NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

Report RSS 3-22-2012 Update

March Update on progress. A little mapping, some retexturing, and menu work.

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Hi everyone, its time for the March Update!

Mapping progress moves along in the Engineering/Power Gen facility. I dont have much new to show as its all still WIP, so you might browse the recently uploaded screenshots in the images area for a look at that. Im also doing some retexturing and rebuilding of structural elements, and will have some screenshots of that in the near future.

I have also been working on retexturing the entire Tech Facility, a monumental task to say the least. Ive also been working on the lighting, and I do have some screens of that. Have a look below!

News Screens

News Screens

News Screens

News Screens



Darker lighting lends to a more ominous, creepy feeling to the maps. I still have much to do as far as props/models go; I am reworking many of the older models to fit the theme better. Expect future design to be much more like models and props seen in the Laboratory maps!

Next is a small bit on the Menu. Its still WIP, and the panels that the ammo, health etc are displayed on are back to the drawing board, but I do have the color scheme finally worked out. I may change the font to be more legible as well. And I may yet keep the older HUD; no final decision has been made as if yet.

Mouse over options and active options turn the text green to make sure you know where you are pointing and what is active.


News Screens

Ive also been working on completely rebuilding my old website, and hopefully I can finish that up within the next 2 weeks or so. Its a place you can find and follow all of the projects worked on by the NovaCor team, whether its an UberNerdGames project or not. There will be a distinction between our projects and projects led by other teams; but I think it would be nice to give projects the rest of the NovaCor team is working on some extra publicity as well.

We still have a long way to go, and I'd like to thank all of you for tracking this Mod so far. Updates may be few and far between sometimes, and I only plan on one monthly news post for the summer months as real-life work will probably keep me very busy.

We have some secret surprises for the future, and thats all I will say on the matter for now. Ill leave it to your imagination to figure it out - or just take wild guesses. Im staying tight-lipped on the matter, so dont expect me to indulge you even if you do guess correctly!

Stay tuned!

Comments
haawok
haawok

There's a lot of to like in the pictures of the new mod, but you tried to make your environment darker (I don't say that you failed, ha), but it still doesn't seems to be creepy at all.

I understand that you haven't done your props, but I think there should be disturbance in other aspects, like the slabs of the floor could be moved from their original place, showing dirt or wires underneath.

And the walls look rather, clean? I suppose, this lab had some people working here before, but somehow they aren't here anymore. So on walls, there should be a bit dust or stains, as there could be leaks of ventilation - no maintenance causes something in long run, right?

I don't find anything creepy here, this kind of Sci-Fi gives me chills instead. I could just play it relaxed, or even blindfolded, because no enemy would disturb my condition. That is one of the reason I don't like Halo, it had aliens and stuff, but it never scared me. It was like, kids game?

That is why I like HL series more, all that semi-apocalyptic setting makes me feel uneasy and get scared of too much zombies at one place.

Anyway, tracking.

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agent00kevin Author
agent00kevin

The thing is, the facility is very well maintained by NovaCor. The crisis happens in the second map; so there hasnt been time for dust to collect or the station to go into disrepair. The Lab maps do show a bit of chaos, which will be present in most levels; with equipment, papers, boxes and supplies scattered about. But the place is going to have a predominantly 'clean' feeling, since the events are unfolding as you play. Its not like these things happened a year ago and you are just now exploring the facility.

Also, while this Mod is meant to have some creepy areas and moments, its not a horror Mod by any means. Its a FPS Mod with a lot of puzzles and things to find to continue. (but not keycard after keycard!) Its not trying to be scary, its trying to be entertaining, and with the light humor elements, get a smile or chuckle now and then :)

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haawok
haawok

Well, I think I'm going to be entertained by this mod for a while when it comes out, then.

Waiting for future updates ;)

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navics
navics

I like the clean style and sci-fi feel of your maps. If this is a well maintained facility, you should take into account that there must be a emergency lighting system either on the walls or embedded in the ground. This way you get a little bit more lightning on the ground but the shadows are getting darker! (?)
In my opinion the HUD is to big and overlaps big space of your viewing. CanĀ“t you aid it into the weapon itself? That you can see how much ammo and rounds you have left?
Keep up the good work!

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Paulisdead18
Paulisdead18

Sexy.

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