? O.o
I mean if you're gonna make vehicles NOT turn on a dime like they do in RA1, why not make things a bit more realistic and make the treads a weakpoint?
The plane bunching thing I think could make a little less space, because that seems to make AA AoE almost useless. Unless you want to get rid of AA AoE all together and just give it high damage.
Granted, turtles are no fun. But complete air dominance is no fun either.
It can only be built ONE TIME? That's a significant nerf. That makes it even LESS useful, it doesn't matter how much cheaper you made it. xD
What would make it so much more useful is if you greatly extended the period it's activated for. It's original intention was to block Nod's super weapons. But on big maps half the time when you heard "Missile Launch Detected" and activated your Firestorm, the Firestorm would wear off before the missile even got to you. Leading to nobody ever using it.
As well, it takes absolutely forever to charge. Personally, I think it should be much more useful than just blocking Super Weapons, but at least it does something. =p
It definitely fits the scheme better but I think you really should make it over-all darker...
OH ****!! That Steam Grenlight image scared the **** out of me! Was NOT expecting that! XD
I'LL KILL YOU!! I love you! =D
Glad to see you're finally making some more continuation to this amazing game!
Who the hell are you?! (Jk)
Also this is cute. =3
Yep, I think that's pretty perfect. =)
I only have one problem with these soundtracks, some of them, notably all of the side-specific ones, don't really have any high points or low points. It just kinda sounds the same tone and beat throughout the entire thing.
That is to say, they're not bad. They could just be far better.
This fits pretty well. Not bad. ;)
Agreed, that looks too complicated and kind of distracting.
But this looks SOOOOOO much better then the other GDI sidebar.
This ******* game ROCKED.
Sorry, my point was that what makes spies normally useless is what makes this completely OP. It's IMMUNITY to such things will make it extremely easy to get stolen tech, shut down peoples power or radar, or see what people are building.
I think this needs to be a bit more sleek and shapely, and no grinders on the front.
I don't really like this rendition of the Lasher Tank...It was meant to be cheap, fast, and lightly armored, but this looks kinda beefy. It also just looks kinda oddly shaped.
Why does this mission need to be harder?...D=
Actually, this mission isn't hard it's just extremely long. You can't do **** until you start getting enough Tick Tanks or something. And by enough, that's like 40 or 50.
Suddenly have a fear of buckets now.
Oh that looks pretty nice! =)
Lighting and the ground definitely look a whole lot better!
Oh god that animation is absolutely ******* great!
So far, I like KMC because of their mech units. But if this becomes promising, I might end up liking UED more. ;)
The Flak Cannon design is still pretty under-done for the most part and it still looks cool.
Great job on this one. =)
I don't think there's anymore to say to this other then "What the ****?"
I know it's meant to be a tower defense, but the point of a Nest is to be relatively hard to see. Maybe just "Sniper Tower"? =p
Background check? xD
Oh yeah, they have been really neat basically from the start of the game. But I think they looked best during this part of SC2's life. =p
It all looked super-high detail (Except for the Baneling and possibly Drone), and some of the unit designs were phenomenal.
Interesting. That's not a bad idea, but it's probably best to keep that to minimal situations. Anyway, congrats to DJFingas. =p
I think I agree with this. That animation would get more annoying then the normal Wolverine's walk cycle. (Because it's too static, and this one is far too fluid that it would look like it's spazzing out when it's walking fast)
U wot m8?
(Yeah, they're probably made with Screenshots. I keep telling him they look fine but he keeps wanting to redo them. =p)
Cool looking but where's the Ammo come from? =)
Seen many things for this, but never really knew what it was about...Interesting!
I actually don't see her in either unless the one in the middle of this image is her:
But her eyes are pinkish and I swear the chicks eyes in this image are brown.
(But, that is hard to tell for sure because there's only like 1 or 2 frames that actually has her eye-color visible and I'm too lazy to actually download the image and check frame-by-frame.)
I mean you have to admit, the proportion of some of the vehicles is just really weird. Like, why do Repair Vehicles need to be so gigantic? Why is virtually everything bigger then an MCV, which unpacks into a structure?
But some of them make sense normally, and now with this they don't! Armadillo APCs make sense to be big because they carry up to 10 infantry. And you're not even changing one of the more important things, the Chinooks (Or at least they're not in that gif image). Those things are bigger then the Mammoth MK II! Why do they need to be that big?
Don't worry though, I'm mainly just picking at you guys with this. I'm mostly okay with the vehicles normally, and this doesn't really change my opinion of them. xP
Detail != fun. Just sayian.
Two of some of my favorite things, Cats and Anime Girls. =3
Welp. That's some nightmare fuel right there.
Jesus ain't got nothin' on her.
My poor cat ;-;
I don't want to know what's going on in this scene...
I think I've heard of this. I've heard good things. Never really watched it myself though.
And as a side-note, Dead Space 1 & 2 is probably one of the greatest games that's had the EA logo slapped on it. 2 Especially. The mechanics are smoother, the gameplay is funner, the atmosphere...Oh god the atmosphere just makes you **** yourself. Dear god. Dead Space 2 took everything from the Dead Space Formula and then had Emeril Lagasse himself KICK IT UP A NOTCH!! There are VERY few things that Dead Space 2 did wrong from the first one, and I can't even remember them right now.
If you had to start with the better game, instead of doing them in sequence, I'd start with Dead Space 2.
It's kinda like Oddworld in a way. The first one was a refreshing take on an already well-defined genre. Touching the hearts of many, and gaining the interest of them all. The second one improved EVERYTHING gameplay-wise that was wrong with the first one, and then some! And an argument can be made that the story and atmosphere is better too! But some would disagree and I understand their points too. Then...The rest are well...Just not the same. Not bad, but not the same...
Anyway, I restate that I'm not actually participating. It'd be a waste if I got it, as my PC is horrendously ******.
PS: If all of that isn't enough to convince you this game is good, I don't know what will. =)
My first choice would be to make sure I can withstand the attacks. In Dead Space 1 AND 2, AND the movies, the biggest thing that made everyone die so easily is lack of protection. Sure, a simple suit is not going to do much. But when you have the full Engineer's suit, completely armored out, you are one tanky ************. Even on the harder difficulties. So, this would be one of the first things I would look for. Some kind of armor. Because the monsters are actually quite predictable and avoidable once you get the hang of it. My reasoning for this is if there's a group of them, a melee weapon isn't going to help you much anyway unless it's unbelievable sharp. But one or two of them, you can handle. And the armor will make you a lot safer in that engagement.
Of course I'm going to help them, what do you take me for?! Albeit being in a group actually puts you at greater risk because of how these things function, I don't really give a damn. DUUUH!!! I'M ISAAC CLARKE!! (Huzzah's if you get the reference)
And for the final question: Well, it's really do or die. To be honest, both situations have a very low chance of survival. Escaping in the capsule, or not. Might as well try to get off so you're not in a Necromorph-infested ship/station-thingy right?
Also: I'm not ACTUALLY participating. I couldn't play this game on my PC. I'm just having fun. =)
Omfg this is amazing. 0.0
That looks pretty good, though the edge at the bottom-left looks very unprofessional. =p
Jeez, his face looks monstrous.
Omfg so cool.
Good. Very good. ;)
His arms should stretch and grow and bend around more for the full Luffy effect. =p
Wait, what? Which episode? Are you sure this happens every time?
I never noticed it. xD
Can't wait for October. =)
I'm talking about the Blood Pact. What are you talking about? XD
...So does anything happen after that or...? ...It just seems to not loop...? Did it mess up on my end...?
