Thank you to everyone who supported us and helped us make the Top 100 Indie Games for the second year in a row (last year we were an "Upcoming Game")! We greatly appreciate IndieDB and its members for all they've done for us and our game!
    ~Matthew Griffin & Jason Gordy, Team Wanderlust

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Blog RSS Feed Report abuse Latest News: Wanderlust: Adventures Dev Log 12

3 comments by d2king10 on Jun 13th, 2013

Wanderlust: Adventures Post Banner

Please keep in mind that all of the images in Developer's Logs are for "Wanderlust: Adventures", a new title being worked on by Yeti Trunk, and are a Work In Progress; most of them are mockups or early prototypes.

Hey guys! We spent the last few weeks working on several different things and have made a lot of progress!

First, Lauren finished the promotional art for Wanderlust: Adventures, and we couldn't be happier with how it came out! We plan to use this image to hopefully help market the game when it comes to that. We were really aiming to describe Wanderlust: Adventures with just a picture; explore the world and create your own adventures, and I think she nailed it!

Wanderlust: Adventures Dev Log

I will likely make a few wallpaper variations once the website is launched, which should come relatively soon.

Matt spent this week coding and redesigning the server finder. We really wanted to refine how this menu was navigated, as well as display a bit more information. Now players can view the game name, difficulty the game is set to, players in the game, the day of the expedition, and where they are located on the world map.

Wanderlust: Adventures Dev Log

Long gone are refreshing the server list with F4 and navigating the server pages with F keys!

Matt also spent a lot of time recoding how enemies spawn so enemies spawn right when the players enter the room, removing the slight delay that they used to have.

This week I managed to finish another enemy, leaving 10 more to create. Lauren will be joining me on finishing these last few enemies, leaving me more time for map creation. On that note, I have completed a total of 91 dungeon maps this week (172 total maps finished)! We are aiming for a total of 270+ swappable dungeon maps. This will hopefully leave plenty of variety, and if we feel we need more we can always add more!

Here goes an image of a few dungeon rooms with 2 different dungeon tilesets applied. The colorful rooms are how it looks when I create the rooms, and then the following images are what it looks like in game. Click to enlarge for the best detail.

This method allows us to quickly create vast dungeons, all with unique looks and feels!

Until next log!

 ~ Yeti Trunk

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Post comment Comments  (10 - 20 of 203)
Otoma Nov 8 2012, 3:07pm says:

Still no free Steam Keys for those who own the Game? :/

I don´t get the point why you don´t do that, but every other developer who uses greenlight does (like i will get a steam key for the great game "Towns"). I like your game, i really do, but I think it´s somehow unfair, since i don´t see the reason why you shouldn´t do that.

+6 votes     reply to comment
d2king10 Nov 9 2012, 8:37pm replied:

Steam is a valued business partner to us, as well as Desura, and we believe that if you enjoy our game then they deserve your support as well.

-4 votes     reply to comment
Otoma Nov 10 2012, 3:43am replied:

I just think its a bit unfair to let people buy a product they already own.. Looks like your the only (indie) developer who sees it that way.. But looks like we have to accept that. (But still i´m not gonna buy it again -.-)

+7 votes     reply to comment
Lethalanvas Dec 24 2012, 1:17am replied:

Wait, so if you had bought the Xbox version of Mass Effect 2, you would have asked Bioware for a PS3 version when they released it later? Do you expect Nintendo to give you a free copy of Ocarina of Time on the Wii since you bought it on the N64 years ago?

Here is where we are coming from...

Over the past 18 months, we have added a ton of additional content, gameplay features, tweaks/balancing, suggestions by fans, and even ensured that both our Steam and non-Steam players would be able to all play together. We gave away nearly 100 free copies of the game to Desura users and launched at half-off the regular price last December. We took part in a bundle where people could get multiple indie games at a discount price.

I don't understand how we're being unfair to you; we've done far more than you ought to expect from a $10 video game purchase.

We support Indie Developers. We support Starbound. We support Trine 2. We support Towns. We support Secrets of Grindea. We also support companies you've never even heard of because they're still working on their first game, and they have contacted us for advice.

Yes, we're an indie developer, but we're also gamers like you. Yes, Indie Developers often give away free copies of their game, but we should not expect nor demand this from them. Instead, we should support them and encourage them, because - quite frankly - they need us more than we could possibly know.

If you like their games, you should buy their games.
If you like our games, you should buy our games.

Rest assured, like many other indie companies, we'll make sure you get your money's worth.

+6 votes     reply to comment
Kit630 Jan 28 2013, 1:01am replied:

So what you're saying is that you don't believe that the logical fallacy of "But everyone else is doing it!" (Appealing to tradition and/or the majority) is valid? Shame on you! ;D

History shows that the majority is generally right. What do you mean the world isn't flat? Burn the witch!

Jokes aside, I don't mind not getting the steam key free either. I've enjoyed your game, I've enjoyed watching it grow. I purchased a copy directly from the site and I'm not going to whine if I want it on Steam or Desura, because like you said, it can just be added to the library anyway.

I'll admit that I'm not going to buy it twice because mainly I'm broke, but I do think support of indies is important and I say kudos for sticking to your guns on it. If anyone has sour grapes, they really ought to realize that this is what Indie Developers do to put food on the table. Yea, sometimes it's a hobby or for fun, but sometimes it's for a living.

+4 votes     reply to comment
quillsaga Jan 4 2013, 3:29am replied:

I think that's fair; I would have liked to get Steam keys too, but I don't really need it. Why? The devs haved worked hard to make sure we can all play together, so having it on Steam just means maybe 1 more game on your profile page? C'mon as long as you can play the game doesn't really matter where it is, and Desura's pretty awesome too. So I'm pretty fine with not getting keys, and also if you reeaaaaaaaaaaallly wanted it on Steam it's like real cheap on sale anyway if you reeeeaaaally want Steam achievements or the fact that it shows up on your profile page.

+2 votes     reply to comment
adaardain Sep 24 2012, 10:59am says:

Two Things, (One) Incredible Game I Love The Textures ETC.
(Two) I Type Weird.


+2 votes     reply to comment
TwuoShie Sep 17 2012, 8:16pm says:

I know this is a bit late and a bit greedy on my part, but are you guys still giving out free keys for Wanderlust: Rebirth? I love the retro rpgs and this has peaked my interest, however, $10 is a bit out of my reach as much as I'd love to help... Perhaps you guys could maybe work with maybe and try to get your game in with them? Their really nice people helping a charity cause and PLENTY of people from ALL around the world help as much as they can. Indie Gala is another choice as well if HumbleBundle can't comply. Thanks anyways. :)

+2 votes     reply to comment
Lethalanvas Sep 17 2012, 5:18pm says:

Some details released about our upcoming Expansion!

+2 votes     reply to comment
Bonesy0 Aug 17 2012, 5:23pm says:

Great game! Another game that proves Game Maker isn't a crappy engine, and can be used to make quality pieces of work.

+2 votes     reply to comment
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Wanderlust: Rebirth
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Yeti Trunk
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Released May 31, 2011
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Highest Rated (5 agree) 10/10

This game is pretty amazing and not something seen too often nowadays. It's pretty hard and throws you right into the action, but it's still completely possible. The pass/fail system on normal difficulty really allows you to better yourself for next time in order to get that 100% to truly advance to the next level. The game play itself is smooth and there's hardly a dull moment. The ending of normal difficulty is fantastic, made me want to play through again on epic. Epic difficulty itself is a…

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