This is the earliest version of our cell editor. Enjoy and comment!
Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- People with cool ideas and visions for the biggest game ever conceived!
If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!
You can keep up with Thrive development on Facebook.
This may not be what you have all been waiting for. Or it may. This depends on your expectations.
It is, however, what I have been waiting for: our first official release.
Thrive 0.2.1 is in-engine and working beautifully, for what little content it has. Currently, your options are limited to swimming and collecting compounds- there are other AI cells to compete with and bump into, and pushing the poor blind hexagonal concretions is wonderfully diverting, but there is little in the way of gameplay.
The great accomplishment of this release is our engine, which is handling beautifully and poised to accept whatever we throw at it in future releases. Atop this, our compound management system performs exactly as it should, keeping your cell's metabolism in check by metabolizing, excreting, and absorbing compounds from and into your environment.
This somewhat tedious release may seem anticlimactic, but further additions will prove that this demo has a lot more to it than meets the eye.
For now, enjoy 0.2.1 while it's the pinnacle of our accomplishments. Its status as such will not last long.
Latest tweets from @thrive_game
Thrive 0.2.1 has been released! T.co
Dec 26 2013, 12:07pm
Oct 26 2013, 1:19pm
@Gecko19861 you should be able to make cloud cities, once you are advanced enough. The beginning of life will always be on earthlike worlds.
Oct 7 2013, 8:23am
@Gecko19861 Not sure what you mean exactly. Evolve to live in gas giants or to exist there from the beginning?
Oct 4 2013, 4:08pm
It's time for our next podcast episode, so be sure to submit your questions for us to answer on Reddit! T.co
Aug 28 2013, 3:47pm
Oliveriver has created an animation showcasing what the microbe stage should look like. Enjoy! T.co
Aug 19 2013, 12:23pm
@Nicholas2000105 There will be no "official release". The game will be updated every time it is worked on, so there will be no delay.
Aug 10 2013, 1:02pm
@Eduah2 Yes, the game will be translated into many languages.
Aug 10 2013, 1:00pm
The first episode of The Thrive Podcast is now on our new YouTube Channel! Check it out here: T.co
Jul 27 2013, 1:33pm
Thrive Promotional Video - T.co
Jul 24 2013, 12:38pm