The arcade-style FPS returns! Wrack is an arcade-style FPS that draws inspiration from classic games across multiple genres -- Doom, Contra, Mega Man, etc. -- that puts its own unique spin on things! Between its fun and unique gameplay, its vibrant cel-shading, and its compelling characters, Wrack strives to be a modern day classic! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!

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Blog RSS Feed Report abuse Latest News: Version "Get Your Mod On!" Released!

5 comments by Carnevil on Jan 20th, 2014

We're thrilled to announce that our next biweekly update, "Get Your Mod On!", is here! This is a big one, because it introduces FULL Steam Workshop support, the ability to browse mods through Wrack itself, new sound effects, new modding capabilities, and plenty more! You can see the trailer for it all right here:



  • Mods can now be submitted to Steam Workshop through WrackEd! They can be subscribed to and played through Wrack as well.
  • Workshop submissions (both maps and mods) can now be updated after publishing through WrackEd!
  • Wrack now automatically downloads updated versions of subscribed Workshop items.
  • Added new gib sound effects! Gibs now make sounds as they bounce off of things.
  • Added two new trooper death animations.
  • Updated the display name of numerous objects in the editor.
  • Added the "object shoots" face action activation type, which allows face actions to activated by shooting it.
  • Updated the map format to accomodate the new face action activation type. Older maps will need to be run through mapconvert\MapConvert.exe
  • Added the GetVelocity() AI script command, which returns the object's current velocity.
  • Added new AI script commands for debugging mod development: AddOutputInt(), AddOutputBool(), AddOutputString(), and PrintOutput().
  • Added some cutscenes to the right side of E1L6 to better clarify what the switches do.
  • Fixed a bug that prevented the railgunners from gibbing properly.
  • Fixed a bug that prevented leaderboard replays from being watched on leaderboards with multiple entries.
  • Fixed a bug that prevented the "enter" key binding from saving properly.
  • Separated the subscribed map/mod menus in Wrack.
  • Fixed a bug that prevented replacement textures in object spawned by spawners to not properly precache.
  • Fixed a bug that allowed you to quicksave during intermission.
  • Fixed a bug that prevented secrets from being re-findable after restarting a map in Time Attack/Score Attack.
  • Knockback from rockets is now affected by the Doomsphere.
  • Damage done to yourself from rockets is now affected by the Doomsphere.
  • Fixed a bug that caused colorized sections of text spanning multiple lines to mistakenly be reset on subsequent lines.

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Post comment Comments  (40 - 50 of 116)
Randomguy7 Sep 14 2013 says:

I'm sad now! I haven't played the game in about a year, and I haven't seen much done with it... the levels it has have been nicely polished and stuff, and the Bobby Prince soundtrack is a godsend (Prince is the Stan Lee of the Gaming Soundtrack industry!!). It's such a fun, nice, and happy game, but I'm sad to see it unloved for so long :(

Maybe I'm wrong though. I just hope you guys start working on it again soon! I'd love to see another update! :)

+1 vote     reply to comment
Carnevil Creator
Carnevil Sep 26 2013 replied:

We're working on the beta which should be out soon. We've just been super quiet while we've been working on and finishing that up. It's really a huge leap in quality over the alpha, and when it comes out, I think we'll finally get some love! :)

+1 vote   reply to comment
Magmarock Nov 8 2013 replied:

Will this be going to gog as well?

+1 vote     reply to comment
Carnevil Creator
Carnevil Nov 8 2013 replied:

Don't know yet. The majority of our focus has been on the Steam version which will be out very soon.

+1 vote   reply to comment
Magmarock Nov 8 2013 replied:

Oh I hope so I really hate Steam.

0 votes     reply to comment
Carnevil Creator
Carnevil Nov 8 2013 replied:

It will be on here too, you know! :P

+1 vote   reply to comment
b3nderz Oct 1 2013 replied:

Hopefully !

+1 vote     reply to comment
Evropi Feb 24 2013 says:

Any chance of a Linux version? You were modding the Doom engine in the past so you should be comfortable with that considering how many of us played it... :)

+3 votes     reply to comment
Carnevil Creator
Carnevil Feb 28 2013 replied:

Skulltag FTW! :)

But yeah, we'll see how things go. If it does well enough, I'd certainly be happy to port it to other platforms.

+4 votes   reply to comment
Kuznetsovsky Feb 7 2013 says:

damn, now I want to play XIII, but I don't want to install a 4CDs game :C

better play Wrack :]

+4 votes     reply to comment
Lunick Feb 8 2013 replied: ;)

+5 votes     reply to comment
Kuruku Feb 28 2013 replied:

That would've been great advice about two months ago, but sadly XIII was removed from GOG. Great place to go for plenty of other games. Just not XIII, at least not anymore.

+3 votes     reply to comment
Lunick Mar 4 2013 replied:

Are you kidding me? I guess since I have already bought it that I can still see it then :/

+2 votes     reply to comment
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Released 2012
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75 votes submitted.

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Highest Rated (5 agree) 10/10

An old-school, cell-shaded game with style and lots of fun.

Nov 24 2012 by BaronVonBullshit029

Lowest Rated (5 agree) 1/10

This is an honest review of the game, it is generic and not worth the time it took to download it. I see no reason or potential in this game. This is a doom clone through and through i see no reason for this kind of game to be released in 2012. This game is in alpha and unless they start from scratch these reason will maintain their significance all the way through the development and release of the game. I was going to give the game 3.5 or 4 out of 10 ( which I believe to be generous for this below…

Sep 28 2012 by TisBc

First Person Shooter
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1 year ago
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