Thrive is a free, open-source game currently being developed by an online volunteer team called Revolutionary Games. Drawing inspiration from numerous simulation and strategy games (in particular the original concept behind the PC game Spore), Thrive is a game about a species’ evolution from unicellular organisms to galaxy-wide space travel.

Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. The eventual game will contain powerful creation tools, allowing players to realistically craft organisms, technology, cultures, and even entire planets.

Website --- Development Forums --- Community Forums

Write Your Own Saga of Life

Thrive’s goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please by using editors to modify technology, culture, organisms, and entire solar systems. Seven stages are planned – Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space – though for the moment we’re only focusing on the first of these, as the whole project is a massive undertaking.

Simulate, Create

Explore the possibilities of simulation within a game context, competing against the game environment as you wield the forces of evolution. Create and edit an organism on its journey from insignificance to the stars, using all the creation tools at your disposal to rise above your adversaries, themselves products of evolution by natural selection as the game simulates its own ecosystem. Hunt or cooperate with a procedurally generated assortment of organisms as they collect and process resources in multiple biomes.

Difficulty levels can be set by modifying the rate of simulation in the world around you. Quicker evolution rates will pose a challenge as organisms can react to changes in less time, while slower rates won’t put you under as much pressure, so your imagination can run wild as you edit your own species’ anatomy. Choose your own way of playing.

Evolution is gradual, with minor changes made each generation for both you and other species. By collecting substances from the environment and processing them in a simulated metabolism, you can increase your species’ fitness rating, building resistance against extinction. Less successful evolutionary paths will die out, and only one may progress through the crucial transformative steps towards cell cohesion, terrestrial conquest, sentience, settlements and space travel. Will you thrive?

Rise to Galactic Dominance

From the lowly tidepools of your home planet, you will rise to cosmic prominence. Along the way, use behaviour, nation and technology editors, plus many more, to create a culture of your own. Design a roster of units and buildings using Function Parts to conquer the planet.

Defeat the armies of clashing nations within your own species, then travel off-world to do battle with the galaxy’s best adapted organisms. Control a fleet of starships of your own design, defending your own system and colonizing others. Build massive orbital structures, including the Ascension Gate. With it you can rise to a new plane of existence, even bending planets to your will. From your new perspective as the survivor of all life’s trials, watch over your domain, or go back and start all over again.

Join the Community

Along the way, trade save files and creations with friends, challenging them to survive better than you did in the same circumstances. Create brilliant technologies, or simply touch up an organism that could be a little more beautiful.

The game is completely free and open-source, so anyone can join our team provided they have the necessary skills. Visit our Get Involved page to see how you could help. Maybe you’re a talented artist or musician, a programmer, or even an expert in one of the various scientific fields we aim to simulate. We’re always on the lookout for potential new contributors.


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Full Devblog:

Revolutionarygamesstudio.com

A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and does not have any new gameplay, it is full of features that make it a lot more fun to play.

Thrive 0.3.1 Environment


Thrive 0.3.1 Editor


In this release:

  • Linux Support
  • Parallax Background
  • Colored NPC Microbes
  • Symmetry in the Editor
  • Flipped Player Cell (Forward is now up in editor)
  • New .exe Icon
  • Cytoplasm
  • A bunch of bug fixes (Audio, Broken Membrane, No Chloroplast, Flagellum, Species Name)

Controls:

  • Point mouse to turn
  • WASD to move around
  • Mouse scroll wheel to zoom
  • E to release toxins (if you have any)
  • G to engulf other cells (you must be bigger in size)
  • ESC to bring up menu.
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change
  • Symmetry button between undo and redo in editor
  • (Cheat: if you ever get frustrated by reproductase, just press ‘p’)

Download link:

Github.com

Happy Thriving!

v0.3.0 Released!

v0.3.0 Released!

News 3 comments

Here comes our latest release with updated cell membranes, new cell organelle models, improved AI, and more! Read on for more details.

0.2.4 Released

0.2.4 Released

News 13 comments

We are back (and we apologize for our absence) with the next release of Thrive!

Thrive v0.2.3 Released!

Thrive v0.2.3 Released!

News 10 comments

Due to technical difficulties, our announcement here is quite delayed from our postings on other sites, but we're glad to be ready to present it. ...

0.2.1

0.2.1

News 22 comments

Our first official in-engine release, brought to you in the dwindling twilight of 2013

Thrive v0.3.0

Thrive v0.3.0

Demo 0 comments

The latest version of Thrive, including procedural membranes, organelle models and much more, is now available on ModDB. The last download here was posted...

Cell Editor Prototype

Cell Editor Prototype

Demo 46 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (50 - 60 of 395)
Karchedon
Karchedon

there could be some info about how to play it -> controls are totally not intuitive...
it is normal that i launched thrive.bat and don't have any menu? and when i press f1 i could move 2nd cell, i thought there will be only one?:P

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Oliveriver
Oliveriver

There's information on the controls here: Thrivegame.forum-free.ca along with a quick mention that pressing F1 allows the debug mode.

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brandoncaruth
brandoncaruth

Is the microbe stage almost finished?

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NickTheNick
NickTheNick

A first playable release of it is almost finished. One with basic AI, movement, compound system, etc. I know, progress is slow, but its the best we can offer. That's why we want to release the first stages so that any experienced developers will join our team and help with the process of developing the game.

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Guest
Guest

have you tryed kickstarter because I recommend doing so

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antonpersson99
antonpersson99

Hmm....I think i'm going to explode :D

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goldkilla88
goldkilla88

Thats amazing to hear! Just to see all these concepts a few months ago, i'm glad to hear how much progress you all are making. Keep up the good work! :D

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sithpal
sithpal

cant wait to see how it is. im guessing a compleatly compleate game is years away saddly but im hopping to play it by 2020 lol. keep up good work though

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smiki
smiki

Hey guys, check this out. Maybe you can collaborate with this dude (or just enjoy his game, it's pretty nifty and he has an alpha already).

Speciesgame.com

Slightly different from Thrive but still about evolution. I recommend watching the video on his page, it's informative (and hilarious :D ).

And it's also free!

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NickTheNick
NickTheNick

We have collaborated with him.

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Guest
Guest

the cell stage as i see it looks good. For the creature stage, I'd advise that everything matters, instead of cartoonishly putting the mouth wherever you want, you'd build up the skeleton, digestive system, teeth shape, body size, do you want more body fat for survival in cold, do you want fur or a strong hide, do you want to be small, or quick? I'd also advise some sort of survival point system so you can thrive in your enviroment, and slowly become more human-like as you become able to manipulate objects and tools, something that makes more sense.

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kathor
kathor

They already planning to do what you said. Thrive will have realistic creature editor, where you can edit skeleton, organ systems (digestion, nervous, circulatory, reproduction...), muscles, skin and anything else you need.

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Thrive
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Revolutionary Games
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