EDIT: Yeah, it seems like it just messed up on my end. Clicking View Original made it loop again.
I don't think she wants it.
Very good Miku pictures, thanks. ^_^
Because the Otaku girls are smart enough to know that Otaku guys are often times quite creepy.
Fail. Fail. Fail. Please, just stop, please, you're embarrassing yourself, come on, please, stop, just stop, please, I'm begging you, stop.
This chick is awesome. She very-quickly became one of my favorite female characters ever. =3
I have witnessed in person a conventional Samurai chop a bullet in half. But it was because the bullet was aimed very well and he barely moved.
Omg so wicked =0
Becoming more and more awesome. =)
Speaking of GDI, as soon as I started making a GDI base to celebrate all the new GDI building graphics, I noticed your totally bootleg walls. ;)
Making the ends being the graphic that is normally used for it connecting to gates and towers instead of the normal curved ending...
That's more of what I meant. I meant is the source viewable in the Github page.
Looks good. ;)
Is the TS mod free to view like everything else? I'd like to check out that progress personally. =o
It's alright. No problem. =p
Do the monkey with me, com'on!!
Hey there, baby ;) *Gets flipped over*
I saw these on Hive Workshop, I thought they were cool as ****. ;D
Looks a bit to thin.
Those names are both cool and hilarious. ;D
DOUBLE-Double Barrel. ;D
Looks really neat and gritty. I like it.
Looks freakin' sweet! ;)
Just turn around and come back about 2 minutes later, it'll be a completely different hallway by then. ;)
I looked at both, and didn't see them. I guess I'll look again. xD
EDIT: Ooooh, okay I saw it. I didn't notice it before.
England - Yep, that about represents England perfectly.
No USA, weirdly enough even though they participated in the World Cup.
EDIT: Now that I think about it, why not just use characters from Hetalia: Axis Powers? I mean, they're not sexy girls but I think that show got it down pretty well. xD
Or maybe this is meant to convey a different theme?
Which map is this?
I don't understand what people found offensive about this. It's a very honest question. =\
(Maybe he's caused trouble in the past?)
UNExpress. We force you to mail stuff to us.
Really nice! =)
But there's ALWAYS pipes. D=
I just jizzed myself a little bit.
Totally agree. Can't wait to see more. =)
They look awesome! =)
EDIT: Granted, I haven't watched the whole thing. Like, maybe 10-30 episodes out of all of them.
Wow, never saw this in there. Must be from the Manga I guess?
God, TD graphics look so good like this man. It's absolutely brilliant.
Jeez, that image must've been like 2 years ago...xD
This is kinda cute. =3
The eyes are a little bit big and the eyebrows need to be more angled and closer together.
Other then that, of course it's perfect. =)
Comparing to this image: Img2.wikia.nocookie.net
I like how you set this up, it's interesting and actually makes some sense. =p
Looks really good. Quite impressive!
I absolutely love the lighting, it looks so stylized.
Though if you're aiming for realism it needs some adjustment, mostly less bloom and specular.
I was demonstrating a weird bug with this image ...xD
Oh come on, that was a pretty funny joke. xD
(But then again, I just like bad jokes...)
What exactly does this achieve Gameplay-wise? By that I mean, how does this help to balance, what makes this exciting to use, or fun to play against?
Not trying to be mean, I'm legitimately curious. xD
Man, I just really like the style. It's so simple yet so well done that it looks realistic.
1. I'd totally be a Dragon. In some mountain. I'd live in a room filled with gold, surrounded by a lake of lava. Waiting for a challenger...For the best fight of my life. >=D
2. It'd probably be a very long job, several years, infiltrating his caste...Getting on his good side...Then getting all his subjects to turn against him.
3. I could probably do it alone. Just kill them one at a time and you'll be done in no time. Pick them off alone. Like, say when they leave the camp to go use the bathroom somewhere in the woods. xD
Oh. Mah. Gawd. @_@
I absolutely ******* love the lighting...Omfg....
Seriously, if artwork could kill then this would be the atomic bomb of art.
I feel sorry for that guy. It's gotta be painful when he gets an erection.
Dude, you can dislike it all you want but it's Anime. It has tons of cultural Japanese references, there's mechs here and there, it uses anime tones, designs, and concepts.
And the most Furry-wise you'll see in THIS comic is Tails and Ears. Now, OTHER comics at Katbox I will not speak for because I haven't read them. Just YOSH.
Honestly, what makes Avatar not Anime? Just because it was made by Nickolodeon and not made in Japan? I'm so ******* sick of that definition, because that definition is not Anime, and that's also one thing that ****** me off about this group. No one has any ******* tolerance what so ever and everyone thinks that Anime is required to be by a Japanese person or from Japan, which is ******** because countries like Germany and France have produced pretty successful Animes as well.
I've seen this before. Pretty funny. =)
I agree with both sentiments...
That video is 27 minutes long. Is that the whole damn episode or something? o.0
Or did they just loop it for 27 minutes...? In which case I'm in more agreement with Shiki then.
Ooooh. Pretty. =)
I forgot to say that the Mantis reminds me of the Centurion from Red Alert. It was a planned Super Unit, like the Mammoth MK 2 for GDI in Tiberian Sun, for the Soviets in Red Alert 2, but due to graphical limitations was never brought to life. This is it:
Also, I like that he's got a little ribon on 'em. Like, "YAY! I WON! THIS IS MY PROOF!"
Looks like you had a bit of fun with it. Good job. ;)
I guess this is a map? Looks like 2v1 sorta scenario.
Not too special, could use a lot more detail, but it's okay. =)
Lets hope they're not into BDSM.
Oh wow, that's good. xD
Cool, dude! =)
Minion Mind Control working now?! =D
Without words. On how accurate this is.
So...An Anime about writing Manga(/Anime)....Anime-Ception!!
I like it! xD
Hope you get someone to help you convert it.
Sounds a bit OP to be honest. But then again, Spies are horribly useless against experienced players that have dogs and/or Yuri Clones all over their damn base.
But walls make Spies just as useless.
Sounds like something the ARES team should work on. ;)
Also, that Smoke Turret looks more like a Soviet version of Yuri's Gattling Cannon.
Big *** ship.
Huh...Now that I think about it, the Desolator does fit with Yuri more then Soviets...
But what if we don't like it longer and harder? T.T (Jokes, jokes. Actually, I'm fine with it. =p)
"Half a vote" Hahahaha. xD
At first I wanted to vote for the Shinigami, but someone said that a Tanuki boss would be pretty unique. I thought about it and they were right, that would be pretty unique. And it's pretty adorable! ^_^
Holy ****, what the **** is that? @_@
It looks freakin' sweet!
Not a bad render! Looks pretty accurate to the concept art.
Huh, haven't seen an update from here in a while. Nice to see something. =)
Oh wow, I like that! o.o
That's a super-neat mechanic!
Wow, that was pretty good!! I liked it. =D
I've never heard of it either.
Some nice improvements. ^^
Wow, that's really cool!!
Penguin Vs Owl ???
OMG LOVE IT. =D
That first one was abso-*******-lutely beautiful. This one, I don't see a whole lot. xD!
So, after doing my deduction I got the red-haired girl and the brown-haired girl swapped around. (Thought the Red-Haired was older then the Brown-Haired)
I can't find the Black-Haired girl on the Wiki, so I can't know for sure if I'm right about her.
The backpack on that black-haired girl however looks to be the same of the youngest there, are they in the same class/grade?
Because otherwise, I'd have to say she's the oldest. She has the biggest breasts and is the tallest, and has the second-longest hair.
Now that I mention it, I forgot to take the hair into account. If I did that, maybe I would have gotten the other two right.
