Hegemonia Cities States is a mod on BI 1.6. The start date is 514 BC just before the armies of the Persian Empire cross the Hellespont Straits to march against Europe and the Thracians. There will be a big invasion force gathered available for the Persian faction from the very beginning. If we use any scripts (which is under discussion) then there will be 2 more such armies generating at 490 BC and 480 BC to simulate both of the Persian attempts to conquer the Greeks.

However the Persians are not the only threat. The Greek cities and colonies which are spread all around the campaign map (and beyond that of course) are locked in a constant struggle against each other, against civilized and uncivilized barbarians (barbarians originally meant non Greeks), against native populations who are often hostile towards Greek colonists and of course against their main competitors in navy and trade: the Phoenicians and their own flourishing colonies, most notably, the Carthaginians !
The Phoenicians may have played a role in the decision for a Persian invasion against Hellas, while the Greeks were preparing to face the superior Persian naval forces (in which Phoenician ships were the most important) in Salamis, the Carthaginians launched a huge attack against Sicily to destroy Hellenism in all its strongholds !

In the game we will most likely include some units from the Peloponnesian wars as well (like Greek peltasts, special marines and more use of cavalry) but we will mostly focus in warfare between heavily armed hoplites fighting in shield wall (maybe combined with an animation we will develop and an altered formation if it can be done) supported by missile auxilia troops. That means you will see many new models, some models that few people have seen before and generally many accurate and fascinating looking hoplites. Of course there will also be eastern types of troops, mounted units where they existed, savage warriors in areas inhabited by wild and uncultured people as well as Carthaginian and Etruscan troops in the western Mediterranean.

For the units you can forget about using vanilla models! We are using our own models for most units we create and the result is realistic and impressive.The victory conditions will include for most Greek cities and Greek-related kingdoms of Hellenic origin to capture one or more special provinces like Olympia, Delphi and Dodona (amongst with other conditions too of course). Non-hellenic factions will have other objectives.

Links :

Official forums (Eng): Twcenter.net
French forums: Mundusbellicus.fr

Faction symbols :

Faction symbols


Campaign map :


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Hello folk!

Today I'm glad to tell you that the mod is still being developped by Jarlaxe, the mod leader and only member of the team. He had really few time to work on the mod last year, and progress will probably continue to go slow. But enough words, time for preview!

New Hoplites

New Hoplites

New animations

New Hoplite animation

One of the new cities

One of the new cities

One of the new cities

One of the new cities

Hegemonia City States is now at ModDB !

Hegemonia City States is now at ModDB !

News

Hegemonia City States is now featured at ModDB. Here you can find a lot of informations, images, videos as well as download links.

Installation Instructions

Installation Instructions

Feature 9 comments

This is installation instruction for Hegemonia City States.

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SigniferOne's animations

SigniferOne's animations

Patch 3 comments

This is better animations for Hegemonia City States, made by SigniferOne. Their are optionnal.

Map_Climates (RS 2 Environments)

Map_Climates (RS 2 Environments)

Patch 1 comment

This is map_climates.tga for RS Environment. Extract "map_climates.tga" into "Rome - Total War\bi\hcs\data\world\maps\base".

RS 2 Environment for HCS

RS 2 Environment for HCS

Patch

This is new HD Environment for Roma Surrectum II, adapted to Hegemonia City States by ToonTotalwar.

Hegemonia City States v0.99

Hegemonia City States v0.99

Full Version 16 comments

This is last version of Hegemonia City States. Launch the installer and install it into "Rome - Total War/BI". The shorcut that the installer has created...

Post comment Comments  (0 - 10 of 52)
Athenian85
Athenian85

This mod is definitely dead and there is no any development as so far. Could be an excellent mod.

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Isai_Xnxx
Isai_Xnxx

I really adore this mod, for the units and also for the cities, with very good details such as the interior walls in the acropolis, but it has an error and I do not think it is mine because I meet the requirements to run it, the mod closes and He won't even let me in, before if I could play it and now I don't know what happened, and I see that apparently there are more errors, and I am disappointed

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Lord_Lemos
Lord_Lemos

Mod stop or dead?

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tomas606045
tomas606045

:o

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killiat
killiat

is this mod still in development?

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Guest
Guest

I think this mod is dead.. Carthage is a problem, especialy with the general portraits. After when I continue fighting, conquer whole Sicily and advance to the South Italy and Epirus area my save games don't wanna load anymore. When I load a saved game the game crashes.
//
I do also got a Epirus problem when I play with them, all my save games does load from Epirus, but when I continue to the next turn Rhodes does something (no idea what) that let the game crashes. This during the turn change, everytime again, even what I change in the game. //
If you play with the Boiotians and you are conquering the areas from Agros, Corinth in Greece, Locria in Greece, Athens and the rebel settlements around up until Delphi, you do make saves of this game over hours, when you restart the game and try to load one of these Boiotian save games, the game crashes. //
If you attack a settlement or try to besiege a settlement with one unit of less than around 10 soldiers, the game crashes. //
There are much more annoying issues that keep showing up, this mod is far from perfect, although it started like that. Too many issues, spend hundreds of hours playing this HCS mod only, think around 500 hours now and could only finish the game with Agros and the Locrians without having any issue or crash on loading a save game on these factions and also didn't got any crash during a turn in progress on another faction. //
If any game crashes if you try to besiege a settlement with 1 unit of less than 10 soldiers, I think it's possible this problem show ups during a turn in progress by a enemy faction, that's maybe the reason the game sometimes crashes during turns in progress. //
Although a nice mod, to many issues. Solve them please and let us not wait for years again or just let us now the mod is dead and no problems will solved anymore.

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Maimbot6000
Maimbot6000

No, it is dead as far as I'm aware.

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carmen-1294
carmen-1294

The mod is not dead ..... it is in development

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Lord_Lemos
Lord_Lemos

Yes, according to whom?

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Maimbot6000
Maimbot6000

According to whom?

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tomas606045
tomas606045

whom mamma

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