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Feature 4 comments

From now in GEM 2 Editor Fan club following rules apply:

How to create Texmods for vehicle units in Call to Arms via overlay
Call to Arms

How to create Texmods for vehicle units in Call to Arms via overlay

Call to Arms Textures 2 comments

An in-depth tutorial on how to make different Texmods for vehicle units by using overlay. I thought I would create one here as some(If not, many) people...

La République en Marche !

La République en Marche !

News

Au lendemain du premier tour des élections législatives, le Haut Conseil et la quasi-unanimité du Sénat de la Nouvelle République se réjouissent...

Indochina War [MOD] People's needed

Indochina War [MOD] People's needed

News 8 comments

I need help , modeler and texturer and one man with info about indochina war (not vietnam vs usa) 1950/49 to other years

Member Recruit /// Support for Sniper-Elite-Mod
Men of War: Assault Squad

Member Recruit /// Support for Sniper-Elite-Mod

Collection of Maps and More 3 comments

Need support for a new start for the Sniper-Elite-Mod /// Member recruit!!!

Comments  (0 - 10 of 1,366)
bill.nye
bill.nye

Anyone able to help me learn how to make vehicles if so please contact me on steam Steamcommunity.com if you can help thanks

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rcj1736
rcj1736

ATTENTIN EVERYONE!!! WE HAVE STARTED A GEM EDITOR DISCORD!! It will be good when we get more people! Pls join! Discord.gg

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Sundiata Creator
Sundiata

About to add an addon called "I'm out of Ammo!" for AS2/CTA and tutorial for it that replenishes ammo for user controlled units that are out of ammo when they are near other units that aren't out of ammo. Got the idea while playing Call of Duty WW2 when turner throws you ammo lol.

It will be mission script free.

Will be free to use with/without credit of course.

Unlike the other scripts I've released over the years, this one will be "kind of" modular, in that its just ONE simple copy and paste as opposed to going to different areas of human.inc. The only thing you have to do is change the blast_hit function in human.inc so it looks like this:

{on blast_hit
{if min_energy 0.01

;{existing code}

}

}

I also call it modular, because its all a single .pak file, so dragging it to your mod's resource folder will automatically give you the unit ammo refill feature!

The file that it edits is skirmish.inc, since not too many people edit that file. But if you do edit that file, then just take the contents from the skirmish.inc that is edited by this addon.


Stay tuned!

Reply Good karma+2 votes
General_Green
General_Green

Is there a way to add a removed base game army back into a mod? I am trying to add WWII armies into the American Revolution mod for ***** and gigs, and I have no idea what I am doing.

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gayaharizan
gayaharizan

If you trying to put a faction of a mod into another mod you'll need to copy and paste the ww2 breeds including their equipment and weapons both in set/stuff and inventory folder to that American Revolution mod.But expect errors because both of these mods are coded differently.This process is more complicated than you think.

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BeepDip
BeepDip

Hey guys i want to edit the cheatsmod mission in the GEM Editor but it always crashes do you know how to fix it?

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_Herr_
_Herr_

New patch for Entwicklung! Feel free to leave comments or critiques. Take note of the description notes on the download page!

Moddb.com

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a^N^o
a^N^o

Are there any ways to activate friendly fire in editor ?

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Edits
Edits

i guess if you make your allies nuetral and not ally. they can still attack enemies the same but they wont really be on your side just fighting the same enemy so if you shoot for them they may shoot back

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ElFrancis
ElFrancis

how i do to transport a mod (MoW) to as1 ?

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