Stone Rage™ is an online third person multiplayer survival pc game set within the Pleistocene era. Players will find friends and create enemies as they struggle for survival through a prehistoric landscape filled with dangerous animals, scarce resources, and a harsh climate. Scavenge for materials to craft strong or cunning weapons, perfect for securing your next meal or to raid your enemies with. Travel north into the mountains to collect rare obsidian and create a spear powerful enough to take down a mighty mammoth. However, be sure to create warm enough clothes and homes to survive the cold winters, else you'll be forced to migrate back south before you freeze. Choose to play as a human, neanderthal, or even one of the many animal classes as you explore the world of Stone Rage to forge your own path to survival.

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Hello to all fans and followers. Since switching to Unreal Engine 4, Stone Rage has received a large overhaul in terms of design decision and overall vision. Originally created as a free to play arena-based fighter, Stone Rage has now become a pay to play open world survival game. Many of the core elements of the original idea still remain present through this switch in direction, such as playable human, neanderthal, and animal characters; a slew of stone-age weapons and tools to choose from; and multiple classes to play as, each with distinct styles of play. Instead of simply worrying about who is friend and who is foe, players will also need to battle the elements of the world, the dangerous wildlife, and even their own needs in order to survive the brutal stone-age world. One previously mentioned aspect of the Stone Rage that will not survive this switch is the multiple map types, which have instead been combined into one giant continent for survivalists to play on. This new large world is segmented into different biomes like forest, mountainous, desert, swamp, and other areas which draw heavily from the previously segmented map types.

Don’t worry too much about customization, as that is still a core idea of Stone Rage. Coloring clothes, customizing items, and even making your own hair cuts are just some of the features that will still available for the open world switch. Even more so than customization, items and craftables have come to the forefront as an important game element for survival now. Different biomes within the world will house different kinds of natural resources such as flint, fiber, mud, a variety of different foods, and wildlife. Players may find it easy to craft their first axe from flint, branches, and rope, but traveling north into the mountains to obtain obsidian for a stronger axe will prove more challenging.

While this all may seem to be a big switch from the previous direction of Stone Rage, we believe that this new direction accurately reflects the core idea of the stone-age: Survival!

Both our new website and forum are now online! Come join us over at www.stoneragegame.com and www.stoneragegame.com/forum to connect with the community, stay current with all the latest updates, and talk with the developers.

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Switch to UnrealEngine4

Switch to UnrealEngine4

News 24 comments

Greetings to all of our distant stone age ancestors and to all current day cro magnons. We have a big announcement to make. So big in fact, that it is...

Environments Video

Environments Video

News 17 comments

Hello, and welcome to another Stone Rage update. Today we are showcasing some flyover footage of three different Stone Rage maps: the Beast Arena, Deadly...

Pre-Alpha 02 Announcement + enhanced Boar

Pre-Alpha 02 Announcement + enhanced Boar

News 7 comments

Hello followers of Stone Rage and welcome to another very important update. First off, we would like to thank you all for the support and praise of our...

Pre-Alpha Video 01

Pre-Alpha Video 01

News 16 comments

Hello past followers, and new viewers of Stone Rage; everyone on the Stone Rage team would like to start by saying that we hope you have all had a happy...

Post comment Comments  (20 - 30 of 286)
Dutcher
Dutcher

Voted!

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reok Creator
reok

Oh, didn't even notice that IOTY started already. Thank you, Dutcher! :)

Reply Good karma+1 vote
MyGoldenAura
MyGoldenAura

Hi,

By my opinion if players could be able pick any class freely, probably most of them will pick human.

Got idea for developers:

When evolve spirit of an animal it could unlock neanderthal existence. Further development of neanderthal character will unlock human reincarnation of soul.

Cheers :)

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Megaquake2012
Megaquake2012

I disargree neanderthals are very popular and they were stronger than **** sapiens also WHO WOULDNT WANNA PLAY AS A GIANT MEGALODON(if they have them ik that the ice age didnt have them)

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reok Creator
reok

I think players will play either way. Human and Neanderthal. Both are really different races (teams), and both are very fun in their own style. But we can say more about it when we actually fully play test it. We are still hard working on it. UE4 is offering us so many great things and tools :)

Greetz, reok!

Reply Good karma+1 vote
Megaquake2012
Megaquake2012

I hope my AMD 3100 can handle this oh and by the way make sure this is historically accurate and no magic k? I'm dying for a caveman game that's historically accurate oh and also do you have any possible release dates?

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reok Creator
reok

Yes, we are going for realism. And unfortunately there's no release date yet.

Reply Good karma+1 vote
Megaquake2012
Megaquake2012

Oh that's a shame but will there be aquatic animals such as crocs sharks etc. and a first person mode I would love a first person mode

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PixelBeam
PixelBeam

Looks great! Congratz on your port to UE4 :D

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reok Creator
reok

Thank you! Yeah, UE4 rocks!

Reply Good karma+1 vote
Indieindiander
Indieindiander

und wo kann man es jetzt downloaden? -.-

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reok Creator
reok

Wird noch dauern :)

Reply Good karma+1 vote
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Stone Rage
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Mountainwheel Games
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