Stone Rage™ is a Free-To-Play online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single character of either a human class, neanderthal tribe or animal genus and wreak havoc in a survival-based game mode. As players win games and progress through achievements, options in weapon layout, upgrades and personalized character customization will be unlock, giving a large array of choices to those who do not wish to completely conform to a single archetype.

Every character has a set of unique traits and abilities, as well as unlockables to modify their effects and tactical usage, ensuring that no two games will play the same, and no one player is by default more or less dangerous than another. Situation and opportunity play as much a part in winning a game as how well players use their character skills and environment to their advantage. Since tribal skirmishes and hunts take place across a wide stretch of land, players will encounter sprawling forests with prowling smilodon, vast plains with marching mammoth herds and gastornis scavenging the remains left behind by the prey of dire wolves.

Please do note that, for the time being, all current in-game screenshots and videos were taken in CryEngine. We will be replacing as soon as we have exported our assets into UE4.


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23 comments by reok on Jun 3rd, 2014


Greetings to all of our distant stone age ancestors and to all current day cro magnons. We have a big announcement to make. So big in fact, that it is going to completely overhaul the production of Stone Rage. We want to make our ancestors proud by putting out the best stone age based game possible, and we believe that we can now truly accomplish this noble goal with the support of the spectacular Unreal Engine 4. We have been using CryEngine for some time now, and, unfortunately, we found that we simply could not continue using it; there were far too many major issues. We were unable to learn CryEngine's new animation system (Mannequin) due to a lacking of documentation, and the engine was not programmer friendly enough, causing massive delays in our production. It is because of this that we are more than excited to be switching to an engine that will truly bring out the full potential of Stone Rage. We have an amazing lineup with some incredible programmers, artists, animators, etc.. and we want to make sure that they have just the right engine to ensure that all of their talents are put to use in a functional, and simple manner with as few hangups as possible. Unreal Engine 4 is an amazing piece of programming that is sure to make Stone Rage an amazing piece of playable art. Have a good day, and stay tuned for Stone Rage news!

Please do note that, for the time being, all current in-game scenes were taken in CryEngine. We will be replacing as soon as we have exported our assets into UE4.

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Post comment Comments  (10 - 20 of 277)
Dutcher
Dutcher Dec 3 2014, 6:04am says:

Voted!

+2 votes     reply to comment
reok Creator
reok Dec 3 2014, 3:15pm replied:

Oh, didn't even notice that IOTY started already. Thank you, Dutcher! :)

+1 vote   reply to comment
MyGoldenAura
MyGoldenAura Nov 24 2014, 12:44pm says:

Hi,

By my opinion if players could be able pick any class freely, probably most of them will pick human.

Got idea for developers:

When evolve spirit of an animal it could unlock neanderthal existence. Further development of neanderthal character will unlock human reincarnation of soul.

Cheers :)

+2 votes     reply to comment
Megaquake2012
Megaquake2012 Nov 26 2014, 7:51pm replied:

I disargree neanderthals are very popular and they were stronger than **** sapiens also WHO WOULDNT WANNA PLAY AS A GIANT MEGALODON(if they have them ik that the ice age didnt have them)

+2 votes     reply to comment
reok Creator
reok Dec 1 2014, 2:09pm replied:

I think players will play either way. Human and Neanderthal. Both are really different races (teams), and both are very fun in their own style. But we can say more about it when we actually fully play test it. We are still hard working on it. UE4 is offering us so many great things and tools :)

Greetz, reok!

+1 vote   reply to comment
Megaquake2012
Megaquake2012 Oct 24 2014, 10:40pm says:

I hope my AMD 3100 can handle this oh and by the way make sure this is historically accurate and no magic k? I'm dying for a caveman game that's historically accurate oh and also do you have any possible release dates?

+2 votes     reply to comment
reok Creator
reok Oct 25 2014, 12:21pm replied:

Yes, we are going for realism. And unfortunately there's no release date yet.

+1 vote   reply to comment
Megaquake2012
Megaquake2012 Oct 31 2014, 12:43am replied:

Oh that's a shame but will there be aquatic animals such as crocs sharks etc. and a first person mode I would love a first person mode

+1 vote     reply to comment
PixelBeam
PixelBeam Oct 19 2014, 5:19pm says:

Looks great! Congratz on your port to UE4 :D

+2 votes     reply to comment
reok Creator
reok Oct 20 2014, 7:15am replied:

Thank you! Yeah, UE4 rocks!

+1 vote   reply to comment
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Stone Rage
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Mountainwheel Games
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Coming Q4 2015
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