Hair is a VERY important determination of age, especially on a female, considering most (I use the term most lightly!) peoples hair takes a year to grow 4-6 inches.
That's PewDiePie. =p
His faces were perfect for that. XD!
And he's from Sweden, not Norway.
No paint for the shark face? =0
I had wrote 3 and a half more paragraphs explaining my train of thought but thanks to my Internet cutting off (THANKS MEDIACOM!!) I lost it...
But basically, *Deep breath* the first one looks serious the next one looks adult but doesn't want to be which is a common stage in peoples lives and then the next looks like she won't take peoples **** which is another common stage of peoples lives but it usually comes a bit earlier and then the next chick is hard to determine but she looks older then the last chick because the last chick looks pretty childish and cocky.
Who is the oldest? Well, there's many ways you could go about deducing that from just this one picture.
You could consider their height, their hair-length, their breast-size (Although they all seem pretty small), their clothing, but I think the thing you can use to best identify which age is their attitude.
I'm no expert, so forgive me if I'm wrong. But if I had to arrange them in which one I think is the oldest, it'd be the far-left first, then far-right, then second to the left, then the middle, then the second to the right.
I can't say which ones the youngest, and I can't say specifically how they are arranged by age, so I will say that the far-left is the oldest, but if that is wrong then continue down that list I gave. xD
Neato! It kinda looks cute, but also terrifying!
I was thinking it was the boob dance. @_@
But I already have beard and chest hair...Too much of it, actually. D=
Guys, why the hell did you release this with SUCH A HUGE AND MASSIVE FLAW? Nobody noticed that the trees were ******* invisible?! xD
Still love ya! ;)
Looks good, man! =)
Although, SuPA's Infestor model is so ridiculous...It looks like the Infestor is obese. xD
What do you mean "More consistent with the custscenes"? I always thought they did pretty much did the same thing, fly around dropping bombs. xD
Will the Airstrike be available to both GDI AND Nod like it's suppose to be? Or just GDI like how the Campaigns were? (Funny thing: In the Nod Campaigns, you actually CAN get access to the A10-Airstrike...I forgot how though.)
By it fell a little flat I mean, it just built up this huge hype-factor to it, promising a lot, and then before I knew it the movie was over...
Looks freakin' awesome!
Mother of god...
With all the work you guys put into this, it can only get better and better. ;)
I can definitely see Nothernlion covering this once it reaches a near-complete state.
It functions, but it doesn't function properly. Clicking the advanced button cancels all queued orders that is in the Basic button, and vis-versa. I've come close to fixing this issue...
But unless there's a way to well...Change the order ID (Not string, ID) of Build Tiny Altar or Barracks (These spells don't have an Order String, but an Order ID), I don't think it's possible to fix this issue...
What I had in mind was:
Check if the order is equal to the OrderID of the spell that is being used, in this case Build Tiny Altar.
Then, replace that order with a normal build order.
This way, you hide the normal build icon using the original method, but you don't have to actually change the availability of the buildings...So queued orders from both command cards will work with each other!
Also, use this instead of forcing a UI key:
Custom script: call IssueImmediateOrderById(GetTriggerUnit(), 851994)
The Basic/Advanced build method is bad and I've been trying to make a better one, but I've only succeeded in making it SLIGHTLY better, by removing the second click sound...
Need to bake the skin. ;o
Or, ask for fucckz stuff he's going right now. Moddb.com
Nice job!! Really! ;D
Looks so nice. =o!
EVERYBODY, RUN!!! IT'S THE APOCALYPSE!!
Physics + Hit graphics would be so much nicer. When they get hit, a big puff of smoke on their body. When they die, they get flung into the air. ;)
I'm sure you guys are working on that, though.
Okay, this makes more sense. Interesting redesign on the mechanics of the original game.
Although, this seems to make that really cool power-up mechanic really simplistic now...
Poly count? xP
It looks really great. There's quite a lot of detail. ^^
That needs a little bit of work, but that is ******* AMAZING!!! I LOVE IT!!
I'm not quite sure what this is meant to be showing...
This reminds me of Pedobear. xD
That is a really interesting design. =o
God I absolutely love your style.
I'm not saying I don't like them! I'm just saying you gotta be careful around here, because there's a lot of people here that FOR SOME ODD REASON do not like this kind of stuff..
GOD, MAN! This looks 10000000x better then your first game!!
Hm. She has no underwear on.
(I'd be careful with these images, you're starting to approach the "Spam many images of Waifu" line. Which may result in some people with the ability to do so to begin removing these images.)
Rurouni Kenshin is definitely an interesting Manga/Anime. Made me laugh quite a few times, definitely has some good action as well, and I like the concept. My school only had like, the first 4 of the mangas though and there's like 100s.....
I don't know what it is about it, but tails are attractive to me.
That's Moddb's doing, not the browser. ;)
You should show a before/after so we can see the extra detail. I can hardly see a difference, though I can. But it's so minor that most people probably wouldn't see a difference...
Oh my god, that's ******' cool!
Since DTA and TI use the same launcher (I assume) will TI get most of these changes as well, such as the mission loading thing and the improved options screen, and the renderer?
Also, can you link to a full changelog?
Other then those questions, I don't really have much to say other then quite a few of these changes have long-been waited for/necessary.
(Dunno what else to say...xD)
I didn't understand this. o.0
It was a weird Moti image and I was really confused. xD
TBH I did not experience any of these issues other then the dropping framerate with the elevator doors. They didn't even fly off. They did clip through the wall, though.
Sorry for the late reply. I mean it's not as aligned with the other starting points as the others are with each other. It's not really game-breaking or a balance issue, it just looks a little weird and I have OCD for stuff like that. xD
YES!! YES!! ******' LOVE IT!!
Holy ****. o_o
Top-Left position just seems odd to me, but other then that it's nice. =)
Oh! So this newer version is going to have a different character? Hehe...Can't wait to see the clever cameos of the previous characters. ;)
Probably not. xD
Although that'd be totally interesting...But Aro has said many times that they're more likely to get their own mod then anything else. xD
Nice new graphics and nice new unit concepts! ;)
Do you think fixing that Harvester with a weapon bug and the Jumpjet logic should be on the list next for HyperPatch?
I was confused at first, but this explained it. Hahaha!! xD
Same here. xP
Does this require the other A Coward's Debt version or is this stand alone?
That is so much better then the original sprite. But it's not perfect, yet. It's so close but so far. Just a little bit more motion and it'll be there...
I'm gonna add this to my list. Is it also dubbed?
This is the truth.
Haha! I'm surprised there weren't MORE scenes like that!
Awesome. I don't know if this is a normal thing for Total Annihilation...xD
If for any reason, these reasons are why I need a job. Supporting awesome things like this. Hell, if I had any of the talents you guys needed I'd probably do it for free if that'd be better. xD!
I don't think so...Granted, I don't have an English Masters.
(I like to pretend I do sometimes, though)
I'm also having problems establishing if that is a chick or a dude...
Adorable, 100 times YES!
Okay, it was not what I expected....
Already liking it. ;)
And I think you mean Campaign*? Not Campain.
Thanks for the info, I'll definitely download it again when it's finished!
It was quite a fun game, can't wait to see all the new things that'll come to it. ;)
I got a good laugh outta this. xD!
At first I thought it said "Sasusaku Fever"
There's...Implied things going on...But nothing actually shown...I don't know, it's okay in my book but I don't know how well this fits with Moddb's guidelines.
I'm not gonna click that link, based on the nature of these comments.
I suggest everyone else to do the same.
Will this be fully free or just updates until the final release which will have a cost?
