I'll shmaplefle your shclagorglymorg!

Comment History  (120 - 150 of 5,480)
Templarfreak
Templarfreak Mar 19 2015, 1:59pm says:

Such a good Anime.

+4 votes   media: ..Juliet
Templarfreak
Templarfreak Mar 19 2015, 1:59pm says:

Haha. ******' adorable.

+3 votes   media: Kaga, I choose you!!
Templarfreak
Templarfreak Mar 19 2015, 1:52pm says:

I remember this image. It's soooo oooold. =)

+1 vote   media: They're Real...
Templarfreak
Templarfreak Mar 19 2015, 1:52pm says:

Ooh man, that is a beautiful shade of skin.

+2 votes   media: . . . russia? . . .
Templarfreak
Templarfreak Mar 19 2015, 1:47pm says:

The problems there really grinds my gears and is one of the reasons why I think the world needs a civilian, private-owned, non-government funded, Millitary that will jump on people like this taking advantage of their broken government for personal gain and to disadvantage others and help protect people from injustice and war world-wide. Mostly by being scary af so nobody want's to mess with them.

+2 votes   media: P.A.L.E.S.T.I.N.E.
Templarfreak
Templarfreak Mar 19 2015, 1:13am says:

Super cool-looking creature, definitely. =)

+3 votes   media: Crimson Jackjaw time lapse
Templarfreak
Templarfreak Mar 19 2015, 1:11am says:

Looks fairly accurate and cool. =)

Is there a point, though? Will there be nights that are so dark you'll barely be able to see? Or is this more of a feature that will be used inside of really dark, possibly underground, buildings?

Because if either of those are true, this seems like something that will be 100% necessary to use and if that's the case you'll have to make sure the player has it whenever a dark level comes up and if you do that there's no point in having the dark levels because they'll be able to see anyway...

So maybe Dark Levels could just be a thing where you could still see but not as far, and that could be a reason for this. Dark levels not being totally dark but dark enough to cause some problems.

+1 vote   media: Alpha Screenshots
Templarfreak
Templarfreak Mar 18 2015, 7:10pm says:

StrangeFire wrote:Please tell me what Does not look weird in this Gif. :D Anyway, everything is bound to change more or less. :)


Sorry, I forgot to check back. Everything else was completely fine, man! =)

Also, this is pretty good as well. But very basic.

+1 vote   media: Main Menu
Templarfreak
Templarfreak Mar 16 2015, 10:57pm says:

I might be able to sign up, I'll give it a couple days of thought though because I have a couple of personal projects and team to work on/with.

+3 votes   news: W3D Hub is looking for testers!
Templarfreak
Templarfreak Mar 16 2015, 2:58pm says:

Not bad menus. Could be a little bit better, though. More contract, and some better backgrounds. That's about all I got to suggest. =)

+1 vote   media: menu
Templarfreak
Templarfreak Mar 16 2015, 2:02pm says:

The dash seems invaluable. But it also seems like something you have no reason not to do. I'd suggest like a "Dash Energy" or something. So people can only dash like 5-10 times back to back and then they have to wait for enough of the energy to dash again.

Everything else is great. =)

+1 vote   news: Update 13: The Don
Templarfreak
Templarfreak Mar 16 2015, 2:00pm says:

Yeah, something here just doesn't seem right. I think most of the problems are with his hair and face, they don't quite seem accurate.

Also, WB. ;)

+1 vote   media: Zoroingame
Templarfreak
Templarfreak Mar 15 2015, 12:41am says:

Shadows are beautiful. =)

+1 vote   media: Shadows
Templarfreak
Templarfreak Mar 15 2015, 12:38am says:

I wouldn't suggest that mode be activated by crouching. How about RMB if it isn't already being used?

+1 vote   media: PAC Development 5
Templarfreak
Templarfreak Mar 14 2015, 12:56pm says:

Compared to some of the images back, it's a noticeable and definite improvement. Since it seems you've got more proper Normal Maps, I think it might be safe to make them a little bit brighter and you won't lose much quality. Unless you want them to be totally useless as a tool for the player and just want them there for a cosmetic effect. xD

+1 vote   media: Dungeon Hallway.
Templarfreak
Templarfreak Mar 14 2015, 12:53pm says:

ACHIEVEMENT GET!

+2 votes   media: Achievements in TCW 2.0
Templarfreak
Templarfreak Mar 13 2015, 2:15pm replied:

I meant to +1 this but on accident pressed the -. It was funny. =)

+4 votes   news: Unit Creation
Templarfreak
Templarfreak Mar 12 2015, 4:54pm says:

I guess it's got a mug only a mother could love... xD!

+3 votes   media: Turtle Beauty Shot
Templarfreak
Templarfreak Mar 12 2015, 4:53pm says:

Remind me to never go into this ocean.

+4 votes   media: Fauna Concepts
Templarfreak
Templarfreak Mar 12 2015, 4:03am says:

I remember this episode... I remember this anime... I hate myself for not finishing it... But I just couldn't bring myself to do so, I can't quite remember why but it just became boring. Maybe I'll try and pick up where I left off sometime and see if I can make it through. I only had like, 3 or 4 more episodes I think...

+3 votes   media: Geniuss...
Templarfreak
Templarfreak Mar 12 2015, 3:59am says:

Oh my ******* god. Funniest part is Mustang would TOTALLY do this.

+1 vote   media: Trolling Mustang
Templarfreak
Templarfreak Mar 12 2015, 3:56am says:

Yahoo! =3

+4 votes   media: New Anime Wallpapers Confirmed 04.04.15
Templarfreak
Templarfreak Mar 12 2015, 2:31am says:

I'd put out 100 bucks if I had it. =P

+1 vote   news: HUGE crowdfunding sale!
Templarfreak
Templarfreak Mar 12 2015, 2:25am says:

God, it's sooooo close. It's done soooo well. But there's still some small tweaks you guys need to do.

The projectiles from the Cannon Towers, their parabolas are too fast.

There are some very clear visuals you need to work on, like corpses. They're incredibly hard to see, almost blending into the ground. You need to do something to make them stick out more, and contrast with the ground more.

That's about all I can think of for now... Hope I helped some. =P

+3 votes   news: Alliance Gameplay Video
Templarfreak
Templarfreak Mar 11 2015, 7:01pm says:

Looks weird that the item rotates like that.

+1 vote   media: Hand animation
Templarfreak
Templarfreak Mar 11 2015, 6:59pm says:

Missing the spikes. But otherwise very, very good.

+1 vote   media: Siege Engine
Templarfreak
Templarfreak Mar 11 2015, 2:29pm says:

That lighting looks a lot better!

+1 vote   media: Dungeon lighting test.
Templarfreak
Templarfreak Mar 11 2015, 2:28pm says:

I don't think I've seen enough of the map layout yet to determine the quality.

Though I would believe it'd be a simple 3 attack paths?

+3 votes   media: Tropical Map WIP
Templarfreak
Templarfreak Mar 11 2015, 3:07am replied:

This is a total conversion, but it doesn't replace any original files.

+1 vote   mod: StarCraft: Burning Ground
Templarfreak
Templarfreak Mar 10 2015, 12:29pm says:

The other one appears to be gone, so it's hard to make a comparison...

The broken glass effect isn't that realistic, though. Try putting some cracks on the broken pieces themselves, not just the cracks that make the broken pieces.

+1 vote   media: Splash WIP V3.0
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