The arcade-style FPS returns! Wrack is an arcade-style FPS that draws inspiration from classic games across multiple genres -- Doom, Contra, Mega Man, etc. -- that puts its own unique spin on things! Between its fun and unique gameplay, its vibrant cel-shading, and its compelling characters, Wrack strives to be a modern day classic! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!

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Blog RSS Feed Report abuse Latest News: Version "Get Your Mod On!" Released!

5 comments by Carnevil on Jan 20th, 2014


We're thrilled to announce that our next biweekly update, "Get Your Mod On!", is here! This is a big one, because it introduces FULL Steam Workshop support, the ability to browse mods through Wrack itself, new sound effects, new modding capabilities, and plenty more! You can see the trailer for it all right here:

Wrack

FULL CHANGELOG

  • Mods can now be submitted to Steam Workshop through WrackEd! They can be subscribed to and played through Wrack as well.
  • Workshop submissions (both maps and mods) can now be updated after publishing through WrackEd!
  • Wrack now automatically downloads updated versions of subscribed Workshop items.
  • Added new gib sound effects! Gibs now make sounds as they bounce off of things.
  • Added two new trooper death animations.
  • Updated the display name of numerous objects in the editor.
  • Added the "object shoots" face action activation type, which allows face actions to activated by shooting it.
  • Updated the map format to accomodate the new face action activation type. Older maps will need to be run through mapconvert\MapConvert.exe
  • Added the GetVelocity() AI script command, which returns the object's current velocity.
  • Added new AI script commands for debugging mod development: AddOutputInt(), AddOutputBool(), AddOutputString(), and PrintOutput().
  • Added some cutscenes to the right side of E1L6 to better clarify what the switches do.
  • Fixed a bug that prevented the railgunners from gibbing properly.
  • Fixed a bug that prevented leaderboard replays from being watched on leaderboards with multiple entries.
  • Fixed a bug that prevented the "enter" key binding from saving properly.
  • Separated the subscribed map/mod menus in Wrack.
  • Fixed a bug that prevented replacement textures in object spawned by spawners to not properly precache.
  • Fixed a bug that allowed you to quicksave during intermission.
  • Fixed a bug that prevented secrets from being re-findable after restarting a map in Time Attack/Score Attack.
  • Knockback from rockets is now affected by the Doomsphere.
  • Damage done to yourself from rockets is now affected by the Doomsphere.
  • Fixed a bug that caused colorized sections of text spanning multiple lines to mistakenly be reset on subsequent lines.

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Post comment Comments  (60 - 70 of 117)
Krod
Krod Dec 15 2012, 11:19am says:

A Linux version in the future?

+2 votes     reply to comment
fictionvision
fictionvision Dec 6 2012, 9:14pm says:

Thank you for keeping the version here up to date. It is annoying when developers let one version lag behind in updates, or worse, release newer content for customers through only one distributor.

+2 votes     reply to comment
Lunick
Lunick Nov 16 2012, 2:49am says:

Weeeeeeeee update :D

+2 votes     reply to comment
Lunick
Lunick Oct 15 2012, 6:20am says:

This game really needs more attention D:

+2 votes     reply to comment
Carnevil
Carnevil Oct 15 2012, 10:32pm replied:

You need more attention! :P

+3 votes     reply to comment
Lunick
Lunick Oct 16 2012, 1:50am replied:

But then I would be an attention ***** :O

+3 votes     reply to comment
Pucokue
Pucokue Sep 26 2012, 9:46am says:

Will this only be on Windows, or are there plans for other operating systems?

+2 votes     reply to comment
Lunick
Lunick Sep 28 2012, 2:10am replied:

It has to be popular for it to be ported to other operating systems.

+2 votes     reply to comment
trolletamok
trolletamok Oct 15 2012, 7:29am replied:

"has" is a strong word. It is completley a developer decision. Many games, popular or not, are developed in tandem for several OS's... or at least works towards having the games released on other OS's in the future.

+2 votes     reply to comment
Carnevil
Carnevil Oct 15 2012, 10:38pm replied:

We're looking at having an Xbox 360 version in the somewhat near future.

+2 votes     reply to comment
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Wrack
Platform
Windows
Engine
Custom Built
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Official Page
Wrackgame.com
Release Date
Released Sep 12, 2012
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8.9

75 votes submitted.

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Highest Rated (5 agree) 10/10

An old-school, cell-shaded game with style and lots of fun.

Nov 24 2012, 1:57pm by BaronVonBullshit029

Lowest Rated (5 agree) 1/10

This is an honest review of the game, it is generic and not worth the time it took to download it. I see no reason or potential in this game. This is a doom clone through and through i see no reason for this kind of game to be released in 2012. This game is in alpha and unless they start from scratch these reason will maintain their significance all the way through the development and release of the game. I was going to give the game 3.5 or 4 out of 10 ( which I believe to be generous for this below…

Sep 28 2012, 3:40pm by TisBc

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First Person Shooter
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Single Player
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