Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
Blog RSS Feed Post news Report abuse Latest News: 0.2.4 Released

13 comments by RevolutionaryGames on Feb 16th, 2015

Version 0.2.4 Released!

User Posted Image

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
  • Some microbes are now toxic, so be careful who you kill!
  • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to toggle menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change

Known Issues and Disclaimers

  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.
  • For other less major things, go see our Issue List.
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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (30 - 40 of 393)
ThatBucktoothKid May 24 2014, 5:45am says:

Oh boy!,I cannnot wait to play

+1 vote     reply to comment
DavinOrdo May 19 2014, 6:31am says:

Hey guys you have any plans for a Parasitic intelligent species like the Goa'uld from Stargate?I think i would be really cool to play as one and/our meet them in game.

+2 votes     reply to comment
Guest May 4 2014, 7:28pm says:

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Seriously_Unserious Apr 30 2014, 1:39am says:

Is there any progress?

It's been about 4 months since the last update. This game looks great and I hope you will continue with it.

+1 vote     reply to comment
NickTheNick May 4 2014, 2:44pm replied:

In fact, if you check out the forums you can see we are quite active (except less so during the current exam season). We do have a new release out too (0.2.2). Unfortunately, we haven't spent much focus on keeping ModDB up to date, so we will need to get on to that.

+1 vote     reply to comment
Seriously_Unserious May 5 2014, 12:04am replied:

That's great to hear. I'll have to check out your forums. Yeah, keeping your game updated here would be a good idea, this is a great marketing tool for you and going a third of a year without updated makes your project look dead.

+2 votes     reply to comment
Guest Apr 25 2014, 8:18pm says:

I was going to make a game called thrive based on spore back in 2010 but never got around to it , I find this funny and wil most certainly buy this game

+2 votes     reply to comment
szatesz Apr 12 2014, 12:35pm says:

the game should be greenlighted on steam

+5 votes     reply to comment
eltomato159 Mar 19 2014, 10:51pm says:

Please, let me throw money at you. I don't see any kind of donate button, is there one? I really want to support this project.

+4 votes     reply to comment
Guest Apr 30 2014, 7:55pm replied:

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Guest Apr 30 2014, 7:46pm replied:

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