GEM 2 Editor Fan club
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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 GEM 2 Editor Fan club Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 15 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (0 - 10 of 703)
Man-at-Arms{ZS-HR}
Man-at-Arms{ZS-HR} 14hours 49mins ago says:

Does anyone know is there a way to make a certain infantry weapon (like bazooka) possible to reload for a soldier only while he is in a standing position (in other words, so soldiers can't reload that weapon while in a crawl or squat position)?

+1 vote     reply to comment
Profligate1396
Profligate1396 14hours 12mins ago replied:

I think that's hardcoded into the game, *As far as I know*.

+1 vote     reply to comment
xX(Warrior250)Xx
xX(Warrior250)Xx 13hours 19mins ago replied:

Maybe... check the Human.inc/Human.ext file?

+1 vote     reply to comment
λpone
λpone Sep 20 2014, 11:35pm says:

How do I get cutscenes (scene>camera) to work in game? They only seem to work in the editor for me.

+1 vote     reply to comment
[killz]
[killz] Sep 21 2014, 5:52am replied:

You need to set delay (something about 0,5 sec.) on start of a mission, before any scripts or events starting.

+2 votes     reply to comment
λpone
λpone Sep 21 2014, 1:22pm replied:

Thank you. Now, is there a way to make the mission fade in from black?

+1 vote     reply to comment
DUBONTIME™
DUBONTIME™ Sep 21 2014, 2:10pm replied:

yes, look for "fade" in one of the tabs. I forgot which one.

+2 votes     reply to comment
xX(Warrior250)Xx
xX(Warrior250)Xx 5hours 45mins ago replied:

It can be found in the "Other" tab, then the "Fade" script is inside :D

+1 vote     reply to comment
Kill_Time
Kill_Time Sep 21 2014, 11:27am replied:

No ,as its hardcoded to the game engine
Yes ,as im drunk atm cant remember.

+1 vote     reply to comment
Sonne2
Sonne2 Sep 21 2014, 4:01pm replied:

oh, oops, well its time to rename the files back to .weapon then :|.

+1 vote     reply to comment
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GEM 2 Editor Fan club
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