Full version of 330 BC, now with Egyptian Empire faction. You can see all warriors of Pharaoh there. Play and have fun!
Conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies, when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls. This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself.
As you probably know, we've been a bit quiet in the last months. This was due to the fact that our admnistrator of the Moddb page and team member Echuu disappeared for a time, so we couldn't update you. He has now returned, but expressed no desire to continue working on the mod, and, so, gave me the rights to edit this page. All in all, you'll have to live with me as the bearer of updates and news from now on, sorry.
We may have been quiet, but we surely have not been idle. All factions' rosters, except the Evil ones, are finished, though the Dwarves may still need a rework, to get them on par in regards to quality with the Elves and Men.
I've been working on a new groundbreaking (ok, maybe not so much) main menu, which you can view a WIP sneakpeak here:
We've also decided to focus exclusively on Beleriand, cutting Middle-Earth from the mod. As such, the map is focused on Beleriand and it's gigantic (rougly Roma Surrectum size). This allow us an amazing level of detail. Yeah, I know, it's pretty epic...
Milner have been working hard on it and we're making steady progress. You can check a very early WIP image here (Isle of Balar):
Our decision means that the Avari and Kingdom of Khazad-Dum factions will not be in the mod. However, we'll still use some of their units through same in-game mechanics. For example, if you're playing one of the Dwarven factions you may receive reinforcements from your brothers of Khazad-Dum...
We've also released the Avari units as a free resource for modding. So, if you wanna use them in your mod, you might want to check this link:
Well, that's all for now, guys! Stay tuned for new updates.
Highest Rated (4 agree) 9/10
The game that made the TW saga a classic. For someone that played a lot Shogun TW like me, playing RTW for the first time was absolutely stunning. The vanilla game is superbly done. The battles, the strategy map, visual & sound effects, physics.... you name it. What made this game even greater were it's excellent mods. It's greatest flaw, however, was shared by it's successor, M2TW and it's expansion Kingdoms: The lack of naval battles on the battlemap. Which came only when Empires TW came out…
Dec 6 2010, 11:06am by X4VI3R
Latest tweets from
It can take up to a few hours for tweets to begin appearing.