The arcade-style FPS returns! Wrack is an arcade-style FPS that draws inspiration from classic games across multiple genres -- Doom, Contra, Mega Man, etc. -- that puts its own unique spin on things! Between its fun and unique gameplay, its vibrant cel-shading, and its compelling characters, Wrack strives to be a modern day classic! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!

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Blog RSS Feed Report abuse Latest News: Version "Get Your Mod On!" Released!

5 comments by Carnevil on Jan 20th, 2014

We're thrilled to announce that our next biweekly update, "Get Your Mod On!", is here! This is a big one, because it introduces FULL Steam Workshop support, the ability to browse mods through Wrack itself, new sound effects, new modding capabilities, and plenty more! You can see the trailer for it all right here:



  • Mods can now be submitted to Steam Workshop through WrackEd! They can be subscribed to and played through Wrack as well.
  • Workshop submissions (both maps and mods) can now be updated after publishing through WrackEd!
  • Wrack now automatically downloads updated versions of subscribed Workshop items.
  • Added new gib sound effects! Gibs now make sounds as they bounce off of things.
  • Added two new trooper death animations.
  • Updated the display name of numerous objects in the editor.
  • Added the "object shoots" face action activation type, which allows face actions to activated by shooting it.
  • Updated the map format to accomodate the new face action activation type. Older maps will need to be run through mapconvert\MapConvert.exe
  • Added the GetVelocity() AI script command, which returns the object's current velocity.
  • Added new AI script commands for debugging mod development: AddOutputInt(), AddOutputBool(), AddOutputString(), and PrintOutput().
  • Added some cutscenes to the right side of E1L6 to better clarify what the switches do.
  • Fixed a bug that prevented the railgunners from gibbing properly.
  • Fixed a bug that prevented leaderboard replays from being watched on leaderboards with multiple entries.
  • Fixed a bug that prevented the "enter" key binding from saving properly.
  • Separated the subscribed map/mod menus in Wrack.
  • Fixed a bug that prevented replacement textures in object spawned by spawners to not properly precache.
  • Fixed a bug that allowed you to quicksave during intermission.
  • Fixed a bug that prevented secrets from being re-findable after restarting a map in Time Attack/Score Attack.
  • Knockback from rockets is now affected by the Doomsphere.
  • Damage done to yourself from rockets is now affected by the Doomsphere.
  • Fixed a bug that caused colorized sections of text spanning multiple lines to mistakenly be reset on subsequent lines.

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Post comment Comments  (70 - 80 of 117)
stinkytaco Sep 21 2012, 10:04pm says:

Will there be a Commodore-64 and Amiga version?

+3 votes     reply to comment
Lunick Sep 22 2012, 9:33am replied:

Maybe if more people start buying the game ;)

+3 votes     reply to comment
DJ_Og_DoG Sep 21 2012, 3:11am says:

No demo?

+1 vote     reply to comment
Lunick Sep 22 2012, 9:32am replied:

There are only 4 levels. I'm sure Carnevil would release one when there is more content done.

+2 votes     reply to comment
gorbash0 Sep 16 2012, 10:22am says:

The graphics are terrific! But there's a peculiar lack of atmosphere so far - not sure if its the immobile enemies or something to do with the level design. Maybe it'll pick up as I get further in! I think if you're sticking with that very high movement speed, you need a lot more enemies. Having an incredibly mobile character and not many bad guys is a bit boring.

Quite enjoying it so far. Keep going!!!

+2 votes     reply to comment
Devonizer Sep 13 2012, 8:24pm says:

Support this game, because if you do, WE GET GEIZER PLUSHIES ZOMGZKZXKASLFAFJ

+5 votes     reply to comment
Harikien Sep 13 2012, 9:05am says:

I was playing the third level, and the big tank robot boss died really fast. I shot him twice, and then he fell through the floor and exploded. Is this a glitch? Or is he supposed to be that easy on normal?

+3 votes     reply to comment
Carnevil Creator
Carnevil Sep 13 2012, 3:49pm replied:

Was this after restoring a quicksave? Someone else reported something similar. I'll look into it. Thanks!

+3 votes   reply to comment
Harikien Sep 13 2012, 6:43pm replied:

I may have died earlier in the level, but I don't remember. Thank you for looking into it!

+2 votes     reply to comment
flava_clown Sep 13 2012, 11:50am replied:

must be a bug, didn't happen to me

+2 votes     reply to comment
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Released Sep 12, 2012
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75 votes submitted.

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Highest Rated (5 agree) 10/10

An old-school, cell-shaded game with style and lots of fun.

Nov 24 2012, 1:57pm by BaronVonBullshit029

Lowest Rated (5 agree) 1/10

This is an honest review of the game, it is generic and not worth the time it took to download it. I see no reason or potential in this game. This is a doom clone through and through i see no reason for this kind of game to be released in 2012. This game is in alpha and unless they start from scratch these reason will maintain their significance all the way through the development and release of the game. I was going to give the game 3.5 or 4 out of 10 ( which I believe to be generous for this below…

Sep 28 2012, 3:40pm by TisBc

First Person Shooter
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