The arcade-style FPS returns! Wrack is an arcade-style FPS that draws inspiration from classic games across multiple genres -- Doom, Contra, Mega Man, etc. -- that puts its own unique spin on things! Between its fun and unique gameplay, its vibrant cel-shading, and its compelling characters, Wrack strives to be a modern day classic! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!

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Blog RSS Feed Report abuse Latest News: Version "Get Your Mod On!" Released!

5 comments by Carnevil on Jan 20th, 2014

We're thrilled to announce that our next biweekly update, "Get Your Mod On!", is here! This is a big one, because it introduces FULL Steam Workshop support, the ability to browse mods through Wrack itself, new sound effects, new modding capabilities, and plenty more! You can see the trailer for it all right here:



  • Mods can now be submitted to Steam Workshop through WrackEd! They can be subscribed to and played through Wrack as well.
  • Workshop submissions (both maps and mods) can now be updated after publishing through WrackEd!
  • Wrack now automatically downloads updated versions of subscribed Workshop items.
  • Added new gib sound effects! Gibs now make sounds as they bounce off of things.
  • Added two new trooper death animations.
  • Updated the display name of numerous objects in the editor.
  • Added the "object shoots" face action activation type, which allows face actions to activated by shooting it.
  • Updated the map format to accomodate the new face action activation type. Older maps will need to be run through mapconvert\MapConvert.exe
  • Added the GetVelocity() AI script command, which returns the object's current velocity.
  • Added new AI script commands for debugging mod development: AddOutputInt(), AddOutputBool(), AddOutputString(), and PrintOutput().
  • Added some cutscenes to the right side of E1L6 to better clarify what the switches do.
  • Fixed a bug that prevented the railgunners from gibbing properly.
  • Fixed a bug that prevented leaderboard replays from being watched on leaderboards with multiple entries.
  • Fixed a bug that prevented the "enter" key binding from saving properly.
  • Separated the subscribed map/mod menus in Wrack.
  • Fixed a bug that prevented replacement textures in object spawned by spawners to not properly precache.
  • Fixed a bug that allowed you to quicksave during intermission.
  • Fixed a bug that prevented secrets from being re-findable after restarting a map in Time Attack/Score Attack.
  • Knockback from rockets is now affected by the Doomsphere.
  • Damage done to yourself from rockets is now affected by the Doomsphere.
  • Fixed a bug that caused colorized sections of text spanning multiple lines to mistakenly be reset on subsequent lines.

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Post comment Comments  (0 - 10 of 117)
medve Aug 31 2014, 9:33am says:

60fps cap crap. gg.

+1 vote     reply to comment
Magmarock Apr 23 2014, 1:14pm says:

Can mods be added to the DRM free version?

+1 vote     reply to comment
Guest Jan 28 2014, 4:12am says:

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SmartBacon Jan 9 2014, 7:17am buried:


I Would get this if it was free

-5 votes     reply to comment
Willow. Jan 20 2014, 2:53pm replied:

Well too bad.

+2 votes     reply to comment
grouchbag Dec 24 2013, 5:51am says:

Already own it!

+4 votes     reply to comment
AudioGhostX Dec 24 2013, 12:10am buried:


"The arcade-style FPS returns!" Look at Call of Duty, it never left. In all seriousness though, this looks great, will probably get it sometime.

-6 votes     reply to comment
NetikrojiPagalba116 Dec 18 2013, 12:22pm says:

This game is amazing, I love it

+3 votes     reply to comment
SweetieSwitch Dec 8 2013, 8:36pm says:

I had so much fun playing Wrack! I stayed up much longer than I was planning because I couldn't stop playing. :p

I LOVED the vibrant colors and the humor you've given to the characters. I really like the various types of combat, it's fun learning what each enemy does and how to avoid them. One question, though: is the enemy AI different in other difficulty levels? In Casual, sometimes they would just run around with their weapons pointed at the ground. My only critique would be to bump up their action (sorry, don't know the technical terms!). Other than that, the rest of the game was fantastic! A lot of my friends are excited to play this game after seeing my playthrough. :)

+2 votes     reply to comment
hulk0 Nov 23 2013, 5:50pm says:

I see you have been inspired by the game XIII, the style is very similar.^^

-3 votes     reply to comment
natostanco Nov 24 2013, 10:14am replied:

just cel-shading bro

+3 votes     reply to comment
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Released Sep 12, 2012
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75 votes submitted.

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Highest Rated (5 agree) 10/10

An old-school, cell-shaded game with style and lots of fun.

Nov 24 2012, 1:57pm by BaronVonBullshit029

Lowest Rated (5 agree) 1/10

This is an honest review of the game, it is generic and not worth the time it took to download it. I see no reason or potential in this game. This is a doom clone through and through i see no reason for this kind of game to be released in 2012. This game is in alpha and unless they start from scratch these reason will maintain their significance all the way through the development and release of the game. I was going to give the game 3.5 or 4 out of 10 ( which I believe to be generous for this below…

Sep 28 2012, 3:40pm by TisBc

First Person Shooter
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