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Mar 14, 2015 Article 4 comments

From now in GEM 2 Editor Fan club following rules apply:

3D's Max - Exporting Objects With Multiple Volumes To MOW

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 Tutorial 5 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 5 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 15 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

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Post comment Comments  (0 - 10 of 1,076)
anon5051
anon5051 17hours 23mins ago says:

Hi all,
I hoping someone could clear up a couple issues I've come across in the GEM2 editor specifically in the full game "Battle of Empires: 1914-1918".

I've posted in the steam forums and searched the internet for the past week looking for documentation but can't seem to find any on these issues.

GEM Editor entities collision and manual cover points.

1.
Certain (basis) entities in the editor do not seem to have collision detection enabled by default. e.g the "shelter" entities for trenches.
Units just pass through them.
Is there a fix for this ? console command ?

2.
Created manual cover points do not seem to be usable by players without scripting. (blue icons)
I am able to turn on off existing cover points but not rotate them (green icons).
Some entities have cover points facing in wrong directions.

Is there a breakdown anywhere on all the console commands e.g "g_link" etc.

This is all in relation to a Multiplayer map I am working on.

Thanks for anyone who has info on this much appreciated.

+1 vote     reply to comment
Uri_Kazmorv
Uri_Kazmorv Aug 15 2015 says:

Hello there fellow modders.

I can't say I'm new to modding because I've done some personal modding with Rise of Nations and Mount&Blade;, but I'm new to Men of War Assault Squad modding. Some time ago I played MoW, and now I'm back to playing MoWAS. I started to play around with the game editor when I found a ColdWar mod. Now I want to do some personal modding, but am having trouble understanding the game and editor engine.
If anyone could lead me to any tutorials ou tutor me, it would be much appreciated.

+1 vote     reply to comment
Uri_Kazmorv
Uri_Kazmorv Aug 15 2015 replied:

PS1: I am a Computer Science student, so I am aware of coding and algorithems, besides my prior experiences with modding.
PS2: When I say Personal Modding I mean I make my own patchwork or creat my own stuff in order to make a mod I'd like to play, so I don't release or give credits since its personal and not public.
PS3: I have experience with codding (mentioned above), basics with 3dmodeling, image editing (GIMP, Paint, and yes I use Paint for modding), and story making (I watch loads of wartime documentaries, so I'm full of ideas and up to date knowledge).

+1 vote     reply to comment
❉✙Viper✙❉
❉✙Viper✙❉ Aug 18 2015 replied:

It's a bad difficult and long to explain you should try the tutorials on moddb from the MOW games. Only thing I can really explain is which programs are nice to use: Photoshop, 3dsMax, Blender, pspad and winrar. Those are the basic programs I advise.

+1 vote     reply to comment
Uri_Kazmorv
Uri_Kazmorv Aug 18 2015 replied:

Thank you Viper. I've got GIMP, 3DSMax, Notepad++ and Winrar. I'm going to mix around with the arquives to learn how everything works and interacts. The tutorials on moddb are a good start. Thanks.

+1 vote     reply to comment
❉✙Viper✙❉
❉✙Viper✙❉ Aug 18 2015 replied:

You should check out: 123Stealthbomber.
He has real good tutorials on how to make missions.

+2 votes     reply to comment
Heer_Gefreiter
Heer_Gefreiter Jul 30 2015 says:

Hi. Is there a code that can stop helmets from flying all the time?Im geting sick of having to pick them up! I know tere are some mods where then dont fly off when hit sobi wanted to learn this and make a mod just for that which can bee used with any other mod out there. Best regards.

+1 vote     reply to comment
Sonne2
Sonne2 Jul 30 2015 replied:

open up human.inc search for take_off then change
{if rand 0.05
{take_off "head"
{impulse up 5 2 dir 7 3}
}

to

{if rand 0.00001
{take_off "head"
{impulse up 5 2 dir 7 3}
}

+2 votes     reply to comment
Heer_Gefreiter
Heer_Gefreiter Jul 31 2015 replied:

Thank you very much!

+2 votes     reply to comment
UPMarksman
UPMarksman Jul 28 2015 says:

Hello! I want to ask if there's a tutorial which can make a musket be realistic, Using a separate rifle I made, then adding an effect which emits smoke (separately, cannot be replaced by the flash_gun_small fx)

Thanks!

+1 vote     reply to comment
Guest
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