This definitely looks interesting, and I think I'll play it. But if it has a cost, It'll have to wait a while before I could purchase it. xD
Wow, great job!! =O
Well, she is hot. But at the same time she's kind of annoying and has done almost nothing to prove she's a good fighter...
Which is very necessary for the world they live in. Maybe she's more of the espionage type. ;)
Searching the name brings these results -
Yahari Ore no Seishun Love Comedy wa Machigatteiru.
I was about to say this image was just posted, but it's a Gif. xD
Also, this appears to be the Anime for those who are interested -
I think I may have seen this before, taking a second look at it...
Not too sure.
Looks great as always! =)
When it comes out, it'll probably be buggy anyway. You guys are probably making a good choice. xD
Nooooo! Now how am I suppose to beat the AI?! D=
Huh. May have to check this out.
Gotta admit, Ino is hawt. =3
I was getting sick of all my drones dying because they just kinda...Sat there.
I would think just the one that picks it up.
Not bad. I don't really know what else to say.
Who did this, maybe? xD
So, on and off working on this.
That Radar Tower model I made for this, it'll be used in here.
Really hard game in general. xD
Bitch, please. Blow 'em up! ;)
Needs more background, though. It's a bar! Where's the people playing some kind of table-top game like pool or pinball? The people drinking?
Also, I see no reason to limit your bit-depth, you could graphically take this pretty far. ;)
Cyberpunk Bartender action...
Sign me up, if I ever acquire 5 dollar (I have no source of income, Lol) I'll totally purchase this!
Bartending is such an interesting field where you meet colorful people, and I love Steam Punk/Cyber Punk it's so cool.
AND ANIME. *DROOL*
Also, I made this ENTIRELY because the air transport bug was fixed. =3
If a different icon is requested, I'll go ahead and make a classic TS and RA2-style icon then upload it.
This icon was made for Tiberian Sun Retro. And actually, I forgot that it needs TSR's Cameo palette as well...
Glad I could help. ;)
Do keep in mind - the original credit goes to the ZanManagement team, the people behind WarCraft Vs StarCraft, and that this is still quite buggy.
In a general sense, this will function. But if you try to build 1 building from Basic and one from Advanced, one or the others orders will be cancelled unless the building was already placed down.
I get to watch it for the first time when they dub it in English...
The lighting is ******* stunning, but that lava texture doesn't really meet the quality of all the other textures IMO...
Looks good. ^^
Maybe on that first image it was just the angle. This looks a lot better, I can definitely see some good work here.
Oh mah gawd kool.
Oh, wow! =3
I think it should sort like this:
Instead of...That jumbled mess...
Wow, that looks pretty good...;o
I think you should keep this dark atmosphere, but add some kind of shine, or maybe phong, in the shaders. Something to really compliment the textures/models. Could possibly be achieved by just adding a Normal Map to the textures. (I don't know how your shader engine works. xD)
Also needs a slight amount of bloom.
I think it would look absolutely perfect with that. Right now, it looks great but at the same time it also looks a bit cartoony and from all the concept artwork I don't think that's what you want to achieve...
I wouldn't mind that evil spirit killing me...
That sounds weirder then I thought it would...
Lol, nice. =)
Looks a little strange when it transitions into that running animation, but other then that it looks ******* great!
Thank you very much. xD!
Could you upload it to YouTube or a similar website? Moddb's videos just...Don't agree with me. It takes a minute to load a second.
Which is weird, because every other website runs video completely fine.
I still really like the style of text for the logo, it's really interesting.
Also, I forgot to mention when you posted the image...That Tree Sprite needs definite improvement.
Aah so good...
This is like eye sex.
That looks a lot better. I like it. I think the eye still needs an improvement and the body needs more texture to it.
But this is already a massive improvement! =)
Those torches are really tiny, you almost can't see them. o.o
What about the Far Lands? That was a glitch in the world-generating system that caused some really freaky terrain...
To this day, it still exists. But todays far Lands are nowhere near as cool as before. Now, the only thing the Far Lands do is gravity stops working and if you go like, 30-40 blocks into it the game crashes. But before, they were pretty cool. xD
I still think an Options menu should be in this demo so people can adjust graphics if they need to...
Unless it's going to be a closed Demo, in which case you'll probably pick people with PCs you know can run it. I'm just saying it would be nice to do that though...Also adjust volume for music and sound effects...
You gotta keep in mind. This is a Tower Defense game. Tons of bullets and monsters and towers and (assumingly) beautiful backgrounds are going to be going off! xD
Anyway, definitely looking forward to that beta, though. The concept art is just too good to not give this a try. =)
Oh mah gawd that's actually a really good sprite. =D
Looks a bit uneventful. Needs an options menu, and probably a Shell Map. Something to put a bit more personality in it.
Eeeh...I don't like it. The original Mountain King looks a lot more unique then this.
Definitely fits the Steampunk style you got going on.
Nonono, the point of this is to remake the feature that Tiberian Sun has with the Amphibious APC. When the Amphibious APC in Tiberian Sun hit water, it would completely change it's graphic. This is not possible in RA2/YR
Omg so cute...<3
That chick in the background is nuts. xD
She's like, "BEHOLD!!! MY CREATIONS!!! HAHAHAHA!!!!"
Looks great! =)
OOOH...OOOOOH...MY FAVORITE TANK FROM RED ALERT...OOOOH IT'S SO SEXY...AAAAH~!!
Having 4-5 of these things just really makes you feel powerful....
When was their name changed from Warmech to Sledge Demolisher? o.0
Eeeeh I feel like this thing should be limited to one just out of how purely awesome it looks.
This much put together like that just kinda looks silly...
Hey! Hey!! Look'a that giant chandelier thing! Isn't it purdy?! Oh!! What about that glowing ball there?! Ooh!! Oh!! And what's up with this room anyway?! It's shaped like an octagon!! What's up with that?!! Oh by the way, if you're reading this writing then you're pretty smart!! How did you figure it out, anyway?! What's up with that!! Weirdo people finding a way into this random building and being able to read this text!! So strange!!
Not everyone has a 16:9 1080p monitor. xD
I didn't have one for the longest of times.
They look really young. o.o
It does look cute, though xD
Yep. Boobs. Just layin' it out there, 'cause I know everyone wants to...
This comment has been posted in a private group.
Not quite sure what this is demonstrating. =0
What have you done!! T_T
I like how you're trying to make Infantry have a use. =)
Ooh! I like that. =o
Hm...It looks good!
You guys are using a Cel-Shader for the game, right? =p
This is what I want to know; How are you going to get RA2 in there?
Also, if you do start working on RA2 I think you guys should take some ideas from ARES patch, if they're okay with that.
In fact, I think you should include some options from ARES patch anyway.
Lol. MAAP Oppressor. Witty, witty name. xD
About time ;D
Or at least I remember an image a long time ago that said that. I never confirmed it for myself. xD
The art-style to this kind of reminds me of Little Big Planet. =o
Really? It kinda looks like the normal Renegade Stealth effect to me...
In fact, I was about to suggest changing that...
I LIKE. I LIKE A LOT!
The shading is just phenomenally good and the skin itself looks almost like the original show!
EDIT: Looking back on these images, I think you said you edited Sanji? Can we see the updated version?
Cuteness level: 8/10
I thought I had edited my comment to say
"What Anime?" but I guess it didn't go through.
(Wow, I'm surprised that worked with Moddb's strict comment rules.)
Click view original.
Also, I had this going on in the background and to me it seems to work. @.@
Cuteness Meter: 8/10.
Not bad. ;D
Beat me to it.
