Ran-no-Jidai is a mod for Rome Total War: Barbarian Invasion that focuses on the civil war that engulfed feudal Japan following the Onin War and the weakening of the Ashikaga Shogunate. The project has been running for a long time and has appeared on various modding communities under a string of different names and with a number of different contributors, although the current leader of the project, Kagemusha has been a part of the Shogun Mod-Team, which is working on the mod, since an earlier incarnation. The main objectives of the mod are to harness the RTW engine to create a modification which accurately depicts what was one of the most renowned and longest running civil-conflicts in history, re-create the unique atmosphere and gameplay that made Shogun Total War such a success amongst gamers and to provide an alternative flavor of game to fans of the Total War series.

Description

This patch for RNJ 2.8 brings new banners and selection markers during battles, to help with clarity, and updates the firearms smoke effects.

Preview
Ran no Jidai fan patch (banners, selection markers, effects)
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Regan712
Regan712 - - 140 comments

Looks sick! thanks master

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Mr.-D
Mr.-D - - 733 comments

UNBELIVABLE!THIS IS EXACTLY WHAT THE MOD WAS LACKING!

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Guest
Guest - - 690,236 comments

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LeavingUndad
LeavingUndad - - 18 comments

Nice! Good work, thank you!

Now the only battlefield banners that are left vanilla in the mod are the battle banners for the "Slave" faction (i.e. minor clans and ronin), because the mod still uses the vanilla "pitchfork" banners from the main RTW Data folder ("Data/models/textures/standard_slave.tga" and "Data/models/textures/standard_slave_ally.tga" to be precise). But it could be easily corrected by assigning another, appropriate banners in "bi\shogun2\data\descr_banners.txt". For example we could copy "bi\shogun2\data\models\textures\standard_eastern_rebels.tga.dds" and its "_ally" counterpart (or "bi\shogun2\data\models\textures\standard_roman_rebels.tga.dds" and its "_ally" counterpart), rename the copies to something different (otherwise the game will use vanilla banners from BI) and point to them in descr_banners.txt (in lines 158-162):

faction slave
standard_texture models/textures/standard_minor_clans.tga
rebels_texture models/textures/standard_minor_clans.tga
routing_texture models/textures/standard_routing.tga
ally_texture models/textures/standard_minor_clans_ally.tga

Or you can create your own custom banners and point to them in descr_banners.txt.

Btw the banner files with an "_ally" affixes are not used in campaign battles AFAIK (I guess that they are used in historical or custom battles only, but IDK for sure), so they can be omitted. As well as the preferences.txt file, as the player may prefer his own preferences matched to his computer specs (resolution etc). I guess that it was included in the patch just to be sure that the arrow markers are not disabled in line 39:

DISABLE_ARROW_MARKERS:FALSE

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