Stone Rage™ is a Free-To-Play online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single character of either a human class, neanderthal tribe or animal genus and wreak havoc in a survival-based game mode. As players win games and progress through achievements, options in weapon layout, upgrades and personalized character customization will be unlock, giving a large array of choices to those who do not wish to completely conform to a single archetype.

Every character has a set of unique traits and abilities, as well as unlockables to modify their effects and tactical usage, ensuring that no two games will play the same, and no one player is by default more or less dangerous than another. Situation and opportunity play as much a part in winning a game as how well players use their character skills and environment to their advantage. Since tribal skirmishes and hunts take place across a wide stretch of land, players will encounter sprawling forests with prowling smilodon, vast plains with marching mammoth herds and gastornis scavenging the remains left behind by the prey of dire wolves.

Please do note that, for the time being, all current in-game screenshots and videos were taken in CryEngine. We will be replacing as soon as we have exported our assets into UE4.


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19 comments by reok on Jun 3rd, 2014


Greetings to all of our distant stone age ancestors and to all current day cro magnons. We have a big announcement to make. So big in fact, that it is going to completely overhaul the production of Stone Rage. We want to make our ancestors proud by putting out the best stone age based game possible, and we believe that we can now truly accomplish this noble goal with the support of the spectacular Unreal Engine 4. We have been using CryEngine for some time now, and, unfortunately, we found that we simply could not continue using it; there were far too many major issues. We were unable to learn CryEngine's new animation system (Mannequin) due to a lacking of documentation, and the engine was not programmer friendly enough, causing massive delays in our production. It is because of this that we are more than excited to be switching to an engine that will truly bring out the full potential of Stone Rage. We have an amazing lineup with some incredible programmers, artists, animators, etc.. and we want to make sure that they have just the right engine to ensure that all of their talents are put to use in a functional, and simple manner with as few hangups as possible. Unreal Engine 4 is an amazing piece of programming that is sure to make Stone Rage an amazing piece of playable art. Have a good day, and stay tuned for Stone Rage news!

Please do note that, for the time being, all current in-game scenes were taken in CryEngine. We will be replacing as soon as we have exported our assets into UE4.

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Post comment Comments  (50 - 60 of 254)
KimJongLulz
KimJongLulz Aug 9 2013, 2:57pm says:

Ugg want to play this on new rockputer.

+2 votes     reply to comment
reok
reok Aug 8 2013, 6:12pm says:

We've just launched the crowdfunding campaign at: Indiegogo.com

+4 votes     reply to comment
mohshow
mohshow Aug 8 2013, 4:45pm says:

It's tomorrow! :D

+2 votes     reply to comment
mnartiss
mnartiss Jul 29 2013, 7:45am says:

Want to see more!

+3 votes     reply to comment
reok
reok Jul 29 2013, 7:45am says:

Hey there, feel free to drop us a comment on our steam greenlight profile: Steamcommunity.com

+5 votes     reply to comment
Serygala
Serygala Jul 15 2013, 5:02pm says:

Are you deadset on this being a multiplayer game, only? With your talent and attention to detail, I would love to see a well crafted storycampaign. :)

+4 votes     reply to comment
reok
reok Jul 25 2013, 6:26am replied:

Yes, as an indie team it's easier to develop multiplayer game than a full written story campaign with cutscenes and stuff. Stay tuned, Serygala :)

+4 votes     reply to comment
BigEzii
BigEzii Jul 11 2013, 12:02am says:

I wanna work with people like this.excellent work

+5 votes     reply to comment
drryanbc
drryanbc Jul 5 2013, 6:23pm says:

I can't shake the feeling that the Sabertooth Cat won't be previewed for a long ways away. But thankfully, I can wait.

+4 votes     reply to comment
reok
reok Jul 8 2013, 1:50pm replied:

Thanks for your comment, and thanks for reminding us to post a saber tooth rendering in the next few days! Stay tuned :)

+4 votes     reply to comment
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Stone Rage
Platforms
Windows, Mac
Developer & Publisher
Mountainwheel Games
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Mountainwheel.com
Release Date
Coming 2015
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Third Person Shooter
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