Some characters make the music stop when they initiate the wining state (pose), and some stages also make the music stop or skip. I will show you how...
What is Mugen?
M.U.G.E.N is a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each character's behavior, as well as allowing customization of almost all screen elements. The majority of content created for M.U.G.E.N tends to be distributed as individual characters, stages or motifs. Assembling a game is as simple as downloading the content of your choice, and configuring M.U.G.E.N to know about it. M.U.G.E.N is designed to be used by people with little or no programming experience, but with some artistic talent and patience to learn. Of course, having some programming background does give you a bit of a headstart. However, if you are just looking to play with downloaded content, all you need to know is how to unzip files and edit a text file. Here's a sampling of features you can find in M.U.G.E.N:
I will show you how to add more character slots in the select screen.
In this tutorial I will show you how to change the music in the main menu, character select screen and versus screen.