First release was a success, but there were many bugs and errors. In this release the first mission(Verruckt) has been extended(more objectives etc...
New Years Release - I plan to release the first map at 12:00AM I also plan to host a game around then... Those who want to join can play with me. There...
3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!
3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...
In this tutorial you will see how to export models from the 3ds max to MoW
ill write stuff that has been changed in MOWAS2 here
Full Steam Support
Leveling up system
Parallax mapping , Improved Shaders
Menu button Clicking noises
Faster loading time
Redone The UK,USA voices
Remodeled:KingTiger,German Halftrack,Hummel,panzer3,panzer4, welberwind,KV2,KV85,ISU152?maybe,M16,M3 , Bunch of inventory items
ReDone: Super pershing now has addon armor,KV1 turret is
changed to 1942 model
hope i dont get banned for posting this
Added Headcrab wearable item
I took some screenshots but don't know where they went... Anyone know in which folder screenshots are placed for the Men of War Assault Squad steam version?
goddamn moddb trolling agian , cant upload a video :/
I've exported a machinegun, and I didn't include the point helper concerning shell effects but in-game it still throws out shells (oddly from the "handle" point). Does anyone know why, or how to prevent it?
Video of what I mean.
The MG stand you mounted your gun on has shell effects.
How strange that they'd do that O.o
Cheers for the info.
Does anyone if there is a why to make a character play a wounded animation at a random chance if their shot?
screenshot of Call to arms editor tab
isn't it the same as mow default editor
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