Time MachineGem engine logo by killz

Post screenshots

Share your work with us

You have a question?

Go and Ask Us! We will try to help


Need help?

ask in our Forums

Rules

Read our Rules

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles
Rules

Rules

Feature 4 comments

From now in GEM 2 Editor Fan club following rules apply:

La République en Marche !

La République en Marche !

News

Au lendemain du premier tour des élections législatives, le Haut Conseil et la quasi-unanimité du Sénat de la Nouvelle République se réjouissent...

Indochina War [MOD] People's needed

Indochina War [MOD] People's needed

News 6 comments

I need help , modeler and texturer and one man with info about indochina war (not vietnam vs usa) 1950/49 to other years

Member Recruit /// Support for Sniper-Elite-Mod
Men of War: Assault Squad

Member Recruit /// Support for Sniper-Elite-Mod

Collection of Maps and More 3 comments

Need support for a new start for the Sniper-Elite-Mod /// Member recruit!!!

Totaler Krieg Update #14 March 2017 - Pre Release Interview
Battle of Empires : 1914-1918

Totaler Krieg Update #14 March 2017 - Pre Release Interview

Totaler Krieg: 1939-45 2 comments

In light of the up-coming release of Totaler Krieg, KriegStrudel, a member of the DCS team penned a few questions to developer Strumfuehrer regarding...

Comments  (0 - 10 of 1,355)
realfury
realfury

hi guys i have problem with mow,i maked cod1 russian skin in 3ds max and exported it and put it in my mod,i entered to game to control it i look model in humanskin tab,but when i apply it to unit skin not working,it not giving crash or anything,im selecting my model to apply unit but unit stays in own model what is problem?

Reply Good karma Bad karma+1 vote
Beta99
Beta99

Never seen anything like that sorry

Reply Good karma Bad karma+1 vote
realfury
realfury

hi guys i have some problim with 3ds max mdl export,i tried 3ds max 9 and 11 for exporting my weapon model to men of war,im doing every step correctly and im opening file>export>mdl format.Selecting the location for file and it starts to exporting model,when exporting ending,3ds max giving application error and says recover file because 3ds max will close,can you say me what is problem?

Reply Good karma Bad karma+1 vote
_Herr_
_Herr_

Do you have the .mdl plugins necessary? I haven't found a download for a 3ds max version with a plugin available. You need the plugin to be able to export or import .mdl files.

Reply Good karma Bad karma+1 vote
realfury
realfury

nevermind,i fixed it

Reply Good karma Bad karma+1 vote
Warwolf131
Warwolf131

someone should make a gears of war mod plz

Reply Good karma Bad karma+2 votes
MrMysterious
MrMysterious

Moddb.com

Scroll down, they are currently adding gears models from the 2nd and 3rd games

Reply Good karma Bad karma+1 vote
_Herr_
_Herr_

I've seen a lot of pics and clips with a different HUD for direct control. I'm seeing speedometers and compasses at the bottom of screens in CTA. Any ideas on where these mods are or if there are any speedometers and alternate HUDs available for AS1 or AS2?

Reply Good karma Bad karma+1 vote
_Herr_
_Herr_

Does anyone have any info on this?

Reply Good karma Bad karma+1 vote
Fyrektic
Fyrektic

Well it's hard to say, because the different games uses the same engine though not the same version of the engine. CtA has all these unique 1st/3rd person stuff, because the creators programmed the features in, but not for AS1. The only real way I could think of someone being able to achieve this, is if they know how to change the code and was able to make custom HUDs that don't interfere with the default HUD.

You can change the HUD, but not have a unique HUD for direct control.

Different iterations of GEM can be seen here: Vlad-dotsenko-en.tumblr.com

Reply Good karma Bad karma+1 vote
_Herr_
_Herr_

Interesting. I'm led to understand that the Iron Fist expansion for AS2 features a third person camera setting for tanks..? I wonder if it's possible to add a speedometer. I'm making an AS1 mod (that will eventually be for AS2 when I can buy a good pc and the game) and it aims for armored warfare realism. I'm also wondering if it might be possible to add code to allow more gears to be added in .def files, manual transmissions, and traction physics to allow vehicles to slide when turning through mud at high speed... just curious as to whether any of this has been achieved

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Membership
Join group
Group watch
Follow
Share
Embed Buttons
Link to GEM 2 Editor Fan club by selecting a button and using the embed code provided more...
GEM 2 Editor Fan club
Statistics
Members
401
Watchers
186 members
Addons
71
Files
31
Articles
23
You may also like
Men of war Fan club
Men of war Fan club Hobbies & Interests with 432 members
GEM 2 Editor Fan club
GEM 2 Editor Fan club Hobbies & Interests with 401 members
DoomDb - The official Doom WAD sharing group!
DoomDb - The official Doom WAD sharing group! Hobbies & Interests with 870 members
Nazi Zombies Portable Maps
Nazi Zombies Portable Maps Hobbies & Interests with 29 members
Assassin's Guild
Assassin's Guild Hobbies & Interests with 543 members
Fable III
Fable III Hobbies & Interests with 14 members