T͟͠͡h̵͟͞e҉̷̷̕͠y͜͏̨̧͜ ̶̢͘t͝ù̕͏́͡ŕ̛͠͝͡n̸̨̡̕è͠d҉̴̀́ ̷̀͞h̢̢͞i͝͏̧̢ḿ̸̢͡ ͏̴̨O̕͞F́͡F̡̧͘҉.́̕ ̧́͘͢T̵̨҉̧h̷̵̵͢͡e̡̧͡͏ ̷̸̀͡p͢͞o̕͝o̵̶̵͠ŕ̶̡̡͠ ̛͟͜͡t̨̕͟͡h̛̕͏̛͠ì̢҉n̷̸̨̡g̡̧͢.҉
Just thought of something. You have the system to draw the target lines. Why can't you use that same system to draw beams and "Particles"? Make the Flingy/Iscript for units like the Hellion to have an invisible graphic that stretches like it normally does, but it has an invisible graphic. Then have your line drawing system draw a beam in the right direction.
I think it should have just 24 or 32 selection. Not 255 like Oblivion Selection Hack.
The Mutant Hovel looks a lot better too. ;)
Holy Leopard, Batman!
Yep. That's exactly where all houses come from. Everything else everyone else says is full of ****.
If I remember correctly, Hyper intends to increase the limit to like 500.
Can't wait to play. =)
Would prefer the smaller one. =o
Oh dear god why are Engineers stealthed? That's just crazy...
Very good anime, I liked what I watched of it. A shame I never finished it. I should...
The dude's nose isn't on horses face, but the dude has the horses nose...
Uuuugh I can't wait for that Tiberian Sun mod...!
Make the Tiberium remap colors a bit better, though. That Green Tiberium almost looks yellow and that Blue Tiberium is too dark and not neon enough.
Also it looks like your voxel engine needs a bit of work, too. It looks like it's squishing the voxel length and stretching the height.
Personally, I like the new ones better. Especially the GDI one. The other GDI one looks too much like C&C3;, which never fit GDI's style in the first place. The new is very-much so GDIs style and looks great.
Aw, bull. I wanted to see the new options. ;[
Not dark enough. >=O!
No but seriously, this still kinda looks like it's day-time. Like, the actual lighting compared to the sky looks really contrasting.
At first, I thought she was throwing money.
Or maybe he just has this little thing called respect. ;o
Wait, who are you? 0.0
What, huh? What is this all about?
I haven't laughed this hard in a couple weeks.
(There's more than one.)
Peekaboo, I see you!
Yes, that's Butch and Cassidy.
Huh. I could have sworn you could make the Firestorm Generator last longer.
For the first question, a couple come to mind. Though they're not strictly Zombie games but they do involve a lot of them. Cry of Fear, and Lone Survivor. Cry of Fear has to be the biggest Wtf/Grossout/Insanity Survival Horror game out there. It's got so much horrifyingly disgusting monsters that you just have to love. Normally, I'm not one for Grossout. But in Cry of Fear, it works. The survival-horror aspect is challenging and done perfect. Most of the level-design is real straight forward (Though there are a handful of parts in there that will make you get lost for hours) and very creative.
Lone Survivor gives you a completely different tone. There's far less action but that is because the monsters are incredibly difficult to kill. The survival part does not come from fending off the monsters, but running away from them. There is also hunger/hydration, sleep, and sanity that add to the survival aspect greatly. And it's got multiple endings based on how well you kept up your character, triggering certain events, and finding certain items.
They are both very unique and well-made Survival-Horror games that involve Zombies pretty heavily, but the idea of Zombies is pretty unique in both of them.
As for my preferred weapon, I prefer a Machete. They're easy to maintain, very sharp, and very easy to replace. Breaking it just means you have less range to deal with, because you can spruce that thing back up in no time. They can cut through almost anything, in some cases even solid steel. And they're everywhere and extremely abundant.
Rofl Floater Cart
Happy Halloween, errybody~! ^_^
That's a very interesting idea.
That's a really good idea! =D