Version 4.3.5 of Tactical maneuvers brings a large number of bugfixes and balance tweaks, along with several new Mixed Tech variants for the Federation.
See description for full patch notes.
I did a lot of back-end coding for the last version, got frustrated, and as a result it was released with a few glaring bugs. So, to make up for it, this version came out quickly and contains mostly bugfixes, balance tweaks, and AI adjustments based on player feedback.
This version makes a big change to the Borg economy, requiring them to upgrade their Conduction Matrix before building larger ships. The original Fleet Operations mod placed brutal restrictions on Borg ship-building, and since Tactical Maneuvers removes those limits, the Borg were somewhat out of control. This change should bring their infrastructure spending more in line with the other factions.
The Federation faction tuning is coming along, with its mixed-tech variants being gradually filled out. The Canaveral still needs some attention which has been pushed off due to the next version, due to how experimental it will be.
The Klingons and Romulans both receive buffs to their mid- and late-game ship building. The Romulans in particular may receive more buffs over time, in the form of bringing down their ship costs.
4.3.5
Bugfixes
-fixed most Veteran ships not counting against the limit
-fixed Implosion Device firing faster than it should
-fixed crash when going to the menu after using Replicate Dilithium or Replicate Tritanium
-fixed Mayson being unable to build Galaxy
-fixed Mayson Sovereign getting Risner Offense bonus
-fixed Mijurial being unable to build D'Deridex with Supply Depot
Borg
Conduction Matrix now begins as Basic Conduction Matrix: builds Small Vinculums
-Upgrade to Conduction Matrix: 1000/500, 30 seconds: builds Small/Medium Vinculums
-Upgrade to Advanced Conduction Matrix: 1200/600, 30 seconds: builds Small/Medium/Large Vinculums
-Sphere no longer requires Adaption Matrix
-Adaption Matrix cost reduced 800/800->600/600
-Transmission Matrix cost reduced 1200/1200->800/800
Balance
-increased Dominion Construction Yard upgrade time 10->15 seconds
-increased Dominion Large Yard upgrade time 15->20 seconds
-increased Federation Antares yard build time 50->60 seconds
-Federation Excelsior II's Guided Quantum Torpedoes now adds +20% damage vs Large but has 20% miss chance vs Small
-Federation Descent's Shield Reset now affects itself (again)
-increased Klingon Kahless Station with Heavy Weaponry Offense 130->190
-increased Klingon Battle Yard build strength 7.5->9
-increased Klingon Imperial Yard build strength 9->11
-increased Klingon Imperial Yard build cost 9->11 800/400->1000/500
-increased Neghvar's Speed 110->120
-reduced Romulan Warbird yard build cost 1200/600->1000/5000
-reduced all Romulan Warbird build costs by about 4%
Progress
-added build time tooltips to upgrades/research missed in the first pass
-Borg-tech S-2 Escort updated: adds EM Dome special ability
-Federation Outpost footprint adjusted north to match other starbases
-Federation Risner's Galaxy class now receives avatar bonuses
-Borg-tech Intrepid updated: adds disabling nanites to torpedoes and Tricobalt Torpedo
-Borg-tech Remore removed
-Klingon-tech Excelsior II added: reduces speed penalty during Guided Quantum Torpedoes
-Borg-tech Sovereign added: adds disabling nanites to torpedoes and Distortion Field
-Klingon-tech Excelsior II added: gains AP Torpedoes
-Romulan-tech Defiant can now be built from Eraudi Yard
UI
-Borg module buttons are now visible while multiple ships are selected
-Borg Tactical Cube now has an icon when its plates are adapted
-Federation Outpost Enhanced Defenses hotkey changed from Shift-D to Shift-E
-Replicate Dilithium hotkey added: Shift-D
-Replicate Tritanium hotkey added: Shift-T
-all Mixed-tech variant build hotkeys changed to Shift + their regular build hotkey
AI
-All AI build miners/mining stations more slowly: destroying AI mining will have a greater effect on its progress.
-All AI build slightly more mining ships
-Borg AI warp-in frequency lowered from every 5 minutes to every 6 minutes
-Dominion AI warp-in frequency fixed: now calls one every 10 minutes
-fixed Klingon AI sometimes being unable to reach endgame ships
-re-added Klingon B'rel rush strategy which had been removed for testing