Thrive is a free, open-source game currently being developed by an online volunteer team called Revolutionary Games. Drawing inspiration from numerous simulation and strategy games (in particular the original concept behind the PC game Spore), Thrive is a game about a species’ evolution from unicellular organisms to galaxy-wide space travel.

Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. The eventual game will contain powerful creation tools, allowing players to realistically craft organisms, technology, cultures, and even entire planets.

Website --- Development Forums --- Community Forums

Write Your Own Saga of Life

Thrive’s goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please by using editors to modify technology, culture, organisms, and entire solar systems. Seven stages are planned – Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space – though for the moment we’re only focusing on the first of these, as the whole project is a massive undertaking.

Simulate, Create

Explore the possibilities of simulation within a game context, competing against the game environment as you wield the forces of evolution. Create and edit an organism on its journey from insignificance to the stars, using all the creation tools at your disposal to rise above your adversaries, themselves products of evolution by natural selection as the game simulates its own ecosystem. Hunt or cooperate with a procedurally generated assortment of organisms as they collect and process resources in multiple biomes.

Difficulty levels can be set by modifying the rate of simulation in the world around you. Quicker evolution rates will pose a challenge as organisms can react to changes in less time, while slower rates won’t put you under as much pressure, so your imagination can run wild as you edit your own species’ anatomy. Choose your own way of playing.

Evolution is gradual, with minor changes made each generation for both you and other species. By collecting substances from the environment and processing them in a simulated metabolism, you can increase your species’ fitness rating, building resistance against extinction. Less successful evolutionary paths will die out, and only one may progress through the crucial transformative steps towards cell cohesion, terrestrial conquest, sentience, settlements and space travel. Will you thrive?

Rise to Galactic Dominance

From the lowly tidepools of your home planet, you will rise to cosmic prominence. Along the way, use behaviour, nation and technology editors, plus many more, to create a culture of your own. Design a roster of units and buildings using Function Parts to conquer the planet.

Defeat the armies of clashing nations within your own species, then travel off-world to do battle with the galaxy’s best adapted organisms. Control a fleet of starships of your own design, defending your own system and colonizing others. Build massive orbital structures, including the Ascension Gate. With it you can rise to a new plane of existence, even bending planets to your will. From your new perspective as the survivor of all life’s trials, watch over your domain, or go back and start all over again.

Join the Community

Along the way, trade save files and creations with friends, challenging them to survive better than you did in the same circumstances. Create brilliant technologies, or simply touch up an organism that could be a little more beautiful.

The game is completely free and open-source, so anyone can join our team provided they have the necessary skills. Visit our Get Involved page to see how you could help. Maybe you’re a talented artist or musician, a programmer, or even an expert in one of the various scientific fields we aim to simulate. We’re always on the lookout for potential new contributors.


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Full Devblog:

Revolutionarygamesstudio.com

A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and does not have any new gameplay, it is full of features that make it a lot more fun to play.

Thrive 0.3.1 Environment


Thrive 0.3.1 Editor


In this release:

  • Linux Support
  • Parallax Background
  • Colored NPC Microbes
  • Symmetry in the Editor
  • Flipped Player Cell (Forward is now up in editor)
  • New .exe Icon
  • Cytoplasm
  • A bunch of bug fixes (Audio, Broken Membrane, No Chloroplast, Flagellum, Species Name)

Controls:

  • Point mouse to turn
  • WASD to move around
  • Mouse scroll wheel to zoom
  • E to release toxins (if you have any)
  • G to engulf other cells (you must be bigger in size)
  • ESC to bring up menu.
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change
  • Symmetry button between undo and redo in editor
  • (Cheat: if you ever get frustrated by reproductase, just press ‘p’)

Download link:

Github.com

Happy Thriving!

v0.3.0 Released!

v0.3.0 Released!

News 3 comments

Here comes our latest release with updated cell membranes, new cell organelle models, improved AI, and more! Read on for more details.

0.2.4 Released

0.2.4 Released

News 13 comments

We are back (and we apologize for our absence) with the next release of Thrive!

Thrive v0.2.3 Released!

Thrive v0.2.3 Released!

News 10 comments

Due to technical difficulties, our announcement here is quite delayed from our postings on other sites, but we're glad to be ready to present it. ...

0.2.1

0.2.1

News 22 comments

Our first official in-engine release, brought to you in the dwindling twilight of 2013

Thrive v0.3.0

Thrive v0.3.0

Demo 0 comments

The latest version of Thrive, including procedural membranes, organelle models and much more, is now available on ModDB. The last download here was posted...

Cell Editor Prototype

Cell Editor Prototype

Demo 46 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (60 - 70 of 395)
Guest
Guest

the cell stage as i see it looks good. For the creature stage, I'd advise that everything matters, instead of cartoonishly putting the mouth wherever you want, you'd build up the skeleton, digestive system, teeth shape, body size, do you want more body fat for survival in cold, do you want fur or a strong hide, do you want to be small, or quick? I'd also advise some sort of survival point system so you can thrive in your enviroment, and slowly become more human-like as you become able to manipulate objects and tools, something that makes more sense.

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kathor
kathor

They already planning to do what you said. Thrive will have realistic creature editor, where you can edit skeleton, organ systems (digestion, nervous, circulatory, reproduction...), muscles, skin and anything else you need.

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mat5030
mat5030

Honestly no updates until now ????

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Guest
Guest

Is there a way to receive updated news about this via email or something of that sort? I would love to support this games development.

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NickTheNick
NickTheNick

That's a good suggestion. For now, use Reddit, ModDB, or Twitter, but meanwhile we'll work on adding that into the website.

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Guest
Guest

I feel this game could be what spore never was. As long as you put plenty of depth into every stage this game could go far.

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Nico_Schoeman
Nico_Schoeman

Hi there.

I would like to put a few of my thoughts and opinions forward.
You guys are leaning very heavily on Spore for inspiration.
so read this Designer-notes.com
In there Soren makes the point that making 5 games in 1 is a bad idea, and it would have been better if the focus of Spore was only on "cell stage" and "creature stage", this I think would be very good advice to you guys.

What I would like to see is you forgetting about space and civilization and instead focus on the evolution aspect. I would like to see the idea of "stages" dropped in favor of one seamless evolution experience.

Good luck

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smiki
smiki

I honestly have to agree. It takes a LOT of time to make a game, more than it might seem at first glance, and even more to make 5 games (in one). This is in fact one of the reasons Spore ended up being so unsatisfactory. It is also much harder to actually make a game in your free time than as a part of a job. If you stick with your plan the game will be made in the soonest in 10 years. Nothing wrong with that, but hey, kind of hard to get new people to commit to the project. If you just stick with biological evolution you stand a bigger chance of finishing it in a reasonable time-frame and getting new volunteers.

Either way, I fish you luck and admire what you're doing here. This is just friendly advice.

Edit: I intended to reply to somebody else. Odd.

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Thrive
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Revolutionary Games
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