This is the 1st 8.0 release. This file is mod-foldered and it uses 7z based compression. Actual space un-compressed is about 875MB and can be played in...
Conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies, when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls. This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself.
Be they vagabonds, pirates, the honest troops of Estalia, the flamboyant merchants of Marienburg,
the hardy peoples of Albion, or the mysterious forces of the Emperor of Ind, there are many armies in the Warhammer world that do not owe their allegiance to one of the great powers controllable by the player. This faction preview takes you through some of the highlights of the huge diversity of rebel forces available both as mercenaries and enemies in WHTW: A Call To Arms.
Rebels were almost nonexistent in previous versions, so the changes we've made are genuinely radical; this is just a selection of the largest ones, but native warriors of the New World, daemons in the Chaos Wastes, and Hobgoblins on the steppes can also be found. The mercenary selection has also increased hugely, with the pirate cannon adding a mercenary artillery piece to the game for the first time. The differences aren't just in terms of gameplay; the focus we've now got on local areas and their specific mercenaries and rebels gives the entire game world a level of depth that simply didn't exist in previous versions, something that makes the game far more immersive as fiercely independent city-states and smaller countries still proudly push their liveried troops out onto the battlefield. In A Call To Arms the player will also be able to use rebel forces in custom battles (though not in campaign mode), allowing you to actually command armies exclusively of Estalia, Marienburg, or other smaller nations.
Read on to find out how the call to arms has found its way to many nooks and crannies of the Warhammer World that have suddenly sprung to life...
Highest Rated (3 agree) 9/10
The game that made the TW saga a classic. For someone that played a lot Shogun TW like me, playing RTW for the first time was absolutely stunning. The vanilla game is superbly done. The battles, the strategy map, visual & sound effects, physics.... you name it. What made this game even greater were it's excellent mods. It's greatest flaw, however, was shared by it's successor, M2TW and it's expansion Kingdoms: The lack of naval battles on the battlemap. Which came only when Empires TW came out…
Dec 6 2010, 11:06am by X4VI3R
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