This is the ModDB group for the Half-Life Creations website! Half-Life Creations was conceived in 2006 then created in 2007 by Thomas "Editor321" and James "Minuit". It was designed to be a haven for modelers, skinners, coders and developers of all types that have a focus with Half-Life, Half-Life 2 and anything related to the both of them. It is the mission statement of this web site to provide a professional atmosphere in one of the most well respected gaming communities on the face of the earth. Third party developers have shown us through Counter Strike, Day of Defeat and many other official modifications can be improved upon by the talent in these communites. We hope to build a strong community where all developers can chat, exchange ideas, release work and find web hosting for their own projects.

Post tutorial Report content RSS feed How to make a prop in XSI for HL2

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Posted by on - Basic Props Modelling

In this tutorial I will teach you the most basic way to create a prop in XSI Mod Tool 7.5,
also I'll add a simple texture to it without any bump maps / normal maps / spec maps...
And also show how to export it, create a decent .QC file and a idle.smd file and compile it to be used in HL2. This will all be over video, so pay attention!

Programs needed:
- XSI Mod Tool 6/7.5
- StudioCompiler
- Source SDK - Download through Steam Tools section!
- Valve Plugin for XSI

Optional programs:

- GCFScape 1.8.4

Scripts:

My .QC File

$cd "D:\HL2DM WEPS\prop"
$modelname "props\crate_sample.mdl"
$model "body" "ref.smd"

$cdmaterials "models\props\"
$hboxset "default"
$hbox 0 "square" -3.497  -5.422  -0.013  3.506  5.429  11.584
$surfaceprop "item"
$keyvalues  { prop_data { "base" "Item.Small"  } } 
$illumposition 0.004 0.003 5.785
$sequence idle "idle" loop fps 5.00

$collisionmodel "ref_phy.smd" 
{
	$mass 1.0
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00
}

My idle.smd File

version 1
nodes
  0 "square" -1
end
skeleton
time 0
  0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
time 1
  0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
end


Texture file used is located here:
Google.no

Post comment Comments
Demonz312
Demonz312

Thank you for the tutorial

Reply Good karma Bad karma+2 votes
Pretador Author
Pretador

Your welcome! I might make a quick animation tutorial someday using the basic HL2 rigged hands adding a new model to the hands then add new animations.

Reply Good karma+2 votes
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