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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 GEM 2 Editor Fan club Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 18 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (0 - 10 of 802)
S1lent
S1lent 20hours 39mins ago says:

Hey everyone i have a question. How do i add new voices to the game because i want to make a mod that has custom sounds for my charcters.

S1lent

+1 vote     reply to comment
λpone
λpone 19hours 49mins ago replied:

For an existing breed or a new one?

+1 vote     reply to comment
S1lent
S1lent 17hours 20mins ago replied:

Existing breeds in for US Soldiers from the UFO aftermath mod.

S1lent

+1 vote     reply to comment
λpone
λpone 15hours 18mins ago replied:

Open the "talk.set", see the lines where:

("phrase_voice" args %0 usa 1 %1)
("phrase_voice" args %0 usa 2 %1)

change the numbers to 3, 4, 5 or however many voices you are adding.

then go to the sound folder and add the voices, using v3, v4, etc...

+1 vote     reply to comment
S1lent
S1lent 5hours 40mins ago replied:

Thanks all!

S1lent

+1 vote     reply to comment
Sonne2
Sonne2 16hours 15mins ago replied:

making a tutorial for that to make up for the trolling image I foolishly uploaded.

+1 vote     reply to comment
Sonne2
Sonne2 15hours 6mins ago replied:

Moddb.com

λpone you beat me to it lol

+1 vote     reply to comment
HeavyDaddy
HeavyDaddy Dec 19 2014, 2:18am says:

hey guys i am having a bit of a trouble!!

I want to make a formation in CMSv3 mod..

Problem is when i form them in line and hold their Movement mode. Those guys just Lie down like modern war and Ruin all the fun!

I just dont want then to change their Phase to lie down.

Might want to edit Human. file please help!

+1 vote     reply to comment
Sonne2
Sonne2 Dec 19 2014, 12:09pm replied:

\resource\properties\human_fsm\request.inc

{Request "down" {priority 45}} ----> priority 0
{Request "quick-down" {priority 45}} -----> priority 0

+2 votes     reply to comment
HeavyDaddy
HeavyDaddy Dec 19 2014, 10:04pm replied:

So Mr.Sonne i need to put value to 0 from 45 Right?

+1 vote     reply to comment
Sonne2
Sonne2 Dec 19 2014, 11:05pm replied:

yep

+1 vote     reply to comment
HeavyDaddy
HeavyDaddy Dec 19 2014, 6:02am replied:

just a Hint:I have seen in zombie mod 1.1. just dnt know how to do it!!

+1 vote     reply to comment
(VN)ALPHA-2
(VN)ALPHA-2 Dec 21 2014, 8:55am replied:

???
you want changer zombies mod for MOW to MOW AS 1 ???
i have way

+1 vote     reply to comment
HeavyDaddy
HeavyDaddy 23hours 15mins ago replied:

uh no i just wanted to make Formations in CMS mod.

I have already changed Zombie mod to AS1 and AS2.

+1 vote     reply to comment
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