The arcade-style FPS returns! Wrack is an arcade-style FPS that draws inspiration from classic games across multiple genres -- Doom, Contra, Mega Man, etc. -- that puts its own unique spin on things! Between its fun and unique gameplay, its vibrant cel-shading, and its compelling characters, Wrack strives to be a modern day classic! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!

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We're thrilled to announce that our next biweekly update, "Get Your Mod On!", is here! This is a big one, because it introduces FULL Steam Workshop support, the ability to browse mods through Wrack itself, new sound effects, new modding capabilities, and plenty more! You can see the trailer for it all right here:

Wrack

FULL CHANGELOG

  • Mods can now be submitted to Steam Workshop through WrackEd! They can be subscribed to and played through Wrack as well.
  • Workshop submissions (both maps and mods) can now be updated after publishing through WrackEd!
  • Wrack now automatically downloads updated versions of subscribed Workshop items.
  • Added new gib sound effects! Gibs now make sounds as they bounce off of things.
  • Added two new trooper death animations.
  • Updated the display name of numerous objects in the editor.
  • Added the "object shoots" face action activation type, which allows face actions to activated by shooting it.
  • Updated the map format to accomodate the new face action activation type. Older maps will need to be run through mapconvert\MapConvert.exe
  • Added the GetVelocity() AI script command, which returns the object's current velocity.
  • Added new AI script commands for debugging mod development: AddOutputInt(), AddOutputBool(), AddOutputString(), and PrintOutput().
  • Added some cutscenes to the right side of E1L6 to better clarify what the switches do.
  • Fixed a bug that prevented the railgunners from gibbing properly.
  • Fixed a bug that prevented leaderboard replays from being watched on leaderboards with multiple entries.
  • Fixed a bug that prevented the "enter" key binding from saving properly.
  • Separated the subscribed map/mod menus in Wrack.
  • Fixed a bug that prevented replacement textures in object spawned by spawners to not properly precache.
  • Fixed a bug that allowed you to quicksave during intermission.
  • Fixed a bug that prevented secrets from being re-findable after restarting a map in Time Attack/Score Attack.
  • Knockback from rockets is now affected by the Doomsphere.
  • Damage done to yourself from rockets is now affected by the Doomsphere.
  • Fixed a bug that caused colorized sections of text spanning multiple lines to mistakenly be reset on subsequent lines.

Version "Support the Troopers" Released!

Version "Support the Troopers" Released!

News

Biweekly update #4 is here, with new troopers, an improved bazooka, new spike balls, and plenty more!

Wrack "It's a Trap!" Update Released!

Wrack "It's a Trap!" Update Released!

News 1 comment

The third of our major biweekly updates has been released! Happy times, people!

Wrack "Reach for the Skybox" Update Released!

Wrack "Reach for the Skybox" Update Released!

News

The second of our major biweekly updates has been released... and there was much rejoicing!

Wrack version "The Update Cometh... Early" released!

Wrack version "The Update Cometh... Early" released!

News

The first of our biweekly updates is out! Here's what's new!

Comments  (0 - 10 of 117)
dave_5430
dave_5430

Dammit, no demo. Guess I'll be using the refund option?

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medve
medve

60fps cap crap. gg.

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Magmarock
Magmarock

Can mods be added to the DRM free version?

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Guest

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SmartBacon
SmartBacon

(buried)

I Would get this if it was free

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Khatgami
Khatgami

Well too bad.

Reply Good karma Bad karma+2 votes
grouchbag
grouchbag

Already own it!

Reply Good karma Bad karma+4 votes
AudioGhostX
AudioGhostX

(buried)

"The arcade-style FPS returns!" Look at Call of Duty, it never left. In all seriousness though, this looks great, will probably get it sometime.

Reply Good karma Bad karma-6 votes
NetikrojiPagalba116
NetikrojiPagalba116

This game is amazing, I love it

Reply Good karma Bad karma+3 votes
hulk0
hulk0

I see you have been inspired by the game XIII, the style is very similar.^^

Reply Good karma Bad karma-3 votes
natostanco
natostanco

just cel-shading bro

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Wrack
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Windows
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Wrackgame.com
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8.9

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Highest Rated (5 agree) 10/10

An old-school, cell-shaded game with style and lots of fun.

Nov 24 2012 by BaronVonBullshit029

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Indie
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Twitter

Latest tweets from @brad_carney, @wrackgame

RT @FBECarnevil: Going to be doing some Exoverse streaming at 7PM CST - or 25 minutes from now. Going to be covering all sorts of ne… T.co

Jul 14 2018 by wrackgame

We're back at it, folks! Our newest update, Fields of Dreams, adds a new type of tower, some new animations, and a… T.co

Jun 22 2018 by wrackgame

RT @iamalexmars: Want to learn how we made music and #sounddesign in @WrackGame? We made video for you to explain how the #gameaudioT.co

May 3 2018 by wrackgame

RT @iamalexmars: I just posted a video how we make @WrackGame sound awesome. Watch full explanation of the interactive music and sou… T.co

Apr 21 2018 by wrackgame

Our first update, Great and Towerful Weapons, is out now! It adds new weapons, turrets, and a whole bunch of stuff… T.co

Apr 20 2018 by wrackgame

RT @FBECarnevil: Going live with some Exoverse #indiedev/#gamedev streaming! Come hang out, learn how games are made, and see the ne… T.co

Apr 19 2018 by wrackgame

Our first update, Great and Towerful Weapons, will be out *tomorrow*! New turrets, weapons, and much much more! T.co

Apr 19 2018 by wrackgame

RT @HyperchaotixFox: Doomwalker enemy I animated for @WrackGame ! Was really tempted to sync this to some music. T.co

Apr 18 2018 by wrackgame

I didn't know what it takes to get your attention..

Nov 13 2013 by brad_carney

Brad Fraser is like bad gas it won't go away but it feels so good...

Nov 13 2013 by brad_carney

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