Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.

Report article RSS Feed Zombie Master 2 - 1.0.1 released

A new version of Zombie Master 2 has been released, containing bugfixes and adjustments made after the first release.

Posted by npc_violent on May 7th, 2013

Zombie Master 2 - 1.0.1 has been released, fixing many of the game-breaking bugs, crashes that existed in the first release and resolving several gameplay balances. It also includes an updated version of the FGD.

Lens Flare + Film Grain/Vignetting Effect + SSAOLens Flare Effect

Zombie Master 2 - 1.0.1 Beta Installer

Zombie Master 2 - 1.0.1 Beta Installer

Zombie Master 2 - 1.0.1b Hotfix

Zombie Master 2 - 1.0.1b Hotfix


-Added effects: anamorphic lens flares, SSAO, sunrays.
-Added game_score_team: Re-implemented.
-Added navmeshes: zm_docksofthedead, zm_backwoods_b4, zm_asylum_v1, zm_minerinconvenience,
-Added sv_softcollisions: Toggles player smooth collisions. Disabled by default.zm_gasdump_b4, zm_countrytrain_b4.
-Removed NPC smooth collisions.
-Disabled navmesh navigation and new AI movement.
-Updated content: Updated oildrum models/skins, whistler model, kabar texture, m1911/glock17/mp5k fire sounds, flashlight toggle sound.
-Updated filmgrain/vignetting: Default amount lowered.
-Updated flashlight Hud element: Changed to 4 bar battery.
-Updated main menu: Modified buttons, coded VGUI logo instead of using default mod logo.
-Updated weapon_zm_improvised: Default weaapon changed to "Crowbar"
-Updated weapon_zm_mossberg: Damage decreased from 15 to 8.
-Updated weapon_zm_mp5k: Clip size increased to 30.
-Updated weapon_zm_sks: Will only reload if clip is empty. Fire rate dropped.
-Updated weapon selection: Updated weapon categorization.
-Updated ZM2 FGD: Added weapon alts to sledgehammer and fireaxe, includes hl2 entries.
-Fixed bandwidth rate: Defaulted to 25000, fixes several issues in-game.
-Fixed custom AI base: Movement, interpolation, thinking intervals, animation cycling, improved AI senses and scheduling.
-Fixed custom weapon base: Weapon pick up, forced weapon alts.
-Fixed/Updated flashlight: Drain rate increased, flicker effect tweaked, removed broken optimization.
-Fixed fire entity extingush: May crash client or result in strange behavior.
-Fixed full body awareness: Wonky behavior.
-Fixed lag compensation: Tweaked conditions for when an entity can be compensated.
-Fixed/Updated AI navmesh navigation: Navmesh validity check.
-Fixed AI node navigation: Pathfinding, implemented NPC physics solving.
-Fixed survivor Hud: Health icon position, flashlight hud element layout.
-Fixed vignetting options: Options wouldn't save properly.
-Fixed wallsprinting: Strafing against walls for boost.
-Fixed/Updated whistler: Ragdoll sequence causing a memory leak. HP increased from 55 to 300
-Fixed ZM Interface: Mouse clicks not registering.

Post comment Comments
Azatoth027 May 8 2013, 5:06am says:

Thanks to the flares I'm getting monster lags. Thanks a lot.

+4 votes     reply to comment
npc_violent Author
npc_violent May 8 2013, 2:47pm replied:

You can disable them in the Advance Options menu in the Multiplayer options menu.

+2 votes   reply to comment
FritzOfTheSS Jul 10 2013, 7:59pm replied:

Caleb icon? Good god, another Blood fan!

+1 vote     reply to comment
saymon5 May 8 2013, 6:03am says:

I think that if you decide to put stuff like this in, you should consider adding an option to turn it off...

-1 votes     reply to comment
warbrand2 May 8 2013, 12:43pm replied:

there is a option to turn it off. Think its in the multiplayer tab under advanced options.

+3 votes     reply to comment
BobdaBiscuit May 8 2013, 2:49pm says:

Nice, looking forward for future updates.

+1 vote     reply to comment
BobdaBiscuit May 8 2013, 3:18pm says:

Any servers up with the new update?
Only populated server right now is MFB and that's upgrades and 1.0.0.

+1 vote     reply to comment
Guest May 9 2013, 6:46am says:

No Linux serverfiles? :-(

+1 vote     reply to comment
Xsight May 9 2013, 9:16am says:

No one's playing it at the moment, I suppose the server aren't updated...

+1 vote     reply to comment
zBladeMaster28z May 10 2013, 5:33pm says:

now for the fun questions like , hey do we have to uninstall the other zm2 folder for this to work? or will they fight over which one starts and kill my pc??

+1 vote     reply to comment
zBladeMaster28z May 10 2013, 6:01pm says:

i found the flaw , the server owners didn't patch so now it says disconnect this server uses different class tables.

+1 vote     reply to comment
Guest May 25 2013, 8:24pm replied:

yay mfboss is up and patched! i know what im goin to be playin!

+1 vote     reply to comment
Guest Jul 26 2013, 5:44am says:

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