Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity. I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.
We've been testing the Mod for some time now, and have reached a point where I think people can use it without too many issues. THIS MOD IS HARD! Do not...
Ill keep this brief...its late. I must sleep. And dream of NovaCor...
Release is within a couple weeks time! The Mod is largely complete and ready to test on our live server.
December 2012. A Christmas Update. There's bad news, but good news too!
Update for June 2012. Mapping, modelling, Character Development, Weapons and playtime are all addressed.
March Update on progress. A little mapping, some retexturing, and menu work.
This is a short news post aimed at making sure everyone knows we are still in development.
A news summary of the past year of development, and some big New Years News!
The Tech maps are back! Once put on the backburner as the color scheme just didnt match the rest of the Mod, they are now matching the general theme of...
Id like to thank everyone who has supported and helped me throughout the progression of NovaCor. All of your criticism, kind words and advice has helped...
FInally, Ive updated the NovaCor Labwork promo vid from the old version.
NovaCor Wallpapers! Original photo courtesy of NASA.
As I promised a while back, here is a short demonstration of the infected in action.
General Progress Update, week of 8-22-2011. Subject: Mapping Progress
NPC Function Icons and more! Icons detail what NPCs can do for you and highlight critical things to investigate.
In taking advice from a few of this Mod's trackers, Ive once again reworked the "Labwork" level.
1st Promotional Video! Yay! Its a low resolution/low quality vid for now, but I DO have a HQ version, its just gong to take forever to upload on my crap...
Update on new wall textues, animated textures, NPCs, etc.
Heres an update of the previously shown area entitled "Labwork"
A 4 minute video showing current progress on the level entitled "Labwork".
Heres a couple screens of 'Labwork', one of the levels you'll play.
Not a lot to show, but some info and 'the plan' for the next week or two.
Short video of a DataTab in action. Displays some information, and is explosive!
Yesterday I was flipping through my saved maps, cleaning out old stuff and duplicates. As I was scrolling through the VMF's I decided to switch types...
Here is a short clip of the updated track and a short vid of a WIP weapon!
9 all new props for NovaCor: The Fringe! Items from food boxes to signs to explosive barrels, and a new DataTab prototype.
Well, this mod has suffered a slight setback, but nothing that will bring it grinding to a halt, keeling over in death throes. I have been stricken by...
New Props and skins! These are not brush-props. 10+ skins will be included for most models, brining LOTS of variety to what you see.
Ive been skinning models and working on textures a lot lately, but I have also done some mapping inbetween. Most of the last weeks work has been on textures...
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