Released in 2001, Star Trek Armada II is a space-based RTS game produced by Mad Doc Software. It features 6 races and 3 campaigns, along with skirmish and multiplayer modes with 91 buildable ships. Fleet Operations is a full conversion mod which completely replaces the visuals, sounds, and balance of the game. It features 5 races, removing the Cardassians and Species 8472 and adding the Dominion. It received frequent updates until 2013. Tactical Maneuvers is a balance mod for Fleet Operations, in continuous development since 2015. It provides numerous quality-of-life improvements, balance adjustments, and expanded strategic options. It also substantially upgrades the AI for more satisfying Skirmish games.

Description

The Federation rebalance continues, with a new special ability and many small adjustments to balance.

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Tactical Maneuvers 4.3.7
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Bratmanntoffel
Bratmanntoffel - - 1 comments

I love the mod so far. Almost all my complains with the original Fleet Ops mod have been addressed. After playing the Borg, however some things came to my attention:
1) Is it correct, that the Adaptor vessel doesn't use it's adaption beam any more to improve friendly vessels against that enemy ship type?
2) some tool tips are switched, f.e. the dodecahedron's module descriptions
3) Using the Transwarp Matrix to send Cubes straight into enemy bases seems a bit too strong. Don't want to imagine to have it against me. At least it should not be allowed to cast into fog of war
4) Installing the Regeneration module on the Spheres doesn't really help them much, just giving +1 Resistance, but passive and active regen seems not different to the other Shere setups
5) Is it possible to give the Diamond's Order to Chaos effect a visible animation or status effect on the effected vessel?

Other than that keep up the good work!

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