But yeah, it's a good one that's massively buried, so it's okay. This is also higher resolution. xD
Omg, that's pretty funny. xD
If I'm not mistaken, you can add AI for any side you add to Tiberian Sun, it's just that it'll be about as bootleg as adding those extra sides...xD
That's a different unit, but okay. =)
Wow, that looks really cool!
People really have some burning hate against guest comments, seriously.
Anyway, it looks good!
I have no idea what it means, but it looks good! xD
Yeah, they do look a little strange. That might just be the shaders, though.
Not bad couple of images. xD
Mammoth Strike Platform?
Something of that sort?
I don't get it.
Oh wow, that looks great. =o
It's looking great! I appreciate the work. =)
Not bad, but his hair is shaded weird and it needs to be a lot more free-moving.
I see you in there, Bittah ;D
Lets hope they'll implement that! =)
I say convert all those nasty, large VQAs to a smaller, more widely-used Format. ;o
And maybe support to stream movies if a modder wants their movies to do so, or if people don't want to download them in one sitting?
Edit: I don't really have much, if any, coding experience...So I can't really help with that Isometric system...Sorry.
The fact that you can make WC3s lighting this good is just absolutely amazing. All that's needed now is properly drawn shadows instead of blobs.
And Specular/Emissive. xD
Those are very nice!
At the start there, physics did not exist.
They still have far too much work to do before this mod is finished. I suspect at the very least another year before they finally have everything done. ;)
And I'm willing to wait.
I got like, 25 MBP/S Internet Speed, Moddb's video service just doesn't like me. xD
I technically still put the name there, it's just in the Description.
"I don't ever remember seeing an Ah! My Goddess! Image on here, so I figured I'd post this."
I'm sorry but, those Apaches just look really silly with those weird halos. xD
Also, could you upload to and provide links for these vidoes on YouTube (Or another video website)? Moddb's Video service is god-awful... It took like 10 minutes to load this video.
We were just kids, man...They sent us to die, man!!
(No disrespect, just makin' a joke =p)
Omg Adorable <3
I still don't quite understand what you mean by "Flashback" o.o
Wow, I did not know he had a music career.
The only thing I ever saw him in was Destroy, Build, Destroy, the only live-action show on Cartoon Network I actually liked. xD
That does look familiar...Wasn't this sort of a set up of an actual official TS screenshot?
It is an unfortunate back draw to the symmetrical design, yes. But the reason it's so popular is because it's the best way to easily distribute balance between the positions.
Great job making it on this list, Vanished! =)
Horribly, horribly scary game...
It's funny that Sanji is like, giving a strip-tease or something.
Yessss, she's very nice.
Gotta admit, you've done a great job! Can't wait to see more! =)
Provide to us new assortments of awesome or -- (Looks at page.)
Got my vote. =)
Edit: I'm gonna miss the banner changing between screenshots though. But honestly that new one displays information more clearly. xD
Wait, huh? Did you make this? o_0
I don't really see the need for anything like this except in a big huge trench or something. =\
IN-GAME, LOVE IT
Quick question, why did you decide on those green circles with red triangles for the start positions instead of the red X's like it use to be? I never understood that and they just don't look as cool to me. xP
Super neat!! I really gotta learn LUA though. D=
...Were they ever a thing? I don't...Recall...
Really cool. =)
(I'm sorry, that popped into my head for some reason)
I'm sorry but, was this really needed? It's neat and all, but I don't think this was necessary at least on Moddb, maybe on the DTA Website...
These models are really cool. =p
I think Navy was considered at one point, but they decided against it..?
This one, I'm not quite sure how to look at.
Although that may be, America still dropped 2 bombs on Japan. That could be considered worse. xD
Also, History is written by the winners. This is prevalent in history, it would not surprise me nor shock me to discover that my WW2 History Books are very wrong from fact.
These backgrounds are pretty cool, how are you finding these old propaganda posters? =o
I don't get it, is this Anime Eroge or Hentai or what? x_X?
Sorry, I'm not into Erotic Asphyxiation...
Not bad. =)
Adorable. Yet kinda creepy at the same time. o.0
I have to disagree with you there. To me, the higher resolution gives a lot more space for the colors to be bolder and stronger.
But I don't usually stream 720p because it kills our Internet. xD
I can only do that at night.
Target Lines are awesome and I love them, but I think some people are annoyed with them so it should be optional.
You should also make the HP counter optional.
And it's awesome that you guys made it go "5 Range" than after an upgrade "5+3 Range" That is a huge step forward.
I kinda wish you guys would make these public, though. So other awesome mods can get an overhaul and brought up to speed so they can be on this mods level, actually competing with SC2.
You should also use SCMDraft 2 to make your test maps, because changes like addons will actually attach with it, and you can place all 3 races for 1 side.
I had no idea that the Whaloon was neutral...
I think I always somehow ****** it off, because they usually attack me. xD
Nice biiiiiiiig plot! =D
Sorry about not saying a specific color before.
But this is much better!
A bit of a lighter text than that, it's hard to see.
JA JA JA! Oooh. =0
Wow, these are pretty cool. =)
DOUBLE KILL! TRIPPLE KILL! MEGA KILL! M-M-MONSTER KILL! UNSTOPPABLE!! DOMINATING!!! GOD-LIKE!!! HOLY SHIIT-****-****!!
I think this is a repost...Unless I've actually watched this before, but I doubt it.
It's okay, you're still cute! D=
Eeeh...Reskin. It's okay, I guess.
*Cuteness factor: OVERLOAD*
I'd like to know when the next Stable release is as well =)
That seriously does look nice. =)
Oh my god, what the hell is that thing!! o.o
(Model looks nice, I'm not hating on the model ;D)
Oh, Deatheater. You and your Eroge. ;o
I love bad jokes...I don't know why.
Are these like......AI Beacons or something?
I like it!
It shows that you're dedicated that you try and make these things, but the camera work is not all that great and there's almost no music during the fight scene. =p
Definitely awesome though!
I want to know if the glowing effects are actually in-game or if that's post-processing done by you.
Don't you...Don't you give false signs like this Miku!! You're torturing me!! D;
Whats wrong with tails, huh? =0
Looks delicious. Can I have some?
This map reminds me of that one map in Red Alert...I really didn't like that map because the bridges always died and than you had to go the long way around the island...
Personally, I don't like maps like these because of the absolutely-small chokes. With a few Artillery you could hold those bridges against ground forces for days...Or just get rid of them.
It also seems like it's massively promoting team play, which is nice. 2v2/3v3 never gets enough praise in any RTS game.
But the bottom line is, this is a huge turtle-fest map, and the only way I could see doing any kind of damage is if you send a Commando and attempt to blow up half of your opponents base with it...If you even can.
I would say Air is a thing, but I don't think you guys have added any new air units in the Enhanced gameplay, so there really isn't anything in that air that could break a GDI turtle, Nod might be a bit easier to break though.
Edit: I just realized there is the A-10, but that's also on GDI so that just makes it easier...
...Sorry, I had to do it. xD
Omfg that lighting is pretty amazing.
Lol, just set it to stretch you won't see the difference. =p
Nice! Did you draw this? =o
And people say the Source Engine looks bad. =|
Not quite sure what your doing. It looks like your putting down a rectangle. xD
Yes very nice - Probably the best female character in a video game!
Sadly, I kind of have to both agree and disagree. The character art is interesting but the bio provided is kind of generic.
If I played more Core-Japanese RPGs, I might have a different opinion. But I don't...
I would read this, but I don't have the game so I don't know what I could do with the info...
I have to agree with you, they don't really look that great...
I would suggest working on the icons in Photoshop or GIMP and than paste them in the SHP Builder than touch them up.
