Stone Rage™ is an online third person multiplayer survival pc game set within the Pleistocene era. Players will find friends and create enemies as they struggle for survival through a prehistoric landscape filled with dangerous animals, scarce resources, and a harsh climate. Scavenge for materials to craft strong or cunning weapons, perfect for securing your next meal or to raid your enemies with. Travel north into the mountains to collect rare obsidian and create a spear powerful enough to take down a mighty mammoth. However, be sure to create warm enough clothes and homes to survive the cold winters, else you'll be forced to migrate back south before you freeze. Choose to play as a human, neanderthal, or even one of the many animal classes as you explore the world of Stone Rage to forge your own path to survival.

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10 comments by reok on Jul 6th, 2015

Hello to all fans and followers. Since switching to Unreal Engine 4, Stone Rage has received a large overhaul in terms of design decision and overall vision. Originally created as a free to play arena-based fighter, Stone Rage has now become a pay to play open world survival game. Many of the core elements of the original idea still remain present through this switch in direction, such as playable human, neanderthal, and animal characters; a slew of stone-age weapons and tools to choose from; and multiple classes to play as, each with distinct styles of play. Instead of simply worrying about who is friend and who is foe, players will also need to battle the elements of the world, the dangerous wildlife, and even their own needs in order to survive the brutal stone-age world. One previously mentioned aspect of the Stone Rage that will not survive this switch is the multiple map types, which have instead been combined into one giant continent for survivalists to play on. This new large world is segmented into different biomes like forest, mountainous, desert, swamp, and other areas which draw heavily from the previously segmented map types.

Don’t worry too much about customization, as that is still a core idea of Stone Rage. Coloring clothes, customizing items, and even making your own hair cuts are just some of the features that will still available for the open world switch. Even more so than customization, items and craftables have come to the forefront as an important game element for survival now. Different biomes within the world will house different kinds of natural resources such as flint, fiber, mud, a variety of different foods, and wildlife. Players may find it easy to craft their first axe from flint, branches, and rope, but traveling north into the mountains to obtain obsidian for a stronger axe will prove more challenging.

While this all may seem to be a big switch from the previous direction of Stone Rage, we believe that this new direction accurately reflects the core idea of the stone-age: Survival!

Both our new website and forum are now online! Come join us over at and to connect with the community, stay current with all the latest updates, and talk with the developers.

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Post comment Comments  (30 - 40 of 284)
VincentVanHoof Jul 28 2014, 7:05pm says:

Looks very pretty so far. Nice job!

+2 votes     reply to comment
reok Creator
reok Jul 15 2014, 12:05pm says:

New official facebook page for Mountainwheel Games:

+1 vote   reply to comment
parade Jun 26 2014, 3:29pm says:

@reok I would love to support this Game with a donation but sadly i saw the founding campaign too late. Is there any other Chance to help?

+2 votes     reply to comment
parade Jun 26 2014, 3:46pm replied:

@reok Übrigens ich habe gesehen das du Österreicher bist , ich habe dir bei Steam eine Freundschaftseinladung geschickt ich heiße da Leiftur und würde das Projekt noch gerne mit einer Spende unterstützen!


+2 votes     reply to comment
reok Creator
reok Jul 5 2014, 7:32am replied:

Hey, unsere Website geht bald online wo wir auch Spenden akzeptieren! Vielen Dank und weiter so :)

+1 vote   reply to comment
ZaccyBoy Jun 3 2014, 7:45pm says:

and its free? dang that's amazing. But I think it would have been amazing to stay with the cry engine, it would have worked fine instead of putting more work into the importing of UE4

+2 votes     reply to comment
EPG_BlownKapz Jun 16 2014, 8:00am replied:

Importing into UE4 is literally just drag&drop. Importing into CE3 on the other hand... oh my. And UE4 is superior in every aspect imaginable, too. I think switching to UE4 was the best thing they could have done, and in fact, the best thing any CE3 dev group could do right now, if they arent too far into development.

+2 votes     reply to comment
reok Creator
reok Jul 5 2014, 7:33am replied:

Yes, I'd suggest everyone to go with UE4 rather sticking to CE. It's simply an amazing engine :)

+1 vote   reply to comment
cinco May 28 2014, 6:30pm buried:


way too gamey and casual. **** off

-8 votes     reply to comment
Guest Mar 19 2015, 4:45pm replied:

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Miia Sep 29 2014, 6:15am replied:

Shut the bloody hell up cinco!

+1 vote     reply to comment
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Stone Rage
Windows, Mac
Developer & Publisher
Mountainwheel Games
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Release Date
Coming 2015
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