You must first see the dark depths of his insanity and beat him at his own game...

To Survive A Madman (TSAM) is a First Person Puzzle game where the player utilises magnetism to move blocks and gears around to escape the deadly grips of the two Whitaker brothers. Set in the Whitaker Manor, an enormous and mysterious factory with a high mortality rate, TSAM was inspired by the 3d Legend of Zelda games (for the block puzzles), Portal (for the lonely wandering around a death trap feel) and the steampunk genre as a whole. TSAM was a game project that I designed and built (with the help of a team of 7!) for a university project spanning 24 weeks. I designed the core mechanics, storyline and script, and built 2 of the 3 levels: Boilers and Scrap Reclamation, the first and last levels of the game respectively. (The second level, Driveshaft, was designed and built by another member of the team.) Along with designing, I was also the Project Lead, which included such roles as managing the team, keeping the game close to its vision, planning major changes based on feedback from the ‘client’, and ensuring that each of the departments kept on track.

Despite being a 24 week project with only a team of 8 students, TSAM has an average playtime of 2 hours; the three levels have between 6 – 10 puzzles each, with a humorous script guiding the player through the world.

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To Survive a Madman
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TSAM

TSAM

Dec 10, 2012 Full Version 0 comments

You must first see the dark depths of his insanity and beat him at his own game...

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To Survive a Madman
Platform
Windows
Developed By
TheUnbeholden
Engine
Custom Built
Contact
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Official Page
Leslielloyd.net
Release Date
Released Oct 11, 2011
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Style
Genre
First Person Shooter
Theme
Comic
Players
Single Player
Project
Indie
Statistics
Rank
13,851 of 26,464
Last Update
2 years ago
Watchers
5 members
Files
1