Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
Blog RSS Feed Post news Report abuse Latest News: 0.2.4 Released

13 comments by RevolutionaryGames on Feb 16th, 2015

Version 0.2.4 Released!

User Posted Image

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
  • Some microbes are now toxic, so be careful who you kill!
  • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to toggle menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change

Known Issues and Disclaimers

  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.
  • For other less major things, go see our Issue List.
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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (40 - 50 of 392)
Spino2308 Mar 9 2014, 8:25pm says:

I'm seeing Spore as it was meant to be ..... Keep going lads/ladettes

+6 votes     reply to comment
Seriously_Unserious Feb 28 2014, 3:36pm says:

This game looks great so far. Tracking.

+2 votes     reply to comment
Guest Feb 24 2014, 3:44pm says:

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Guest Feb 19 2014, 5:23am says:

This game is going to become badass.

+2 votes     reply to comment
antonpersson99 Feb 16 2014, 5:10pm says:

Well....whats going on?

+1 vote     reply to comment
alerobililli Feb 15 2014, 10:53am says:

Un pò povero di contenuti il gioco ma direi che il motore è molto buono.

+1 vote     reply to comment
Karchedon Dec 31 2013, 6:12am says:

there could be some info about how to play it -> controls are totally not intuitive...
it is normal that i launched thrive.bat and don't have any menu? and when i press f1 i could move 2nd cell, i thought there will be only one?:P

+1 vote     reply to comment
Oliveriver Dec 31 2013, 8:50am replied:

There's information on the controls here: along with a quick mention that pressing F1 allows the debug mode.

+2 votes     reply to comment
brandoncaruth Dec 10 2013, 5:08pm says:

Is the microbe stage almost finished?

+1 vote     reply to comment
NickTheNick Dec 17 2013, 1:48am replied:

A first playable release of it is almost finished. One with basic AI, movement, compound system, etc. I know, progress is slow, but its the best we can offer. That's why we want to release the first stages so that any experienced developers will join our team and help with the process of developing the game.

+3 votes     reply to comment
Guest Dec 26 2013, 8:28pm replied:

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antonpersson99 Dec 22 2013, 1:44pm replied:

Hmm....I think i'm going to explode :D

+1 vote     reply to comment
goldkilla88 Dec 21 2013, 12:14am replied:

Thats amazing to hear! Just to see all these concepts a few months ago, i'm glad to hear how much progress you all are making. Keep up the good work! :D

+2 votes     reply to comment
sithpal Dec 17 2013, 9:31am replied:

cant wait to see how it is. im guessing a compleatly compleate game is years away saddly but im hopping to play it by 2020 lol. keep up good work though

+1 vote     reply to comment
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