Zombie Master 2 - 1.0.1 has been released, fixing many of the game-breaking bugs, crashes that existed in the first release and resolving several gameplay balances. It also includes an updated version of the FGD.
Changelog
-Added effects: anamorphic lens flares, SSAO, sunrays.
-Added game_score_team: Re-implemented.
-Added navmeshes: zm_docksofthedead, zm_backwoods_b4, zm_asylum_v1, zm_minerinconvenience,
-Added sv_softcollisions: Toggles player smooth collisions. Disabled by default.zm_gasdump_b4, zm_countrytrain_b4.
-Removed NPC smooth collisions.
-Disabled navmesh navigation and new AI movement.
-Updated content: Updated oildrum models/skins, whistler model, kabar texture, m1911/glock17/mp5k fire sounds, flashlight toggle sound.
-Updated filmgrain/vignetting: Default amount lowered.
-Updated flashlight Hud element: Changed to 4 bar battery.
-Updated main menu: Modified buttons, coded VGUI logo instead of using default mod logo.
-Updated weapon_zm_improvised: Default weaapon changed to "Crowbar"
-Updated weapon_zm_mossberg: Damage decreased from 15 to 8.
-Updated weapon_zm_mp5k: Clip size increased to 30.
-Updated weapon_zm_sks: Will only reload if clip is empty. Fire rate dropped.
-Updated weapon selection: Updated weapon categorization.
-Updated ZM2 FGD: Added weapon alts to sledgehammer and fireaxe, includes hl2 entries.
-Fixed bandwidth rate: Defaulted to 25000, fixes several issues in-game.
-Fixed custom AI base: Movement, interpolation, thinking intervals, animation cycling, improved AI senses and scheduling.
-Fixed custom weapon base: Weapon pick up, forced weapon alts.
-Fixed/Updated flashlight: Drain rate increased, flicker effect tweaked, removed broken optimization.
-Fixed fire entity extingush: May crash client or result in strange behavior.
-Fixed full body awareness: Wonky behavior.
-Fixed lag compensation: Tweaked conditions for when an entity can be compensated.
-Fixed/Updated AI navmesh navigation: Navmesh validity check.
-Fixed AI node navigation: Pathfinding, implemented NPC physics solving.
-Fixed survivor Hud: Health icon position, flashlight hud element layout.
-Fixed vignetting options: Options wouldn't save properly.
-Fixed wallsprinting: Strafing against walls for boost.
-Fixed/Updated whistler: Ragdoll sequence causing a memory leak. HP increased from 55 to 300
-Fixed ZM Interface: Mouse clicks not registering.
Thanks to the flares I'm getting monster lags. Thanks a lot.
You can disable them in the Advance Options menu in the Multiplayer options menu.
I think that if you decide to put stuff like this in, you should consider adding an option to turn it off...
there is a option to turn it off. Think its in the multiplayer tab under advanced options.
Nice, looking forward for future updates.
Any servers up with the new update?
Only populated server right now is MFB and that's upgrades and 1.0.0.
No Linux serverfiles? :-(
No one's playing it at the moment, I suppose the server aren't updated...
now for the fun questions like , hey do we have to uninstall the other zm2 folder for this to work? or will they fight over which one starts and kill my pc??
i found the flaw , the server owners didn't patch so now it says disconnect this server uses different class tables.
yay mfboss is up and patched! i know what im goin to be playin!
This comment is currently awaiting admin approval, join now to view.