Fixes a few game-breaking issues that weren't worked out in v1.0.1
Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.
I'm happy to announce that development of the Source 2013 patch has resumed!.. Or should I say restarted? While the first Source 2013 port was near finished, it's based off an older version of Source 2013. There were a few issues that I was unable to fix at the time. I thought it was best to wait for Valve to update it. Since then several updates were made to the Source 2013 SDK. And now that I have internet, I can work more comfortably on the new port.
As before, if the port is popular enough, it will be submitted to Steam Greenlight. Desura will still see a release. There might be minor content updates and the inclusion of new maps. If any more complications occur, another coder will be found or the source code will be released. I can't say when the new port will be finished. But the first port took less than a week. This could be released by the end of next month.
Thanks for reading,
Highest Rated (10 agree) 9/10
The gameplay mechanics of Zombie Master 2 still stay true to the original, people here are complaining about the lack of new features added to this sequel. I'm just happy that they didn't completely turn the game upside down and change everything, ZM2 is still ZM1 at heart.
Even though like other people I wish there had been more features (new weapons were an awesome addition to the game though), I'm still really content with ZM2 and it remains a fun game to play.
Apr 12 2013, 11:01pm by Dannydaninja
Lowest Rated (6 agree) 5/10
Given the time between the original and this, I expected much much more.
Mar 29 2013, 1:59am by JayCole451
Latest tweets from @zombiedeveloper
It turns out someone did DDoS the ZM2 website. I also stress tested the site out. T.co
Mar 7 2014, 9:26am
@Gravitytoast Switched hosts for the ZM2 site today. Let me know if anymore problems occur.
Mar 5 2014, 10:24am
Forums is up! T.co
Mar 2 2014, 6:07am
Are you ready? T.co
Feb 10 2014, 9:21am
T.co Show your support! Get ZM2 on Steam Greenlight!
Jan 26 2014, 11:19pm
ZM2's 2013 port is almost complete! As soon as the windows build is finished, the linux build is next.
Jan 5 2014, 11:22pm
Jun 29 2013, 8:28am
Deprecated Source Shader Editor due to incompatibility with 2013. Until it's fix, I will be compiling the shaders separately.
Jun 27 2013, 8:04pm