Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
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21 comments by RevolutionaryGames on Dec 30th, 2013

This may not be what you have all been waiting for. Or it may. This depends on your expectations.

It is, however, what I have been waiting for: our first official release.
Thrive 0.2.1 is in-engine and working beautifully, for what little content it has. Currently, your options are limited to swimming and collecting compounds- there are other AI cells to compete with and bump into, and pushing the poor blind hexagonal concretions is wonderfully diverting, but there is little in the way of gameplay.
The great accomplishment of this release is our engine, which is handling beautifully and poised to accept whatever we throw at it in future releases. Atop this, our compound management system performs exactly as it should, keeping your cell's metabolism in check by metabolizing, excreting, and absorbing compounds from and into your environment. 
This somewhat tedious release may seem anticlimactic, but further additions will prove that this demo has a lot more to it than meets the eye. 
For now, enjoy 0.2.1 while it's the pinnacle of our accomplishments. Its status as such will not last long. 

Alternate download.

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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 41 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 12 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (60 - 70 of 372)
Peenut2k7 Sep 1 2013, 10:45am says:

As much as it sounds like an amazing game, much better than 2005-Era Spore ever could have been, it sounds like it would run very slowly on old computers such as my own. Will there be an option to change the graphics to smoothen preformance?

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Guest Aug 28 2013, 11:03am says:

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Rykus Aug 15 2013, 3:05pm says:

The Microbe Demo isn't available, is there a problem with the download or has it just been taken down for the time being?

+3 votes     reply to comment
mrandersonsbriefcase Aug 15 2013, 1:02am says:

Cant wait for this to come out, especially the two planet editors.

+2 votes     reply to comment
Zeyrock Jul 30 2013, 5:46pm says:

I'd love to see this idea go through, I may cannot donate to them. But I will sure as hell spread the word. Keep up the great work Revolutionary Games

+3 votes     reply to comment
Guest Jul 29 2013, 11:23pm says:

I have to ask, will you be using the engine that Maxis used on Spore 2006? I mean the one where the character movement would change depending on its body structure.

+3 votes     reply to comment
Förster44 Aug 9 2013, 6:37am replied:

Creature movement will surely vary, but the engine from spore is and will not be used at all. Apart from copyright issues, that engine is by far not flexible enough to allow all the very specific features of Thrive, which is why this game is going to be built on an own framework/engine.

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Guest Aug 25 2013, 6:17pm replied:

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brandoncaruth Jul 22 2013, 7:26pm replied:

Yes i believe they have said they will put those in also enter gas giants :D

+2 votes     reply to comment
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