Stone Rage™ is an online third person multiplayer survival pc game set within the Pleistocene era. Players will find friends and create enemies as they struggle for survival through a prehistoric landscape filled with dangerous animals, scarce resources, and a harsh climate. Scavenge for materials to craft strong or cunning weapons, perfect for securing your next meal or to raid your enemies with. Travel north into the mountains to collect rare obsidian and create a spear powerful enough to take down a mighty mammoth. However, be sure to create warm enough clothes and homes to survive the cold winters, else you'll be forced to migrate back south before you freeze. Choose to play as a human, neanderthal, or even one of the many animal classes as you explore the world of Stone Rage to forge your own path to survival.

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Hello to all fans and followers. Since switching to Unreal Engine 4, Stone Rage has received a large overhaul in terms of design decision and overall vision. Originally created as a free to play arena-based fighter, Stone Rage has now become a pay to play open world survival game. Many of the core elements of the original idea still remain present through this switch in direction, such as playable human, neanderthal, and animal characters; a slew of stone-age weapons and tools to choose from; and multiple classes to play as, each with distinct styles of play. Instead of simply worrying about who is friend and who is foe, players will also need to battle the elements of the world, the dangerous wildlife, and even their own needs in order to survive the brutal stone-age world. One previously mentioned aspect of the Stone Rage that will not survive this switch is the multiple map types, which have instead been combined into one giant continent for survivalists to play on. This new large world is segmented into different biomes like forest, mountainous, desert, swamp, and other areas which draw heavily from the previously segmented map types.

Don’t worry too much about customization, as that is still a core idea of Stone Rage. Coloring clothes, customizing items, and even making your own hair cuts are just some of the features that will still available for the open world switch. Even more so than customization, items and craftables have come to the forefront as an important game element for survival now. Different biomes within the world will house different kinds of natural resources such as flint, fiber, mud, a variety of different foods, and wildlife. Players may find it easy to craft their first axe from flint, branches, and rope, but traveling north into the mountains to obtain obsidian for a stronger axe will prove more challenging.

While this all may seem to be a big switch from the previous direction of Stone Rage, we believe that this new direction accurately reflects the core idea of the stone-age: Survival!

Both our new website and forum are now online! Come join us over at www.stoneragegame.com and www.stoneragegame.com/forum to connect with the community, stay current with all the latest updates, and talk with the developers.

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Switch to UnrealEngine4

Switch to UnrealEngine4

News 24 comments

Greetings to all of our distant stone age ancestors and to all current day cro magnons. We have a big announcement to make. So big in fact, that it is...

Environments Video

Environments Video

News 17 comments

Hello, and welcome to another Stone Rage update. Today we are showcasing some flyover footage of three different Stone Rage maps: the Beast Arena, Deadly...

Pre-Alpha 02 Announcement + enhanced Boar

Pre-Alpha 02 Announcement + enhanced Boar

News 7 comments

Hello followers of Stone Rage and welcome to another very important update. First off, we would like to thank you all for the support and praise of our...

Pre-Alpha Video 01

Pre-Alpha Video 01

News 16 comments

Hello past followers, and new viewers of Stone Rage; everyone on the Stone Rage team would like to start by saying that we hope you have all had a happy...

Post comment Comments  (0 - 10 of 286)
Thrandy
Thrandy

So i have few questions,reok.I hope you will answer them:
1.Will there be Character creation,or something similar to it?
2.How are we going to make bases and houses(The Forest system or block by block system)?
3.Why is this game soo f****ng amazing? :D

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reok Creator
reok

We are recruiting: Stoneragegame.com

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Thrandy
Thrandy

I would help but i am 15. :D

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Thrandy
Thrandy

Another month passed,i can't wait anymore xD

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Thrandy
Thrandy

When is the download coming out :)

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reok Creator
reok

Still hard at work on StoneRage. Using UnrealEngine4 now :)

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Thrandy
Thrandy

And at least 1month passed,so i want to ask when is this going to be released
(I know i get boring to time to time)

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reok Creator
reok

It will take some more time, but we are getting there. I'll keep you informed :)

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ferdyfist
ferdyfist

Why did you choose to switch to UE4?
The difficult workflow and lack of documentation for CryEngine?

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reok Creator
reok

More than that! UE4 is the best engine out there, and now it's accessible for everyone for FREE! :)

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Stone Rage
Platforms
Windows, Mac
Developer & Publisher
Mountainwheel Games
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Latest tweets from @mountainwheel

Feb 10 2016

RT @Allegorithmic: Great environments by @Mountainwheel #SubstancePainter T.co #TextureLikeThePros @UnrealEngine https:…

Feb 5 2016

@UnrealEngine @EpicGames @iveytron some new shots inside UnrealEngine4 for #stone_rage T.co

Feb 5 2016

RT @UnrealDevs: Game Stone Rage a beautiful game being made with @UnrealEngine More info #gamedev #indiedev T.co https:/…

Feb 5 2016

Some more asset testing done by our Environment Artist Baiquni. Dynamic Lights, DFAO, HFGI, LPV, Raytraced Shadow... T.co

Feb 4 2016

Testing our swamp trees. This is not the kind of foliage you see in our swamps, don't worry ;)

Feb 3 2016

StoneRage on GamePedia. Old pictures and videos but very soon to be replaced with new stuff from UE4.... T.co

Jan 30 2016

@LDelayen Thanks alot for the help! Keep up the amazing work :)

Jan 27 2016

working on some big stuff for #StoneRage ;)

Jan 27 2016

@LDelayen Hey Laurent, is there a way to do IK feet for quadrupeds? Because the capsule might be making issues there. Any solutions? :)

Jan 21 2016

@LDelayen What about using IK feet for animals? Doesn't work with the capsule at the moment. And don't wanna rely on Ikinema Plugin. Ideas?

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