Version 0.10A of star wars total war Is out, download the self extracting archive from Mod DB today:

Version 0.10A is out, it has:
New Star Wars Galexys Themed UI
Star Wars Music
Rebel, Hutt, Empire, CSA, Mandolorians and Yuuzhar Vong factions
Loads of new units
Morale Improvements
Flamethrowers
Grenades

It is larger than before with a whopping 138MB file size, This is mostly beacause of the Music in the mod.  Try it out with the new factions and units today.

Youtube video of the Mod

This contains clips of units from the mod in use, they are subject to change and may not be in the next release.  The video shows the mod in it's current state and it will be worked on, the Hutt units were in an incomplete state at the time of this movie and are not featured.  all of the units in This video are not available in the downloadable version but are available in the V0.05B release.

The Next Release will be V0.10A

Campaigns are being removed from development and Custom and Historical battle Mode will be the focus of the mod until campaigns are fixed.  The factions In the Next release will be:
 Yuuzthar Vong (Extragalatic Invaders)
Mandolorians (Yuuzthar Vong Invasion Era only in this release)
Corperate Sector Authorithy (Company hired by the empire to run some outer rim planets)

These New units Will range from Fire breathers to Mandolorian protectors.  even the Chazrach will be featured in it.  However no particular Units will be given until they are properly developed.

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0 comments by SiskinEDGE on Jan 31st, 2009 digg this super bookmark


For the last couple of months development has been postponed due to that my parents have been refitting the kitchen and I had to help with laying floor tiles and removeing wall tiles and such witch hasn't left me much time to work on the mod, for this I apologise.  but now development is continueing like before the Main Units for the factions have been mainly completed and the old rome total war units have been removed from custom battle mode.  The new units might in the next Release be available to be recruited in campaign mode however it would purely be for haveing a muck around and wouldn't be balenced nor have a galatic map.

some of the New units are Chazrach slaves for the yuuzhar vong and Mandolorian Grenadiers, but the following factions will be included in the next release:
Republic
Empire
Rebelion
Corperate Sector Authority
Yuuzhar Vong
Mandolorians

CSA are corperate owned systems that have a lease on thousands of systems in the outer rim of the empire where espos troopers keep the peace with blasters kept on fully automatic mode.  They are trained to keep control of riots and can even don Riot Gear and use flamethrowers when necessary (in game they are seperate units).  They also recruit some of the best of the older memebers of the stormtroopers where a strech in CSA space is seen as the closest thing a stromtrooper can have to a retirement.  CSA have also been known to use Police droids to keep the Line in the face of hostile civilians.

The Yuuzhar vong are Extra-Galatic Invaders who dispise technology and use Biological wepons and interstellar transport, their hate of technology came from when their own galexy was nearly torn apart by two feuding droid civilisations when the biologicals rose up against them.  Their Invasion began 25 years after the battle of yavin 4 brought the Fledgeling New republic to it's Knees until the Liveing Planet Zonama Sekot Intervened.  Their warriors fight with flexible amphistaffs instead of ranged blasters with masses of chazrach slaves acting as cannon fodder, they have a Theocratic society dominated by a ridgid caste system.

One Clone ARC Trooper called alpha-02 went rogue and returned to mandolore and personally rebuilt the Mandolorian people into an organisation called the Mandolorian Protectors from Mandolorian Mercenarys and various mandolorian Factions like the Mandolorian Supercommandos and the Death watch who during the Mandolorian civil war fought each other.  A Mandolorian is trained from birth for combat and live for it and comprise some of the strongest fighters (other than force users) the galexy has ever known.  it was once said 'Armor is not what makes a Mandalorian. Armor is simply a manifestation of an impenetrable, unassailable heart'.

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Star Wars Total War V0.10A

Star Wars Total War V0.10A

Feb 15, 2009 Full Version 0 comments

Star Wars Total War V0.10A is out with three new factions, a UI overhual and more units.

Star Wars total war V0.05B

Star Wars total war V0.05B

Oct 03, 2008 Full Version 9 comments

This is Star wars total war V0.05B, it's a big leap unlike the title would surgest from 0.05A as there are four times the units as before and three new...

Comments  (0 - 10 of 71)
[R3v0]obliterator789
[R3v0]obliterator789 9hours 40mins ago says: New Comment

you need to find a modeler fast, this mod looks like crap at the moment because all this you are doing is reskinning the units... looks like an epic failure

+1 vote     reply to comment
headshotking93
headshotking93 Aug 19 2009, 5:32am says:

when i click on the shortcut it says that it is unavailable what should i do

+1 vote     reply to comment
SiskinEDGE
SiskinEDGE Oct 13 2009, 4:20am replied:

1) find the location where you have installed rome total war
2) right click the shortcut
3) go to propertys
4) go to target
5) change the location of the shortcut to your rome total war instaltion directory's executeable e.g. C:\programfiles\rometotalwar\rometw.exe

+1 vote     reply to comment
SeCALPHA1
SeCALPHA1 Aug 16 2009, 10:44am says:

Nice idea.. poorly implemented. I agree: proper models would justify this much more than simple skins.

Though, great work and I wish the best of luck!

+1 vote     reply to comment
zackiller25
zackiller25 Apr 11 2009, 10:18pm says:

I would download this, if you remodelled, and not just skinned things...

+1 vote     reply to comment
SiskinEDGE
SiskinEDGE May 13 2009, 4:03pm replied:

the problem with remodleing things is that it requires modlers lol, who we dont have - but essentially what you want in a mod is gameplay witch this mod has in oodles. although one thing I would like in a start wars RTS is to be able to fight in the battles or lead a charge when things get dicey or you cant command your forces to do more than they are and to lead a charge. for that sort of thing it would be nessesary to port the mod to the source engine witch I have been tempted to do for a while.

+1 vote     reply to comment
SiskinEDGE
SiskinEDGE May 18 2009, 11:55am replied:

also keep this in mind - how many mods do you know on the rome total war engine have flamethrowers and jetpacks.

+1 vote     reply to comment
yonyu
yonyu Apr 10 2009, 6:16am says:

I cant find vannila 1.5 ,can you give me pls a link to download it?

+1 vote     reply to comment
yonyu
yonyu Apr 10 2009, 6:32am replied:

Edit: Vanilla is RTW without any changes?

+1 vote     reply to comment
SiskinEDGE
SiskinEDGE Mar 23 2009, 5:33am replied:

extract the file useing 7zip it wont fail unless you had a corrupt download.

+1 vote     reply to comment
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