Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
Blog RSS Feed Report abuse Latest News: Thrive v0.2.3 Released!

9 comments by RevolutionaryGames on Aug 22nd, 2014

Due to technical difficulties, our announcement here is quite delayed from our postings on other sites, but we're glad to be ready to present it.


Version 0.2.3 Released!

3 months after 0.2.2, and here we are with a new version of Thrive!

We now have a Linux version (sources too), hosted on GitHub:

And the Windows version, for almost everyone else:
If that one doesn't work try this one:


  • We know the microbes still look like honeycombs, and we're working on fixing it (see this awesone prototype by Pat Owen) but it's pretty hard.
  • The GUI is currently being put together, and so are sound effects. So, we're releasing again in a few weeks, as soon as those are ready, as a treat for you all :D
  • We know the chloroplast button is missing -- the difficulty of adding new buttons is one big reason we're working on a complete GUI overhaul.


  • All the features from the previous release
  • Multiple AI species! Other types of microbe all swimming around, and it's easy for modders to add new ones too!
  • Predation! Feed on the flesh of murdered microbes!
  • Saving and loading microbes! Wanna share your latest and greatest creations? Well now you can send your friends more than just a screenshot!
  • Mutation Points! Now making it slightly more annoying to make a giant microbe!
  • Photosynthesis! A new Chloroplast organelle that converts CO2 from new CO2 emitters (and water, from our invisible water infini-emitters) into Glucose and Oxygen, for all your energy needs!
  • Zooming in and out! Wanna keep an eye on the microbes spawning near you? Need more space to make ever-larger microbe monstrosities? Well, we've got the zoom for you!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • P in editor to place chloroplast
  • ESC to bring up menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate.
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (50 - 60 of 389)
smiki Nov 11 2013, 7:59am says:

Hey guys, check this out. Maybe you can collaborate with this dude (or just enjoy his game, it's pretty nifty and he has an alpha already).

Slightly different from Thrive but still about evolution. I recommend watching the video on his page, it's informative (and hilarious :D ).

And it's also free!

+1 vote     reply to comment
NickTheNick Nov 11 2013, 3:52pm replied:

We have collaborated with him.

+2 votes     reply to comment
Guest Oct 19 2013, 3:59pm says:

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kathor Oct 20 2013, 11:25am replied:

They already planning to do what you said. Thrive will have realistic creature editor, where you can edit skeleton, organ systems (digestion, nervous, circulatory, reproduction...), muscles, skin and anything else you need.

+3 votes     reply to comment
mat5030 Oct 12 2013, 4:28pm says:

Honestly no updates until now ????

0 votes     reply to comment
Guest Oct 3 2013, 3:04pm says:

Is there a way to receive updated news about this via email or something of that sort? I would love to support this games development.

+3 votes     reply to comment
NickTheNick Nov 11 2013, 3:53pm replied:

That's a good suggestion. For now, use Reddit, ModDB, or Twitter, but meanwhile we'll work on adding that into the website.

+2 votes     reply to comment
Guest Oct 25 2013, 12:20pm replied:

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Nico_Schoeman Oct 2 2013, 6:41am says:

Hi there.

I would like to put a few of my thoughts and opinions forward.
You guys are leaning very heavily on Spore for inspiration.
so read this
In there Soren makes the point that making 5 games in 1 is a bad idea, and it would have been better if the focus of Spore was only on "cell stage" and "creature stage", this I think would be very good advice to you guys.

What I would like to see is you forgetting about space and civilization and instead focus on the evolution aspect. I would like to see the idea of "stages" dropped in favor of one seamless evolution experience.

Good luck

+1 vote     reply to comment
smiki Nov 10 2013, 7:24am replied:

I honestly have to agree. It takes a LOT of time to make a game, more than it might seem at first glance, and even more to make 5 games (in one). This is in fact one of the reasons Spore ended up being so unsatisfactory. It is also much harder to actually make a game in your free time than as a part of a job. If you stick with your plan the game will be made in the soonest in 10 years. Nothing wrong with that, but hey, kind of hard to get new people to commit to the project. If you just stick with biological evolution you stand a bigger chance of finishing it in a reasonable time-frame and getting new volunteers.

Either way, I fish you luck and admire what you're doing here. This is just friendly advice.

Edit: I intended to reply to somebody else. Odd.

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