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Rules

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Mar 14, 2015 Article 4 comments

From now in GEM 2 Editor Fan club following rules apply:

3D's Max - Exporting Objects With Multiple Volumes To MOW

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 Tutorial 5 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad 2

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 5 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad 2

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 15 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

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Post comment Comments  (0 - 10 of 1,070)
Heer_Gefreiter
Heer_Gefreiter Jul 30 2015, 1:46pm says:

Hi. Is there a code that can stop helmets from flying all the time?Im geting sick of having to pick them up! I know tere are some mods where then dont fly off when hit sobi wanted to learn this and make a mod just for that which can bee used with any other mod out there. Best regards.

+1 vote     reply to comment
Sonne2
Sonne2 22hours 15mins ago replied:

open up human.inc search for take_off then change
{if rand 0.05
{take_off "head"
{impulse up 5 2 dir 7 3}
}

to

{if rand 0.00001
{take_off "head"
{impulse up 5 2 dir 7 3}
}

+1 vote     reply to comment
Heer_Gefreiter
Heer_Gefreiter 15hours 51mins ago replied:

Thank you very much!

+1 vote     reply to comment
UPMarksman
UPMarksman Jul 28 2015, 7:35am says:

Hello! I want to ask if there's a tutorial which can make a musket be realistic, Using a separate rifle I made, then adding an effect which emits smoke (separately, cannot be replaced by the flash_gun_small fx)

Thanks!

+1 vote     reply to comment
Guest
Guest 18hours 53mins ago replied:

This comment is currently awaiting admin approval, join now to view.

Caselius
Caselius Jul 28 2015, 4:50am says:

A small question from total noob at multiplayer coding:

Does anybody know if it is possible to make an unclosable buy-menu in Multiplayer?
Inside the buy menu, there would be normal buy-menus inside it. (infantry, tanks and so-on)

+1 vote     reply to comment
darmoff
darmoff Jul 26 2015, 2:52am says:

would anyone know how to increase the size of inventory?

+1 vote     reply to comment
Sonne2
Sonne2 Jul 26 2015, 4:12pm replied:

gamelogic.pak/properties/human.ext

{extender "inventory"
{box
{Size 6 10};6 is x 10 is y
{Weight 100}
}

+2 votes     reply to comment
wookkeels
wookkeels Jul 21 2015, 9:27am says:

does anyone know what happend to star wars galaxy in war ?

+1 vote     reply to comment
Kill_Time Creator
Kill_Time Jul 22 2015, 7:55am replied:

Galaxy in war was
Reported for stealing Morthon's asset
Reported for stealing buzztr0n's asset
Will report untill he admits he's a stealer (doing this since 2014)

+2 votes   reply to comment
Juju44330
Juju44330 Jul 22 2015, 10:25am replied:

I don't use Morthon stuff.
And I don't use Buzztron stuff. (I use same fx of him but I have autorization of the creator of this FX).

I don't steal anything. I create all with my team.
If you don't trust me, so don't trust me but I say the truth.

+4 votes     reply to comment
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