Thank you to everyone who supported us and helped us make the Top 100 Indie Games for the second year in a row (last year we were an "Upcoming Game")! We greatly appreciate IndieDB and its members for all they've done for us and our game!
    ~Matthew Griffin & Jason Gordy, Team Wanderlust


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Blog RSS Feed Report abuse Latest News: Wanderlust: Adventures Dev Log 12

3 comments by d2king10 on Jun 13th, 2013

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Please keep in mind that all of the images in Developer's Logs are for "Wanderlust: Adventures", a new title being worked on by Yeti Trunk, and are a Work In Progress; most of them are mockups or early prototypes.


Hey guys! We spent the last few weeks working on several different things and have made a lot of progress!

First, Lauren finished the promotional art for Wanderlust: Adventures, and we couldn't be happier with how it came out! We plan to use this image to hopefully help market the game when it comes to that. We were really aiming to describe Wanderlust: Adventures with just a picture; explore the world and create your own adventures, and I think she nailed it!

Wanderlust: Adventures Dev Log

I will likely make a few wallpaper variations once the website is launched, which should come relatively soon.


Matt spent this week coding and redesigning the server finder. We really wanted to refine how this menu was navigated, as well as display a bit more information. Now players can view the game name, difficulty the game is set to, players in the game, the day of the expedition, and where they are located on the world map.

Wanderlust: Adventures Dev Log

Long gone are refreshing the server list with F4 and navigating the server pages with F keys!

Matt also spent a lot of time recoding how enemies spawn so enemies spawn right when the players enter the room, removing the slight delay that they used to have.


This week I managed to finish another enemy, leaving 10 more to create. Lauren will be joining me on finishing these last few enemies, leaving me more time for map creation. On that note, I have completed a total of 91 dungeon maps this week (172 total maps finished)! We are aiming for a total of 270+ swappable dungeon maps. This will hopefully leave plenty of variety, and if we feel we need more we can always add more!

Here goes an image of a few dungeon rooms with 2 different dungeon tilesets applied. The colorful rooms are how it looks when I create the rooms, and then the following images are what it looks like in game. Click to enlarge for the best detail.


This method allows us to quickly create vast dungeons, all with unique looks and feels!

Until next log!

 ~ Yeti Trunk

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Post comment Comments  (40 - 50 of 203)
WalmartpoliceCEO
WalmartpoliceCEO Apr 26 2012, 1:44pm says:

When are you guys going to discount your game again?
I missed the Indiefort bundle somehow (D: and other awesome great games) and I was especially sour this was in there.
I figured this was the best game for me, but I'm still not willing to drop ten quid on it.

+1 vote     reply to comment
Lethalanvas
Lethalanvas Apr 27 2012, 9:53pm replied:

We got something in the works that should bring our game a lot of attention (as well as increase the value of the game). We'll be sure to let our friends at indiedb know as soon as we're able.

+3 votes     reply to comment
WalmartpoliceCEO
WalmartpoliceCEO Apr 26 2012, 1:46pm replied:

Hey, i was wondering, how does coop work in your game? Is it possible to play the 4 player mode on one PC? Or would each individual person have to be at their computer to play coop?

Also this that I made to the D2King account three months ago, just so you know I've been eyeing this game for awhile.

+1 vote     reply to comment
gilgatex
gilgatex Jun 20 2012, 10:25am replied:

I would also like to know this before I buy. Does the game support local co-op?

+2 votes     reply to comment
SirPrimalform
SirPrimalform Apr 7 2012, 4:08pm says:

I can't play single player without an internet connection... it turns back into a demo. What's the deal with that? =S

+1 vote     reply to comment
Lethalanvas
Lethalanvas Apr 8 2012, 3:14am replied:

This may change in the future but for now, that's just how it is. =)

+1 vote     reply to comment
SirPrimalform
SirPrimalform Apr 8 2012, 8:33am replied:

Oh... that's a bit... Ubisofty, don't you think? Actually, I can't find the system requirements anywhere here and on gamersgate it just says "Windows, .Net Framework 1.0". You should probably add "internet connection" to that list.

I got this as part of a bundle so I'm not hugely bothered, but if I'd bought this separately I'd probably be asking for a refund by this point... Because there's no obvious warning about the connection requirement to start the game.

0 votes     reply to comment
Lethalanvas
Lethalanvas Jul 26 2012, 1:40pm replied:

You are no longer required to be online in order to play the game single player if you have already authenticated your account.

0 votes     reply to comment
SirPrimalform
SirPrimalform Apr 8 2012, 11:12am replied:

I don't mean to sound entitled by the way, I was more just saying that the connection requirement is something that probably needs to be made clearer...

+1 vote     reply to comment
Lethalanvas
Lethalanvas Apr 8 2012, 1:00pm replied:

If we made money like Ubisoft, we'd be happy to let you play offline! =P

Not only do we verify your purchase with your login, we alao have integrated features like high scores, achievement tracking, renown stats, global chat, online player profiles and matchmaking.

With all that said we still ARE considering an offline mode. We consider every suggestion made by players of our game!

+1 vote     reply to comment
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Wanderlust: Rebirth
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Yeti Trunk
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Highest Rated (5 agree) 10/10

This game is pretty amazing and not something seen too often nowadays. It's pretty hard and throws you right into the action, but it's still completely possible. The pass/fail system on normal difficulty really allows you to better yourself for next time in order to get that 100% to truly advance to the next level. The game play itself is smooth and there's hardly a dull moment. The ending of normal difficulty is fantastic, made me want to play through again on epic. Epic difficulty itself is a…

Dec 11 2011, 2:38pm by goldenzergling

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