Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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0.2.4 Released

9 months ago News 13 comments

Version 0.2.4 Released!

User Posted Image

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
  • Some microbes are now toxic, so be careful who you kill!
  • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to toggle menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change

Known Issues and Disclaimers

  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.
  • For other less major things, go see our Issue List.
Thrive v0.2.3 Released!

Thrive v0.2.3 Released!

1 year ago News 9 comments

Due to technical difficulties, our announcement here is quite delayed from our postings on other sites, but we're glad to be ready to present it. ...



1 year ago News 22 comments

Our first official in-engine release, brought to you in the dwindling twilight of 2013

Microbe Stage Concept Animation

Microbe Stage Concept Animation

2 years ago News 27 comments

Developer Oliveriver created this animation to demonstrate the visual tone and GUI desired for the microbe stage.

Microbe Ecosystem

Microbe Ecosystem

2 years ago News 37 comments

This prototype uses endocytosis as a major mechanic in modeling the microbial ecosystem. It showcases a Darwinian evolution system and a real-time fluid...

Cell Editor Prototype

Cell Editor Prototype

5 years ago Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

5 years ago Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (0 - 10 of 396)
Lord_Baal Nov 18 2015 says:

So... this is death? Or is evolving?

+1 vote     reply to comment
Guest 6hours 55mins ago replied:

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Guest May 20 2015 says:

This game looks like it'll be amazing! I was just wondering, when it is released, will it also work on macs?

+2 votes     reply to comment
mathinator Feb 18 2015 says:

the day of the release of the new update i thought abut this game and wondered how far it had gotten since last time I checked (about 1 year ago) coincidence? or destiny?

+3 votes     reply to comment
ChizuNordenstam Jul 18 2015 replied:


+1 vote     reply to comment
Seki-kun Jan 6 2015 says:

May i ask what engine/platform the game uses/will use?

+1 vote     reply to comment
theepicvoid111 Jan 24 2015 replied:

I am not a dev but I believe the engine is Ogre.

+1 vote     reply to comment
Guest Jan 6 2015 says:

This SOUNDTRACK EHMAHGERD!!! is like ambrosia for my ears.... :3 can't wait so see how much this amazing project evolves

+1 vote     reply to comment
lVliso Nov 4 2014 says:

Amazing idea iv already looked at the cell editor and i must say amazing concept. I cant wait to see the finished project nor can i wait to see how far it comes expect to be watched intently from now on and keep up the outstanding work!

+1 vote     reply to comment
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Latest tweets from @thrive_game

Sep 15 2015

Devblog #2: Membrane and More

Jul 29 2015

Devblog #1: No, we're not dead

Jul 28 2015

Devblog #1: No, we're not dead

May 15 2015

Check out our new community forums!

Feb 20 2015

Thrive 0.2.4 Released, What Next?

Feb 17 2015

Thrive 0.2.4 Release Trailer

Feb 16 2015

Thrive 0.2.4 Released!

Aug 7 2014

@Killerguy229 Thrive will be free and open-source forever.

Jun 15 2014

@Megakuutti We don't have anything to do with the money, but thanks for the suggestion!

May 4 2014

@birgador Fairly often, why?

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