Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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21 comments by RevolutionaryGames on Dec 30th, 2013

This may not be what you have all been waiting for. Or it may. This depends on your expectations.

It is, however, what I have been waiting for: our first official release.
Thrive 0.2.1 is in-engine and working beautifully, for what little content it has. Currently, your options are limited to swimming and collecting compounds- there are other AI cells to compete with and bump into, and pushing the poor blind hexagonal concretions is wonderfully diverting, but there is little in the way of gameplay.
The great accomplishment of this release is our engine, which is handling beautifully and poised to accept whatever we throw at it in future releases. Atop this, our compound management system performs exactly as it should, keeping your cell's metabolism in check by metabolizing, excreting, and absorbing compounds from and into your environment. 
This somewhat tedious release may seem anticlimactic, but further additions will prove that this demo has a lot more to it than meets the eye. 
For now, enjoy 0.2.1 while it's the pinnacle of our accomplishments. Its status as such will not last long. 

Alternate download.

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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 41 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 12 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (10 - 20 of 373)
Guest May 4 2014, 7:28pm says:

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Seriously_Unserious Apr 30 2014, 1:39am says:

Is there any progress?

It's been about 4 months since the last update. This game looks great and I hope you will continue with it.

+1 vote     reply to comment
NickTheNick May 4 2014, 2:44pm replied:

In fact, if you check out the forums you can see we are quite active (except less so during the current exam season). We do have a new release out too (0.2.2). Unfortunately, we haven't spent much focus on keeping ModDB up to date, so we will need to get on to that.

+1 vote     reply to comment
Seriously_Unserious May 5 2014, 12:04am replied:

That's great to hear. I'll have to check out your forums. Yeah, keeping your game updated here would be a good idea, this is a great marketing tool for you and going a third of a year without updated makes your project look dead.

+2 votes     reply to comment
Guest Apr 25 2014, 8:18pm says:

I was going to make a game called thrive based on spore back in 2010 but never got around to it , I find this funny and wil most certainly buy this game

+2 votes     reply to comment
szatesz Apr 12 2014, 12:35pm says:

the game should be greenlighted on steam

+5 votes     reply to comment
eltomato159 Mar 19 2014, 10:51pm says:

Please, let me throw money at you. I don't see any kind of donate button, is there one? I really want to support this project.

+4 votes     reply to comment
Guest Apr 30 2014, 7:55pm replied:

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Guest Apr 30 2014, 7:46pm replied:

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Spino2308 Mar 9 2014, 8:25pm says:

I'm seeing Spore as it was meant to be ..... Keep going lads/ladettes

+6 votes     reply to comment
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