Time MachineGem engine logo by killz

Post screenshots

Share your work with us

You have a question?

Go and Ask Us! We will try to help


Need help?

ask in our Forums

Rules

Read our Rules

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles
Rules

Rules

Feature 4 comments

From now in GEM 2 Editor Fan club following rules apply:

Version 0.2 Alpha release

Version 0.2 Alpha release

News 2 comments

The release of The Great War Heoroes in the East 1914-1918

Release of the Sniper Elite 0.3 Demo
Men of War: Assault Squad

Release of the Sniper Elite 0.3 Demo

Collection of Maps and More 5 comments

I will show you what´s new in this version.

How to Make Mods Work with Different Game Versions
Men of War: Assault Squad 2

How to Make Mods Work with Different Game Versions

U.N.I.T. MOD 6 comments

Ths tutorial will show you how to make mods work with different game versions.

3D's Max - Exporting Objects With Multiple Volumes To MOW

3D's Max - Exporting Objects With Multiple Volumes To MOW

Other Tutorial 5 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

Comments  (0 - 10 of 1,260)
Beta99
Beta99

If someone has problem rigging humanskins/faunas following the "select vertex, then change the weight in the abs effect etc etc" method, there is an "easier" way (at least for me) called Weight Tool. Here's a link explaining how to use it:

Knowledge.autodesk.com

Hope it helps someone.

Reply Good karma Bad karma+5 votes
DUBONTIME™ Creator
DUBONTIME™

I am very proud of this group, it has grown so much! :')

Reply Good karma+4 votes
Beta99
Beta99

Has anyone tried animating and importing a fauna model (or similar) rigged on dummys (helpers) and not on actual bones? I tried earlier and, when importing, the animations didn't show at all; but then I duplicated the structure with a script and replaced the dummys with bones,re-animated it and now the model is correctly in game. Anyone knows why?

Reply Good karma Bad karma+1 vote
Germany1914
Germany1914

Would anyone be interested in joining my team to work on exporting 3D body models? I need urgent help ... thank you

Reply Good karma Bad karma+2 votes
SergeyMarkov
SergeyMarkov

Hey.. so i use 3dsmax 2014, and i use the Gemexporter plugin, when i export the normals looks like this : Gyazo.com

isnt it suppose to look like this? : Gyazo.com

how do i make it transparent like that?

Reply Good karma Bad karma+1 vote
Black_FOX_13
Black_FOX_13

Mayne the problem is with the texture , I think you didnt droped the right texture on models or the problem is with your 3ds max .

Reply Good karma Bad karma+1 vote
Santi95.95
Santi95.95

first of all hello :D
im trying to find a tutorial on how to create a new action or "button" an example is the toggle engine in Robz Realism mod, does anyone know how ?

Reply Good karma Bad karma+1 vote
Black_FOX_13
Black_FOX_13

The models from MOW vietnam are working on MoW AS 1/2?

Reply Good karma Bad karma+1 vote
Lyaskavku
Lyaskavku

everything works but it requires some file corrections

Reply Good karma Bad karma+3 votes
Beta99
Beta99

Depends on what you're looking for; the humanskins work, the weapons work (if you take all the needed files with you), vehicles should work too(again you'd need to take all the files).

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Membership
Join group
Group watch
Follow
Share
Embed Buttons
Link to GEM 2 Editor Fan club by selecting a button and using the embed code provided more...
GEM 2 Editor Fan club
Statistics
Members
386
Watchers
173 members
Addons
67
Files
27
Articles
19