Eeeh...It looks okay, but it looks really smooth and awkward IMO.
I'll admit these models look strikingly similar to the C&C3 ones but they are definitely modified and look a lot better. =)
Uh, I'd change that to about 5 hits in 10 seconds. 1 hit/s, even for Total Annihilation, is a bit much.
I also think you should change it from 67% to 50%.
That looks interesting, but I don't think those Platforms have enough support. =p
ALRIGHT! Will track. =)
Sorry but, I'll just never like giant mech shows. Ever.
Love it. =)
Wow, I actually never knew the setting looked that good. That's actually very stunning!
That's pretty good. =)
Yeah, that's a little bit of his head going on here.
But the main focus of this mod is having Game-Ending super weapons. xD
That looks nice and all, but I don't think it fits with the theme of Kel-Morian Combine. I realize this is probably a WIP, so there will probably be a lot more detail in a few days, but looking at the Hammerhead Tank and than at this, the style is quite different.
I'd like a few more frames in that, it looks a little choppy.
Why did you clear everything out, by the way? (All the comments, news, videos and images from before are gone. D=)
Definitely getting there, that's for sure. =p
Have you considered doing tons of references to other glitches, such as MISSINGNO, I AM ERROR, and others? (I realize I AM ERROR is not a glitch but it was so popularly believed to be for such a long time.)
Because they can then do stuff like that to some random, innocent guy? XD
I can never like giant mech shows. Never have, and never will.
Wow, looks nice!
You don't really need this because StarCraft is actually being made by some dude for Android/iPhone and Blizzard gave him the okay if I remember correctly.
They just get better and better.
Hehe, looks nice I guess? x)
Advertisements every 15 minutes? More like every 3 minutes.
That does look neat I will admit, but it doesn't have the nostalgic Con Yard look. xP
That kinda reminds me of Populous: The Beginning's World Forging. =o
Hey, do you think you could help the TI Team make their buildings? O.O
Lol, nice. xD
Aaaah, Shizuuuune. <3 <3 <3
Happy birthday to Miiiiikuuuu <3
It's actually starting to look really, really good.
I think you guys should remake some of the older sprites, I think now that you guys probably have a bit more experience you could make much better ones. =)
I say that because, I can just tell which ones are the older sprites.
Another thing I would also suggest is adding a bit of random generation to the grass and dirt textures, as well.
And I also like the new name.
Holy ****, what a read. I don't know if I can actually read all of that. @.@
Can I get a TL;DR version? XD
I've already uploaded one of these a while ago. =p
The feels are so great, man...So Great...
Honestly, as if Infantry weren't already worthless...
I don't think you should add many things like this. Counters Vs Infantry are already so many, and Infantry are squishy and over-expensive in the first place.
I kinda wish someone would make infantry actually make a difference.
Could you start providing references from the show? I would appreciate that. =)
This also looks VERY good.
That's very great, but I'd like some kind of idle animation for if the boat is not moving, that looks like they're not being blown on.
I'd like more Screenshots of the TS WIP! ^^
Definitely looking good.
Ah, interesting mechanic: Over heated. =0
Looks really nice! =)
YOU SONNVA- It's okay. xD
Funny thing now, is that it's the complete opposite.
With the Void Ray buff in HotS, Corruptors are a poor excuse period except against Phoenix.
I kinda feel all the "Super Units" should be removed. They're gimmicky and OP. >.>
Odin, Loki, etc.
Sorry, I had to do it. I haven't gotten a chance to yet. xD
Oh, before I miss this opportunity I MUST use this horribly overused joke!
You spin me right 'round baby, right 'round, like a record, baby, right 'round 'round 'round.
What is this, a Twerk Tutorial?
Hey, just mindin' my own business, twirling my key-chain WITH A SEVERED ******* HEAD!!
Yay! Dancing! ^^
I think there's one last thing that needs to be done with the shaders, and that's making outlines bolder, as well as highlighting detailing features.
But other than that, it looks ******* beautiful.
And I say this because it looks more realistic than Anime-ish.
An example of my suggestion is Borderlands. But nowhere near that extreme.
Perhaps you should make your sprites react to this new lighting. =o
Cool voice work. =)
Ah, cool. =)
Good C(K)haracter sprites, by the way.
OMFG BETA NECROPOLIS WTFBQQ SOSEXY
I'll be honest, I've been kind of ignoring the updates for this game.
But this right here, is what I've been wanting to see...Hehehehehe...
I hate to admit this, but your English is pretty bad...
Other than that, this mod is just so great.
Nice! Good place to get featured on, that should attract a lot of attention!
What about the other one? It was pretty badass.
As soon as I have the bandwidth to download this, I will.
Oh, those teeth...
Are those Crypt Fiends flying? o_0
Is that just a retexture, or something?
Haha, I'm glad I helped you out before you released this. =p
This'll be great.
IT seems a possibility, they just need someone to do it. The actual C&C missions were community-made, if I remember correctly.
I absolutely love that UI, the models, everything. It's so great.
It's actually not that buggy. And boy, is it already fun. <3
It's hard to control your guys, though. And it's horribly optimized.
Her leg also looks short IMO. Like, really short.
But all in all, She's freakin' adorable!!
Oh god, this is the part of Dungeon Keeper that I see shine in this game, and I love it...
That's better. I can see whats going on a lot better in this image and I can see what you mean now.
I like the paper-y post-processing effect. It reminds me of old-time movies. =)
If it's not already, I'd appreciate it if that was a graphic that can be turned off...It looks like it would be killer on my dinosaur PC. =[
New units, new units. <3 <3 <3
Believe me, if I had the funding to do so I'd participate in it. If I could transfer from Steam, I could give like 4 cents...xD
I don't understand...
Well, that's a bit dissapointing...
TBH, I think you just picked the wrong game to do this on is all..
I don't really think a lot of people on Moddb have M&B.
The majority of the time for me, it's because as I'm making a mod I do plan to release it to the public but I keep it to myself until I have a functional build which doesn't happen much.
Wow, that looks great!
I think you could do better. But than again, I've never modded M&B so I dunno...
I think you should post better images for this, I can't quite see the difference.
They look nice. =D
Thanks. Will fix the credits.
I may just have to watch this...I like Detective Animes. =)
If your issue hasn't been fixed yet, just try downloading the No-CD Freeware release made by EA.
Nice Nice Nice.
That actually kinda looks like it matches with the other Zerg buildings, which is strange. o.o
I think as far as coding goes, you guys need to fix the C&C Dll. It doesn't let you go as far as you can with the RA1 mod, where you can have seperate UIs per side, and you can't add a ship button either.
Or at least if you can do this, I haven't figured it out.
It looks like some kinda Pirates of the Caribbean ripoff.
I'm glad you guys are keeping this up. It's a great-looking game, and deserves to be finished.
Good luck with development. =)
Drag queen!! Everybody run!!!!
I'd definitely blog about it on here, but not a whole lot of people actually look at my blogs. xD
They're missing an important character, though.
L: Strawberries..Mm..Oh..Strawberries..Can't..Have enough..Never...Enough...Oooh Strawberries...
There isn't much needed to be done, and it's "Good" as-is, but just a little bit more effort would make it perfect.
Normally I can put up with these images but...I'd really appreciate it if this was removed.
It's good. =o
There is a River that cuts the whole map in half, and all of the center fields cannot be accessed by the left player.
This map seems more designed for Air battles, which if that happens the right player actually has an economy advantage.
That shield is better, and nice mop pole. =p
I didn't do it, I swear!
Add the bolts. =3
Haha, yes!! Hilarious movie. =)
Looking over the images some more, it also seems a lot like Populous 3.
