Hegemonia Cities States is a mod on BI 1.6. The start date is 514 BC just before the armies of the Persian Empire cross the Hellespont Straits to march against Europe and the Thracians. There will be a big invasion force gathered available for the Persian faction from the very beginning. If we use any scripts (which is under discussion) then there will be 2 more such armies generating at 490 BC and 480 BC to simulate both of the Persian attempts to conquer the Greeks.
However the Persians are not the only threat. The Greek cities and colonies which are spread all around the campaign map (and beyond that of course) are locked in a constant struggle against each other, against civilized and uncivilized barbarians (barbarians originally meant non Greeks), against native populations who are often hostile towards Greek colonists and of course against their main competitors in navy and trade: the Phoenicians and their own flourishing colonies, most notably, the Carthaginians !
The Phoenicians may have played a role in the decision for a Persian invasion against Hellas, while the Greeks were preparing to face the superior Persian naval forces (in which Phoenician ships were the most important) in Salamis, the Carthaginians launched a huge attack against Sicily to destroy Hellenism in all its strongholds !
In the game we will most likely include some units from the Peloponnesian wars as well (like Greek peltasts, special marines and more use of cavalry) but we will mostly focus in warfare between heavily armed hoplites fighting in shield wall (maybe combined with an animation we will develop and an altered formation if it can be done) supported by missile auxilia troops. That means you will see many new models, some models that few people have seen before and generally many accurate and fascinating looking hoplites. Of course there will also be eastern types of troops, mounted units where they existed, savage warriors in areas inhabited by wild and uncultured people as well as Carthaginian and Etruscan troops in the western Mediterranean.
For the units you can forget about using vanilla models! We are using our own models for most units we create and the result is realistic and impressive.The victory conditions will include for most Greek cities and Greek-related kingdoms of Hellenic origin to capture one or more special provinces like Olympia, Delphi and Dodona (amongst with other conditions too of course). Non-hellenic factions will have other objectives.
Today I'm glad to tell you that the mod is still being developped by Jarlaxe, the mod leader and only member of the team. He had really few time to work on the mod last year, and progress will probably continue to go slow. But enough words, time for preview!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.