Thank you to everyone who supported us and helped us make the Top 100 Indie Games for the second year in a row (last year we were an "Upcoming Game")! We greatly appreciate IndieDB and its members for all they've done for us and our game!
    ~Matthew Griffin & Jason Gordy, Team Wanderlust


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Blog RSS Feed Report abuse Latest News: Wanderlust: Adventures Dev Log 8

1 comment by d2king10 on Apr 13th, 2013

Wanderlust: Adventures Post Banner


Please keep in mind that all of the images in Developer's Logs are for "Wanderlust: Adventures", a new title being worked on by Yeti Trunk, and are a Work In Progress; most of them are mockups or early prototypes.


Lauren here! I’m the artist responsible for the cover art and all of the illustrated graphics in Wanderlust:Rebirth. We’re dumping the hand drawn stuff this time around for a better overall gameplay experience, but I’m happy to say that I’m sticking around for Adventures!

I'm even happier to say that I get to do pixel art, which is a Link to the Past fan's dream come true. You've already seen the new clouds, my first contribution to Wanderlust: Adventures, and without question the most important part of the game*. In addition to that, we're going to have eight new playable characters to choose from (two new players, male and female, from each class), which I recently finished designing and creating skins for. That means every run cycle, attack animation, block, etc… 558 frames of animation are done and ready to be implemented into the game.

Here are just four of the new characters.

Wanderlust: Adventures Dev Log
From left to right: Fighter, Alchemist, Cleric, Elementalist

And while I’m still feeling generous, a Soul Charge animation.

Wanderlust: Adventures Dev Log

* Not really. You actually have the option of disabling them. :(


Matt spent the last week implementing a new feature that should really extend the character customization in Wanderlust: Adventures; The Companion System

All players will start the game with the ability to hire a dog from the companion keeper, Leone. In the companion menu, you will see a series of ???, these are companions you have not yet found and unlocked. Players will have to venture out into the wild and hunt these enemies down for a chance to receive a Companion Contract drop (as pictured below).

Wanderlust: Adventures Dev Log
Your dog companion is sad because you disabled clouds! Just kidding, he's dead.

Once the player has picked up a companion contract, they can take this to Leone in town and turn them in. The ??? in the companion list will now unlock and reveal the companion and the amount of tokens it will cost to purchase it. Once a companion is unlocked and paid for, you can freely equip/unequip it at will. These companions are profile based, so unlocking them on one character will allow you to use them on all characters you create/use from that point on.

After equipping a companion, players can venture out and level them up. To level up a companion, players must gift crafting materials such as bones, leather, sashes, etc., to award them experience points. Eventually a companion will level up, and he will stay that level for any character that uses him!

Wanderlust: Adventures Dev Log
Gifting the dog some goodies!

Currently there are around 20 companions in the game, and we are going to add some more. We are aiming to have nearly every enemy that you can fight, be unlockable as a companion. This really allows for a whole new level of character customization and builds. 

Say you want to play solo but do not have a cleric, go hire a Goblin Shaman, you now have a support companion willing to heal you.

Playing an Elementalist and need someone to tank for you? Hire a bandit or Skeleton Warrior to tank some damage. 

Some companions will be best for looks, some will be great for utility (some that poison, catch enemies on fire, etc), some will be great for support. It is up to you and your play style to choose the right companion for the job!

One last side note, we added a tear drop icon that appears above dead player's/companion's heads when they die. This is a 'feature' we are bringing back from the very first Wanderlust that we feel will make it a bit more obvious which allies are downed.

Here are some shots that show the companions in action.

Wanderlust: Adventures Dev Log

Wanderlust: Adventures Dev Log


Jason spent his week completing more maps, which brings the total number of maps currently in the over-world to 218! He also churned out 8 new enemy graphics. More maps and enemies to come!


Phew! That is it for this update, keep an eye out for more logs!

~ Yeti Trunk

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Post comment Comments  (0 - 10 of 205)
Wildhells
Wildhells Apr 14 2013, 2:14pm says:

Hello, nice game!

+2 votes     reply to comment
Toyotame
Toyotame Apr 13 2013, 10:18am says:

Is CD-key purchased in another source (gamergate) can be used for activation (in library) game here?

+1 vote     reply to comment
Lethalanvas
Lethalanvas Apr 14 2013, 9:44pm replied:

Email us at contact@wanderlustgame.com for questions regarding keys. =)

+2 votes     reply to comment
Fr0sthir
Fr0sthir Mar 4 2013, 2:30pm says:

Just purchased it. If possible I could take a Steam key too, but if it's not possible, I don't care. : )

-1 votes     reply to comment
MacDon
MacDon Mar 3 2013, 1:03am says:

Could anyone make comments about the gameplay? If I wanted Steam keys I'd go to Steam...

