NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
Update on new wall textues, animated textures, NPCs, etc.
Posted by agent00kevin on Apr 19th, 2011
Hi again everyone :) I have been hard at work on the Mod again this week. So far Ive posted a couple pictures but I thought an in-game video would be fitting for a news post.
If you've browsed the recent pictures, you have already seen I fixed the overlays to be much more legible. The old scheme looked nice, but in-game it made one of my eyeballs explode trying to read it. Since I didnt think you all would enjoy exploding eyeballs, I went ahead and made it easy to read.
Next, I moved the HUD over to the left side of the screen, where it wasnt blocking the view of our beloved weapons. With the one eye I have left, I can now see the guns in all their glory. You'll notice a cartoonish reskin of the P90 - no, thats not quite final but its pretty close. Im going to add some detail to the reciever but thats about it. I've also added the custom 'Laser P90' sounds and muzzleflash but in all honesty, Im going to have to rework it. It just doesnt sound strong enough to me; I think the weapon should have a little more 'kick' to it and not sound so weak. I dont want it to sound quite as powerful and mean as the Pulse Rifle but right now it sounds like its a pea shooter.
Also, you may notice some animated signs in the video. I've been working on adding some life to the environments and that is the first step. Next will come some animated computer screens, and whatever else I can animate to bring some life to the levels.
Next comes the enemy models - I am once again tasked with tracking down the original creators to gain permission to use the models, so wish me luck on that one. The Combine sounds will be replaced wth custom battle sounds of course. You may also notice one take a ragdoll pose briefly - Im going to have to recompile it with the missing animations added in. No biggie. I honestly dont see why some modders complain about recompiling models - its just a couple clicks of the mouse and a few seconds wait time. (I use GUI StudioMDL; its so much more efficient)
Also, I havent added ANY custom soundowrk to the Lab worker NPCs. They will speak to you in the future, and ask you to help them with ther silent comrade who points and retreats into the Security Center. He is afraid they are infected and has locked them out, forcing them to fight the NovaCor Militia. When he points, he is saying YOU are infected too.
And finally, you may notice new wall textures in the video. I swapped out the old wall textures for something a little more fitting and better to look at. I will be working on new textures for quite a few I have now decided need replaced with something better.
As always, I go back and review what I have done during testing and think, 'how can I make this better?'. I am also considering replacing the computer station models in some of the Labs as they really dont look like they belong after adding all the other models that fit the theme.
As always, comments and suggestions are welcome. Some of you have had some GREAT suggestions in the past and I want you to know I carefully consider everthing that is suggested, and I thank you for your advice.