I'm really liking this, I'd definitely play it!
It's like one letter away.
Very beautiful visuals.
Ooh...Love me dem cat ears. =3
Right around, baby, right around.
K, you wanna teach? =)
Personally, I feel Japanese voice actors are extremely uncreative and I hate it. I prefer English dubbed because it sounds better to me.
That dude is creepier than the previous image. Well, when rule 34 is involved anyway.
What you need to do is reference the created unit, using an action like "Created Unit", which should order both the Zerglings.
Looking so good. =)
So, Police, Zombies, Japan, and than the School people.
Damn Oaks. I wish I had that great of hair.
I actually do not know any of them. xD
I think you should scale the buildings a little bit bigger, and add a concrete shore because that dirt shore on the concrete doesn't look so good.
Oh I get it, it was your Birthday. Sorry, Happy Birthday. xD
Oh wow, very nice!
Science Facility cannot be built, so a lot of Terran researches cannot be done.
Roaches (Abberation?) cannot attack.
Spawning Pool = Creep Colony?
Infesting CC crashes game.
Terran can't build that super BC thing, but the Terran AI can. They are also pretty insanely OP, I'd suggest removing it's Maelstrom attack.
Overload ability cannot be used.
For Tempests, in normal HotS they don't accelerate. Because they accelerate now, they will often not be able to use their max range, instead they'll accelerate so closely that they can be attacked. This isn't a bug, but just a suggestion.
That looks a bit better.
And the sword looks a bit improved as well. =)
I think the last bit that you could do is make the clothing a bit less darker so the finer details can be seen.
Good Anime, but like with many others I just can't sit down and watch anything anymore...Short attention span.
Holy shmoly, his eyes are bigger than Goku's hair in SSJ3!!
Lol. He's like, "Dammit go away!"
Looks like it...
Somewhat cute? It's absolutely adorable! ^.^
So is this who Tanya was referring to? (Red Alert Reference. XD)
That's okay, I'm willing to wait for it. =p
I'd like to play you guys when it's finished, too!
Dude, looking so good.
Or maybe the other way around, Idk...
I feel like the environment is a bit too open, but it really depends on if the people get to play as the Bugs too, because open environments would be a disadvantage for them while closed environments is a disadvantage for the humans.
He's saying that the force of the guns firing would be enough to knock the tiny vehicle that it's on over.
But come on, this is StarCraft. Since when did physics matter?
No problem, it looks interesting. =D
I don't get it, Lol.
That last one looks like it's on crack or something...
The bloom seems pretty high, yeah.
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOH MMMMMMMYYYYYYYYYYYYYY GOD!!!! SUPPORT FOR VOXELS?!!! 'BOUT ******* TIME!!!!!!!
OH GOD JUST THINK ABOUT IT!!
Tiberian Sun, fixed, the way it was meant to be played. All the annoying bugs in RA2 fixed. OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG
I feel like there are some adjustments that need to be made but it looks great. =)
I did just realize something about this, no weapon, Warhead or anything in RA2 (To my knowledge) causes terrain deformation. The reason they did this is so there wouldn't be terrain deformation.
Bit useless, Westwood...
Lots of cool stuff. =D
Despite the models having a kind of high poly count, the actual SC2 Marine model only has about 50,000. Compared to the model used to render the SC1 Marine, which had about 3 million.
The UV on that orange is definitely good. =o
And also, take a look at the unit portraits in SC2. They have some pretty insane UV Mapping.
That's definitely strange. =o
That's so OP! XD
I don't get it. o.o
Didn't sand in Dune 2000 make infantry walk slower?
That should be something that you guys should implement anyway just for the hell of it, allowing a lot more modding capabilities. A tag that can be added to tiles, like:
Than something like this to determine how much it slows them
Vehicle.SlowSpeed=1.00 <-- This will not reduce speed, but a value like 1.50 would cut it in half.
Definitely looking good. =)
You can mod WoW? I'd think Blizzard would get on your *** about it because the only way you'd do that is making a private server and by doing that they won't get payed the 30 bucks a month. @.@
The images look nice, though.
Keep in mind, Tiberian Sun functions very similarly to RA2 with it's Mix files.
You can have 99 different tilesets (Assumingly), and alternate cameos per side, which you can add more sides but it's kind of a bitch and your max is 4. (It can be done successfully, but it's annoying to do.)
You can do a lot more with TS than you think you can, so don't be afraid to do crazy things. =p
I do have to ask, are you like using Royalty-free faces or something?
I feel like if some of these people see their face in a game they might complain. xD
Doing very good. =o
Do I have to PM on PPM? That website doesn't like me, every time I try to make an account in there something ***** up and I can't use the account I make. =\
Maybe Alucard isn't so bad after all.
Whenever you get the chance, I think you should tone down these faces a bit and add UV Mapping to them, so they would be even better than they are now.
I think it's pretty accurate. ^^
Looks cute, but also looks deadly. >=o
You're doing very well!
Yep. He's definitely black. =)
Oh and, there's a bunch of missing images because this is a cached page from Wayback Machine.
DRM is short for Digitial Rights Media. The last video explains DRM pretty well, what is it is just methods and strategies used by developers, artists, etc, to protect their work from being copied.
You are extremely talented at skinning, man. That's what I think. xD
I also think to make this project as high-quality as possible you'll need a few other people to do lighting and stuff.
The lighting is like, the only problem I have with this mod. It's pretty bad. v.v
Apperently he's the current Prime Minister of Japan. So, there we go.
I facepalm here. I facepalm in the Anime.
Dear god, if he can repair a Mammoth Tank with a paper clip and a rubber band, imagine what he can do with that suit...
He needs more hair, he does look like the guy but the hair makes him a bit unrecognizable.
Looks like a coffee cup? xD
Why is everything tinted reddish?
That looks a bit better. =o
I still think your best bet is to edit the player colors to make them more saturated. Which I'm like 99% sure you can do.
Lol random floating wires.
Wow, you know a voxel is good when it looks good on it's own.
Wow, that's very accurate. o.o
Pretty cool. ^^
Uh, for anyone that doesn't play The Binding of Isaac.
The character is Cain.
I have an item called Mr. Mega, which changes the face of the character to that which is the face of a Miniboss named Wrath. =)
This is the best and most committed mod for any C&C game ever...
Took me a second to realize it, yeah it is. =)
D'aaaw she so pretty. ^^
Oh man, I remember this. That was one successful park. No idea why they closed it down.
Oh wow, nice texutre work!
Oh man, that brought a smile to my face. =)
Curious, on the subject about trees, do some of them turn into Blossom Trees like in C&C1?
Looks good. =o
OH BECAUSE there's no Infantry! Got it, okay. Sorry for the misunderstanding. xD
It's Splash Damage radius is A LOT larger than that.
I don't know what you mean by element. It looks like a rock to me. xD
Oh man...I can't take the cuteness. xD
Good idea, that'll help you texture the model better. =p
These get better and better.
It looks like it does.
Yay! It has a shadow!! =D
Looks so much better now.
Then solve it by using the original stats for units.
I'm fairly certain that in both RA1 and C&C, MCVs were 5,000.
Also, why give Nod the Guard Tower? They have the best Anti-Infantry stuff.
You CAN'T balance games by Rock/Paper/Scissoring. You have to consider what is already in the game.
Also, instead of creating stupid limits just change stats. Weaken defenses. Or even remove the build queues for the normal games and let people use them for their own mods.
Jeez, this is like the highest-quality Crash Bandicoot game ever. Even better than Naughty Dog.
I may just have to get Crysis just to play this.
