Stone Rage™ is a Free-To-Play online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single character of either a human class, neanderthal tribe or animal genus and wreak havoc in either survival, team objective or deathmatch game types. As players win games and progress through achievements, options in weapon layout, upgrades and personalized character customization will be unlock, giving a large array of choices to those who do not wish to completely conform to a single archetype.

Every character has a set of unique traits and abilities, as well as unlockables to modify their effects and tactical usage, ensuring that no two games will play the same, and no one player is by default more or less dangerous than another. Situation and opportunity play as much a part in winning a game as how well players use their character skills and environment to their advantage. Since tribal skirmishes and hunts take place across a wide stretch of land, players will encounter sprawling forests with prowling smilodon, vast plains with marching mammoth herds and gastornis scavenging the remains left behind by the prey of dire wolves.



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11 comments by reok on Apr 28th, 2013

Stone Rage - Environments Video

Hello, and welcome to another Stone Rage update. Today we are showcasing some flyover footage of three different Stone Rage maps: the Beast Arena, Deadly Mountains, and Stone Canyon. You will be able to see the frozen landscape of the Deadly Mountains, the thick grasslands of the wide-open Beast Arena, and the deep canyons and lush foliage of Stone Canyon. We would also like to announce that in the coming weeks we will be starting a fundraising campaign for Stone Rage on indiegogo.com. Be sure to check in to stay updated on all things of Stone Rage. Go to mountainwheel.com/forum to join our forum and, as always, have a nice day!

Our woolly mammoth:


Available Positions:
• 1x Exp. Coder
--Experience in C++/C#/Lua 
--Experience in Backend Development (WebServices, Databases)
--Experience with game code, game logic etc.
--Worked on either a past mod or game
--Able to stay in contact (email, skype)
--Willing to commit time (+10-15hours per week)
--Demo Reel to show / Portfolio / Website
--Long-term interest (+3 months)
Contact: marco@mountainwheel.com

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Post comment Comments  (70 - 80 of 202)
Naitsirhc
Naitsirhc Sep 2 2012, 12:48pm says:

When will there be some new videos?

+4 votes     reply to comment
Dilophomatty
Dilophomatty Sep 1 2012, 3:45pm says:

Wow, the map looks absolutely fantastic, almost real :)
When will we be expecting the animations for all the classes?

+3 votes     reply to comment
reok
reok Sep 1 2012, 5:21pm replied:

It aren't the animations which are taking long, it's the implementation of them in the animgraph which takes a bit of time. Thanks for your comment :)

+2 votes     reply to comment
Dilophomatty
Dilophomatty Sep 2 2012, 10:10am replied:

Ahh, so putting them in-game is the longer process.

Couldve guessed really :)

So the models are currently being put in-game?
Thats exiting :D

+2 votes     reply to comment
Naitsirhc
Naitsirhc Aug 30 2012, 6:53pm says:

I would like to see some new videos all of use want to see some so pleace post some new videos.

+2 votes     reply to comment
atsebak
atsebak Aug 17 2012, 9:55pm says:

lol good luck finding programmers for cryengine3

0 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 29 2012, 3:20pm replied:

There are more than you know there are "lol"

+1 vote     reply to comment
reok
reok Jul 25 2012, 10:14am replied:

Could you provide a reference picture of what exactly you mean? That'd be great - reok :)

+1 vote     reply to comment
dmgunman
dmgunman Oct 29 2012, 10:52pm replied: +1 vote     reply to comment
dmgunman
dmgunman Oct 29 2012, 11:00pm replied:

i cant get the link to work but its pretty much two pieces of rope attached to a piece of leather or other cloth or hide. one piece of rope has a loop and the other has a knot. you put the loop on your middle finger and put the knot in between your same middle finger and ring finger then you place the rock in the piece of leather and act like your throwing a rock, by opening your hand you will release the knot, opening the sling and sending the rock flying. some people like to swing the sling a couple times or once before letting go of the knot.

+1 vote     reply to comment
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Stone Rage
Platforms
Windows, Mac
Developer & Publisher
Mountainwheel Games
Engine
CryENGINE 3
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Official Page
Mountainwheel.com
Release Date
Coming Q4 2013
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Third Person Shooter
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Players
Multiplayer
Project
Indie
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