Thank you to everyone who supported us and helped us make the Top 100 Indie Games for the second year in a row (last year we were an "Upcoming Game")! We greatly appreciate IndieDB and its members for all they've done for us and our game!
    ~Matthew Griffin & Jason Gordy, Team Wanderlust

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Blog RSS Feed Report abuse Latest News: Wanderlust: Adventures Dev Log 12

3 comments by d2king10 on Jun 13th, 2013

Wanderlust: Adventures Post Banner

Please keep in mind that all of the images in Developer's Logs are for "Wanderlust: Adventures", a new title being worked on by Yeti Trunk, and are a Work In Progress; most of them are mockups or early prototypes.

Hey guys! We spent the last few weeks working on several different things and have made a lot of progress!

First, Lauren finished the promotional art for Wanderlust: Adventures, and we couldn't be happier with how it came out! We plan to use this image to hopefully help market the game when it comes to that. We were really aiming to describe Wanderlust: Adventures with just a picture; explore the world and create your own adventures, and I think she nailed it!

Wanderlust: Adventures Dev Log

I will likely make a few wallpaper variations once the website is launched, which should come relatively soon.

Matt spent this week coding and redesigning the server finder. We really wanted to refine how this menu was navigated, as well as display a bit more information. Now players can view the game name, difficulty the game is set to, players in the game, the day of the expedition, and where they are located on the world map.

Wanderlust: Adventures Dev Log

Long gone are refreshing the server list with F4 and navigating the server pages with F keys!

Matt also spent a lot of time recoding how enemies spawn so enemies spawn right when the players enter the room, removing the slight delay that they used to have.

This week I managed to finish another enemy, leaving 10 more to create. Lauren will be joining me on finishing these last few enemies, leaving me more time for map creation. On that note, I have completed a total of 91 dungeon maps this week (172 total maps finished)! We are aiming for a total of 270+ swappable dungeon maps. This will hopefully leave plenty of variety, and if we feel we need more we can always add more!

Here goes an image of a few dungeon rooms with 2 different dungeon tilesets applied. The colorful rooms are how it looks when I create the rooms, and then the following images are what it looks like in game. Click to enlarge for the best detail.

This method allows us to quickly create vast dungeons, all with unique looks and feels!

Until next log!

 ~ Yeti Trunk

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Post comment Comments  (0 - 10 of 203)
Wildhells Apr 14 2013, 2:14pm says:

Hello, nice game!

+2 votes     reply to comment
Toyotame Apr 13 2013, 10:18am says:

Is CD-key purchased in another source (gamergate) can be used for activation (in library) game here?

+1 vote     reply to comment
Lethalanvas Apr 14 2013, 9:44pm replied:

Email us at for questions regarding keys. =)

+2 votes     reply to comment
Fr0sthir Mar 4 2013, 2:30pm says:

Just purchased it. If possible I could take a Steam key too, but if it's not possible, I don't care. : )

-2 votes     reply to comment
MacDon Mar 3 2013, 1:03am says:

Could anyone make comments about the gameplay? If I wanted Steam keys I'd go to Steam...

+2 votes     reply to comment
Noah_W Feb 25 2013, 7:17pm says:

Stop asking for free keys! The developers have posted frequent deals of this game. Let alone they aren't asking much for the game. So selling it for 2.75$ on the steam marketplace, and you still complain that you don't get free steam keys? They make little money as it is with the game. They pretty much make games for you! Stop being selfish put down 2.75$ for a wonderful experience that you will enjoy. If you can't afford 2.75 than stop buying ****** games 59.99

+3 votes     reply to comment
Soul0Reaper Mar 1 2013, 10:42am replied:

You know I agree that its each developer's choice if they give out steam games to a different platform, but indie games often do it much differently to actually get sales in the 1st place. I know I'd rather have it on steam to manage all my games across computers in one program so I'll hold off until a steam sale arrives. The game seems interesting enough for me to buy at a discount price.
However whats wrong with asking when this is a common practice? Its like you telling people to stop asking for discounts at stores. Some stores do some don't but doesn't mean you shoud get butthurt over it... I buy games for $60 because most times those games are worth it, and I'm willing to bet that this game is not comparable at such price point. Publishers like locking the sold game to one platform to encourage people to buy it again somewhere else. (Yet some keys also are valid on steam and ea does allow most older games to be activated on origin if you contact them) Indie games like being "free" of such constraints alot of the times.

Well thats a long post, tl:dr, the **** is up with your qqing?

0 votes     reply to comment
_Motoki_ Dec 21 2012, 6:35pm replied:

Well most other developers are willing to do it. I have had a number of them do it with no problems. Valve does fine. They aren't going out of business anytime soon but thanks for your concern for them.

You also have to consider that you put your game here first so some people may have bought it early on to support you but then once the game got on Steam would still prefer to have the Steam key. I personally think it's pretty crummy to make them re-buy it.

It's your game though. Do what you want. I won't be buying it and I will remember not to buy games from Yeti Trunk in the future.

+3 votes     reply to comment
Lethalanvas Dec 23 2012, 11:48pm replied:

You can add the game to your Steam Library and there will be virtually no difference between the Steam version and the non-Steam version.

You can play with Steam users with the non-Steam version as well.

0 votes     reply to comment
_Motoki_ Jan 3 2013, 7:49pm replied:

That's not the point. It's still a crappy way to treat customers who supported them early on before they got onto Steam. Again most other developers are willing to do this.

+3 votes     reply to comment
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Wanderlust: Rebirth
Developer & Publisher
Yeti Trunk
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Released May 31, 2011
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Highest Rated (5 agree) 10/10

This game is pretty amazing and not something seen too often nowadays. It's pretty hard and throws you right into the action, but it's still completely possible. The pass/fail system on normal difficulty really allows you to better yourself for next time in order to get that 100% to truly advance to the next level. The game play itself is smooth and there's hardly a dull moment. The ending of normal difficulty is fantastic, made me want to play through again on epic. Epic difficulty itself is a…

Dec 11 2011, 2:38pm by goldenzergling

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Latest tweets from @yetitrunk

RT @Tiyuri: We're now a steam curator! Follow us on steam :)

6hours 33mins ago

RT @griffinmatta: My turn! Wanderlust Adventures LIVE development, folks! Come check it out! <3

16hours 15mins ago

RT @jasongordy_dev: [Developer] Wanderlust Adventures - Overgrowth Dungeons:

17hours 53mins ago

RT @griffinmatta: Adding more SFX (by @PowerUpAudio) to Wanderlust Adventures today! A @YetiTrunk game. <3

Sep 20 2014, 8:20pm

RT @griffinmatta: Wanderlust Adventures (by @YetiTrunk) Development LIVE! Adding some @PowerUpAudio SFX tonight! o/

Sep 19 2014, 10:28pm

Nearly 50,000 views on our Wanderlust Adventures Debut Trailer! Help us reach this milestone! <3

Sep 19 2014, 9:15pm

RT @Shalulu7: Also and most important ! Special thanks for @griffinmatta & @YetiTrunk for the game i really had fun on it. Gimme wanderlus…

Sep 19 2014, 4:49pm

RT @Tiyuri: Starbound health check

Sep 19 2014, 4:48pm

RT @griffinmatta: Samurai or Ninja Skeleton?! :O @MANvsGAME with some Wanderlust Adventures art cards by @YetiTrunk + @bastard_comics http:…

Sep 19 2014, 4:13am

Wanderlust: Rebirth sighting on Twitch! @Shalulu7

Sep 19 2014, 3:03am

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