Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
Blog RSS Feed Post news Report abuse Latest News: 0.2.4 Released

13 comments by RevolutionaryGames on Feb 16th, 2015

Version 0.2.4 Released!

User Posted Image

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
  • Some microbes are now toxic, so be careful who you kill!
  • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to toggle menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change

Known Issues and Disclaimers

  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.
  • For other less major things, go see our Issue List.
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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (60 - 70 of 392)
Guest Oct 3 2013, 3:04pm says:

Is there a way to receive updated news about this via email or something of that sort? I would love to support this games development.

+3 votes     reply to comment
NickTheNick Nov 11 2013, 3:53pm replied:

That's a good suggestion. For now, use Reddit, ModDB, or Twitter, but meanwhile we'll work on adding that into the website.

+2 votes     reply to comment
Guest Oct 25 2013, 12:20pm replied:

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Nico_Schoeman Oct 2 2013, 6:41am says:

Hi there.

I would like to put a few of my thoughts and opinions forward.
You guys are leaning very heavily on Spore for inspiration.
so read this
In there Soren makes the point that making 5 games in 1 is a bad idea, and it would have been better if the focus of Spore was only on "cell stage" and "creature stage", this I think would be very good advice to you guys.

What I would like to see is you forgetting about space and civilization and instead focus on the evolution aspect. I would like to see the idea of "stages" dropped in favor of one seamless evolution experience.

Good luck

+1 vote     reply to comment
smiki Nov 10 2013, 7:24am replied:

I honestly have to agree. It takes a LOT of time to make a game, more than it might seem at first glance, and even more to make 5 games (in one). This is in fact one of the reasons Spore ended up being so unsatisfactory. It is also much harder to actually make a game in your free time than as a part of a job. If you stick with your plan the game will be made in the soonest in 10 years. Nothing wrong with that, but hey, kind of hard to get new people to commit to the project. If you just stick with biological evolution you stand a bigger chance of finishing it in a reasonable time-frame and getting new volunteers.

Either way, I fish you luck and admire what you're doing here. This is just friendly advice.

Edit: I intended to reply to somebody else. Odd.

+1 vote     reply to comment
Guest Oct 23 2013, 7:16pm replied:

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FlounderGames Sep 23 2013, 4:46pm replied:


+2 votes     reply to comment
mixerdust Sep 27 2013, 5:37pm replied:

oh my ******* gooooooooooooooooooooood

+1 vote     reply to comment
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