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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 Tutorial 5 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 5 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 Tutorial 20 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (0 - 10 of 851)
ugopierini
ugopierini Feb 26 2015, 2:36pm says:

Assault squad 2 Gem editor. Is there a way to increase unit experience with triggers to a specific soldier. I need to create enemy reinforcement with improved veterancy. Tnx

+1 vote     reply to comment
Korba_MDB
Korba_MDB Feb 22 2015, 7:01pm says:

Has anyone successfully imported a heightmap into AS2?
It keeps crashing every time I try (although the same heightmap can be imported into AS1 successfully, but the size restrictions in AS1 hamper what I intend to create).

+1 vote     reply to comment
gayaharizan
gayaharizan Feb 21 2015, 8:53pm says:

Sci fi mod guys? tommorrow's war mod remember?

-2 votes     reply to comment
Tommyboy47
Tommyboy47 Feb 7 2015, 12:48am says:

Hey please anyone make a tutorial about bump mapping ASAP

+2 votes     reply to comment
Kill_Time Creator
Kill_Time Feb 19 2015, 8:05am replied:

m8 r u want parallax or specular mapping

+2 votes   reply to comment
[killz] Creator
[killz] Feb 7 2015, 5:11am replied:

And what exactly are you interested in?

+2 votes   reply to comment
Man-at-Arms{ZS-HR}
Man-at-Arms{ZS-HR} Feb 1 2015, 3:56am says:

I have 2 questions, if someone would be kind enough to answer them please.
1. How to apply my custom ground texture with its bump map to AS2, I have put the texture I want in texture/land folder and named it, then I have put its bump map in the same folder and named it texturename_nm but it doesn't appear like it has a bump map ingame. Do I have to "register/write down" that texture in some file or...
2. I have created a new pistol animation and put it in the animations folder, so how do I make my soldier to aim its pistol with that animation along with the two existing ones (without having to overwrite the old ones)?
Thanks in advance.

+1 vote     reply to comment
JG54_cule Creator
JG54_cule Feb 2 2015, 12:52pm replied:

1) Your bump map is not working then. Make sure its bipolar and also alpha chanelled on the dark areas.

2) You need to switch the animation on set/stuff/pistol/pistol.pattern.

+2 votes   reply to comment
Luthorian
Luthorian Feb 2 2015, 7:01pm replied:

2) That doesn't control animations. Animations are in properties\animation\human\human_anm.ext.

+1 vote     reply to comment
Man-at-Arms{ZS-HR}
Man-at-Arms{ZS-HR} Feb 2 2015, 3:44pm replied:

Thanks! Can you just tell me what did you mean by "switch the animation", could you please copy the line from that file that defines animation of the gun?

+1 vote     reply to comment
λpone
λpone Feb 3 2015, 1:38am replied:

Replace the animation file with your new one.

0 votes     reply to comment
moneydad201
moneydad201 Feb 21 2015, 3:23am replied:

you *******

+1 vote     reply to comment
Man-at-Arms{ZS-HR}
Man-at-Arms{ZS-HR} Feb 3 2015, 7:31am replied:

As I already said, I do not want to replace the old ones. If you remember, soldiers can hold pistol in two positions (with one hand or with both hands). I would like to create a third animation, so then it would have to choose between three animations (one new and two old)... My guess is no one here has this much experience, but thanks for advices...

+1 vote     reply to comment
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