Nice Chrono Boost graphic. ^^
Interesting concept, too.
"MCV are not buildable anymore to workaround base-walking and turret spam"
An FYI, you shouldn't disable a feature just because it's cheese. If Blizzard did that with StarCraft, Protoss wouldn't have Pylons or Cannons anymore. Zerg wouldn't have Zerglings, etc.
Base Walking is a pretty legitimate and expensive strategy. On the chance it works, you win. But it can usually be scouted ahead of time and can easily be prevented.
As well as punishing players that do this, your also punishing players like me that just like to build nice bases and building multiple ConYards helps with that.
Anyway, speaking of building bases, OpenRA needs a Singleplayer save feature. =)
Curious, will this update allow you to take towers? And perhaps control what minions XANA spawns in sandbox? =)
Really great attention to detail, down to the drawers slightly open. xD
Oooh, I like that. That fits night-time.
That Screenshot looks like it's FROM RA2.
I got shot by the FBI!
On the Light Tank to Mammoth Tank, they're suppose to have a slight camo-style for the texture...
Strange, it's a desert that looks like it's freezing. =o
This is actually really nice and fitting I'd say. =)
Not bad font. xD
I could do mapping, if you want an example I could make a map real quick.
Can't you add a light to the actual model itself?
TP, please. ^^
This is just, like, really awesome. ^^
Ooooh mmyyy god, that loooooks niiice. <3
What the **** is that? o_0
Liking these Promo Screenshots. =p
Holy ****. o.0
Oh god, nekos...
That's really cool. o.o
Actually, this is a Hybrid Destroyer/Maar Portrait.
Venom Walker. <3
There always has to be a shirt. =D
I just can't wait to see this finished.
Eh~ It looks okay to me, he just looks rough and his nose is a little wonky.
I see a good partnership in the future. =)
Sorry, man. I couldn't get into something like this. It'd cut away at my time a lot. xD
That already looks 100% better than the previous image.
Not bad, but I think the windows need some tweaking if you don't already realize this.
Animation is a bit too fast and sketchy. I'd like to see it more smooth. =)
I like that EA is actually letting people improve upon the Renegade engine for huge mods / stand-alone games like this.
It makes me think they actually care for C&C, although we all know they don't.
It'd be great if they would make Red Alert 2 freeware so that great mods / stand-alone games could be made for that, too like there is for Tiberian Sun.
Sometimes, dude, you come by with some really weird ****. o.0
I don't understand how such a cold, rude and mean lady could come from--...Nevermind.
Which version of WC3 does this require? Because the map is bugged for me.
Huh. I thought you already had a decent model for this.
That crazy bastard. =)
Effects like the Snow, the Flames, and other stuff like that are fine. But expanding the actual FoV will just give an unfair advantage in gaming.
Reminds me of some kinda Pokemon CreepyPasta...
Can't wait to see that thing painted. =)
Cutest pop-star ever. ^^
Finally! This is mainly the part I've been looking forward to. =)
Ah, another update. Yay. ;D
Personally, I think it's Pr0nogo's best Voice work.
Love the story, it was pretty good.
Why did an Arbiter spawn at the end of the last level? I thought Murray was gonna pull some kinda Duran-shenanigans on us or something. =p
That's just the Stank. xP
But I don't remember it glowing, so thumbs up.
Also, this seems to pretty much fix the color issue for me, 99% of the time. Also again, if you leave the game-window minimized for TOO LONG (Say 20-30 minutes), it might mess the color up again.
Sorry I didn't answer you. Yes, you just place them in the SUN folder.
I like it.
Use the Downloads and don't copy/paste this, the character limit wouldn't let words greater than 80 characters so I had to put spaces in them and if you try to copy them as-is without changing them it won't work.
Already great work. Cool. =)
Interesting unit to be either factions. I like it.
I feel like if you did this on the Source engine, you'd have a lot more creative freedom. =)
Edit: Quick question, will the Gamemode that enables all the sides units still be in the game?
OMG!! THANK YOU!!! APOCALYPSE!! YAAAAY!! ;_;
Oh my god, that animation.
I jizzed myself.
I thought I commented on this...
...Construction Yard and your talking about buildings that are not at all related...And I also can't find it. x.x
Hey, cool! I just played this on the HotS Beta earlier today. I couldn't build treasuries, so I think I should try the tutorial. xD
If you really did this, you should help RavenWolf with his graphics. =)
I'm wondering if you could be sued for this at all...
Video Tape Drone. =)
This mod...Is going...To be CRAZY...
Lololol Cleverbot trolls you. =)
...For the first few seconds, I was scared to death...It looked like some kinda monster you'd see in something like a real horror game, like Cry of Fear...o.o
Waaay been voted, dude. =)
The map is really starting to come together. =)
You beat me to it.
I don't think we ever got to use this unit in the Beta of RoS.
Without a doubt the cutest out of the tree. >.>
Personally, I believe cops cause more problems than they actually resolve. But that's because most of them don't actually care for the law.
This one is also great, but not as good as the Grenadier. =)
That is probably the most high-quality skin you have ever made. o_o
So cool. So very cool.
She's got a gun!
That's definitely not broken. =o
Post another image of her. See what he says.
It sends me to this. =\
Download is broken. xD
Lol, what? xD
It could be a combination of things, such as the unit AI, iScripts, and the actual logic of how it is handled being the reason it crashes.
For a moment I couldn't tell if that was a sniper or a rocket launcher.
So technically they work, they just crash the game?
Edit: Like in Dawn of Change.
Is that HUD really 3x5, or is it just a modification to rearrange the slots?
How did you do that......Is it really 3x5?!
Sadly, lighting in the TS/RA2 Engine cannot be anti-aliased. v.v
Well, the scene looks great. =)
It's a tiny mansion! Adorable!
What is this?
Great as always. xD
Is the texture there the original from M&B, or is that your replacement?
Oh, that looks better than the normal, non ingame preview. =o
Show a comparison in the Anime, so we can see the resemblance. =o
I like it. =0
Looks really good.
Damn, dude. Huge Update. =)
Great progress in a short time. =)
...In Powerpoint? o.0
Seems to be coming along nicely.
I think to fill up the inside of the building, you should take a look at a horror game called Amnesia: The Dark Decent. It's got really great castle-interior design.
...I don't know...
-----I looked at the image.....And...Started shaking....GOOD SCENERY, SIR!
There was a download??? o.o
Either way, I unfortunately can't play it because I don't have M&B. I'm simply watching this to see it's evolution, or until I am able to come across M&B.
Eh, that's understandable.
That's the scene In-Game? It looks great then! =)
You need to angle the camp.
Oh, new faction? o.o
Now that's a bit more interesting. =)
Lol, you have bad handwriting too? xD
The crane inside the Con Yard animates first, dropping a box onto the conveyer belt. Then the second crane picks it up and does whatever with it.
True that. x)
You've deleted the older image, so it's hard to see a difference.
Need to work on the palettes there. Or is that just the GIFs doing?
I'll tell yeah, that looks familiar.....
Look, dudes. We all see how rich you are. Stop rubbing it in our faces. XD
Tough bugger to fight. o.0
Yeah, it seems that way.
The other guy has a different weapon every time. o.o
Quite a high-class looking lady, indeed. ;o
Well, he's drugged on god knows what and is somehow seemingly healthy. So I figure at least his voice would sound a little strange. xD
Well the idea was to see if I could add some kind of background sound, and maybe doing an effect on the voice like the Magnetron. Only instead of doing it with the actual voice, do it in editing.
I'm sorry I haven't commented on anything, but everything I see makes my jaw drop and I can't speak.