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Stone Rage™ is a Free-To-Play online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single character of either a human class, neanderthal tribe or animal genus and wreak havoc in either survival, team objective or deathmatch game types. As players win games and progress through achievements, options in weapon layout, upgrades and personalized character customization will be unlock, giving a large array of choices to those who do not wish to completely conform to a single archetype.
Every character has a set of unique traits and abilities, as well as unlockables to modify their effects and tactical usage, ensuring that no two games will play the same, and no one player is by default more or less dangerous than another. Situation and opportunity play as much a part in winning a game as how well players use their character skills and environment to their advantage. Since tribal skirmishes and hunts take place across a wide stretch of land, players will encounter sprawling forests with prowling smilodon, vast plains with marching mammoth herds and gastornis scavenging the remains left behind by the prey of dire wolves.
11 comments by reok on Apr 28th, 2013

Stone Rage - Environments Video
Hello, and welcome to another Stone Rage update. Today we are showcasing some flyover footage of three different Stone Rage maps: the Beast Arena, Deadly Mountains, and Stone Canyon. You will be able to see the frozen landscape of the Deadly Mountains, the thick grasslands of the wide-open Beast Arena, and the deep canyons and lush foliage of Stone Canyon. We would also like to announce that in the coming weeks we will be starting a fundraising campaign for Stone Rage on indiegogo.com. Be sure to check in to stay updated on all things of Stone Rage. Go to mountainwheel.com/forum to join our forum and, as always, have a nice day!
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When will there be some new videos?
Wow, the map looks absolutely fantastic, almost real :)
When will we be expecting the animations for all the classes?
It aren't the animations which are taking long, it's the implementation of them in the animgraph which takes a bit of time. Thanks for your comment :)
Ahh, so putting them in-game is the longer process.
Couldve guessed really :)
So the models are currently being put in-game?
Thats exiting :D
I would like to see some new videos all of use want to see some so pleace post some new videos.
lol good luck finding programmers for cryengine3
There are more than you know there are "lol"
Could you provide a reference picture of what exactly you mean? That'd be great - reok :)
En.wikipedia.org(weapon)
i cant get the link to work but its pretty much two pieces of rope attached to a piece of leather or other cloth or hide. one piece of rope has a loop and the other has a knot. you put the loop on your middle finger and put the knot in between your same middle finger and ring finger then you place the rock in the piece of leather and act like your throwing a rock, by opening your hand you will release the knot, opening the sling and sending the rock flying. some people like to swing the sling a couple times or once before letting go of the knot.