Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
Blog RSS Feed Report abuse Latest News: 0.2.4 Released

12 comments by RevolutionaryGames on Feb 16th, 2015

Version 0.2.4 Released!

User Posted Image

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
  • Some microbes are now toxic, so be careful who you kill!
  • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to toggle menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change

Known Issues and Disclaimers

  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.
  • For other less major things, go see our Issue List.
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (10 - 20 of 393)
Guest Sep 16 2014, 6:19pm says:

This latest beta is amazing! Absolutely amazing. Imo, it is a huge leap from the last one. Keep up the great work!

+1 vote     reply to comment
Guest Sep 14 2014, 1:48pm says:

Just wondering, but is the reason why none of you devs have started with kickstarter/indiegogo because you guys are waiting for the right time ( like an alpha, or pre(near) alpha release where you can actually show full demonstrations in video?) ?

Because i think you guys can definitely go somewhere with this, both in the recreational and educational realms.

Don't give up !

+1 vote     reply to comment
gamedev12 Aug 28 2014, 4:40pm says:

Wow, this looks like when it will be done it'll be BIG. Like, have booths at E3 and Gamescom Big. This looks like this will be an amazing game. keep up the work on this awesome project.

+1 vote     reply to comment
cptmashek Aug 27 2014, 4:55am says:

I am so happy about this !

+2 votes     reply to comment
Martechi Aug 24 2014, 2:26am says:

I really love the ideas and style of this game. Hopefully it will be finished! Good work and I would love see more about this:)

+2 votes     reply to comment
justinpatrick1011 Aug 15 2014, 3:24am says:


+2 votes     reply to comment
Guest Aug 10 2014, 9:20am says:

This comment is currently awaiting admin approval, join now to view.

seanrfc123 Aug 2 2014, 6:50pm says:

Wait...Wait...Am I looking at a game....that is Spore...only better and not for under 5 year olds??!!!

+2 votes     reply to comment
GameMusicFLS(Liam) Jul 29 2014, 2:48pm says:

If you are still looking for a composer/songwriter for your game, I would be glad to help out!

+1 vote     reply to comment
NickTheNick Aug 6 2014, 12:12am replied:

Make sure to post your services on the forum, we would love to have you on board!

+1 vote     reply to comment
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