+2 votes     reply to comment
Noah_W
Noah_W Feb 25 2013, 7:17pm says:

Stop asking for free keys! The developers have posted frequent deals of this game. Let alone they aren't asking much for the game. So selling it for 2.75$ on the steam marketplace, and you still complain that you don't get free steam keys? They make little money as it is with the game. They pretty much make games for you! Stop being selfish put down 2.75$ for a wonderful experience that you will enjoy. If you can't afford 2.75 than stop buying ****** games 59.99

+3 votes     reply to comment
Soul0Reaper
Soul0Reaper Mar 1 2013, 10:42am replied:

You know I agree that its each developer's choice if they give out steam games to a different platform, but indie games often do it much differently to actually get sales in the 1st place. I know I'd rather have it on steam to manage all my games across computers in one program so I'll hold off until a steam sale arrives. The game seems interesting enough for me to buy at a discount price.
However whats wrong with asking when this is a common practice? Its like you telling people to stop asking for discounts at stores. Some stores do some don't but doesn't mean you shoud get butthurt over it... I buy games for $60 because most times those games are worth it, and I'm willing to bet that this game is not comparable at such price point. Publishers like locking the sold game to one platform to encourage people to buy it again somewhere else. (Yet some keys also are valid on steam and ea does allow most older games to be activated on origin if you contact them) Indie games like being "free" of such constraints alot of the times.

Well thats a long post, tl:dr, the **** is up with your qqing?

0 votes     reply to comment
_Motoki_
_Motoki_ Dec 21 2012, 6:35pm replied:

Well most other developers are willing to do it. I have had a number of them do it with no problems. Valve does fine. They aren't going out of business anytime soon but thanks for your concern for them.

You also have to consider that you put your game here first so some people may have bought it early on to support you but then once the game got on Steam would still prefer to have the Steam key. I personally think it's pretty crummy to make them re-buy it.

It's your game though. Do what you want. I won't be buying it and I will remember not to buy games from Yeti Trunk in the future.

+3 votes     reply to comment
Lethalanvas
Lethalanvas Dec 23 2012, 11:48pm replied:

You can add the game to your Steam Library and there will be virtually no difference between the Steam version and the non-Steam version.

You can play with Steam users with the non-Steam version as well.

-1 votes     reply to comment
_Motoki_
_Motoki_ Jan 3 2013, 7:49pm replied:

That's not the point. It's still a crappy way to treat customers who supported them early on before they got onto Steam. Again most other developers are willing to do this.

+2 votes     reply to comment
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Wanderlust: Rebirth
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Windows
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Yeti Trunk
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Wanderlustgame.com
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Released May 31, 2011
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Highest Rated (5 agree) 10/10

This game is pretty amazing and not something seen too often nowadays. It's pretty hard and throws you right into the action, but it's still completely possible. The pass/fail system on normal difficulty really allows you to better yourself for next time in order to get that 100% to truly advance to the next level. The game play itself is smooth and there's hardly a dull moment. The ending of normal difficulty is fantastic, made me want to play through again on epic. Epic difficulty itself is a…

Dec 11 2011, 2:38pm by goldenzergling

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Hack 'n' Slash
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Fantasy
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Single & Multiplayer
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Latest tweets from @yetitrunk

The Yeti Cave: "Wanderlust: Adventures" Developer's Log - 10 T.co

May 9 2013, 1:17am

We should have another Developer Blog uploaded within the next two days. Stay tuned! #Wanderlust #Chucklefish

May 8 2013, 2:15am

@Tiyuri @StarCommandGame Oh yea. Definitely intrigued by this game!

May 1 2013, 8:16pm

Hey we were nominated! Go vote for us! #IndiesCrashE3 T.co

Apr 23 2013, 11:05pm

The Yeti Cave: "Wanderlust: Adventures" Developer's Log - 9 T.co

Apr 22 2013, 12:46am

@CPriestman REALIZATION: We have no cats in our game! =O

Apr 18 2013, 7:15pm

We're trying to figure out what information to include on our next developer blog... Any ideas?

Apr 18 2013, 6:57pm

Who needs to be fed? Oh, THEY do! T.co

Apr 17 2013, 5:45pm

Have you bought your Starbound Pre-Order? T.co #starbound

Apr 14 2013, 9:46pm

@NocturneGames We are excited about it, too! Matt can't wait to get his pet Shroomer so he can listen to fart noises while he plays! lol

Apr 9 2013, 6:53pm

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