Return to Castle Wolfenstein is built on the awesome Quake 3 Arena engine by the id Software team. The game itself is loosly based on World War II seeing the Axis and Allies do battle.

The games flawless attention to detail, fluid multiplayer and single player gameplay means that it has already been modded a great deal! These mod's do not let this game down either adding to it's wonderful single player campaign and also creating new multiplayer environments which see's this somewhat arcade war simulation taken to the next level in excitement...

now get this damn game and load up some mods because it ROCKS!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Hey, everyone! It's been a while since the last status report. But now I'm ready to share some new information about upcoming 2.2 update.

New Feature - hand/foot skins

Thanks to Eugeny, we have new hand/foot skins in the RealRTCW 2.2. What does it mean? Well, BJ's hands and foot appearance now depends on the map. For example on the Norway chapter you will have snow camouflage, while on the Dam chapter you will have dark camouflage for the night mission. This feauture is also implemented in the Trondheim trilogy.

Screenshots:

17189799264386023424 20171203175


17189799264386023424 20171203175 2


17189799264386023424 20171203175 1


New weapon textures

Also, I was able to get in touch with the professional texture artist. He is not from the mod community. Since he have a big experience in drawing textures on Unreal Engine 4 and Unity Engine, I asked him to improve some of the RealRTCW weapon textures. He is almost finished. And I want to show you some of his work:

Revolver:

revolver


Gewehr 43:

g43


M1 Garand:

m1garand


BAR:

screenshot006


More in-game screenshots will be uploaded later.

What's the good news?

The good news is that RealRTCW 2.2 is going to be released in December. I'm not sure when exactly. It can be upcoming week, it can be end of December. Right now I'm testing the new version, trying to improve balance. With the new difficulty system you need to balance 4 .ai files not just one, so it's taking some time.

What's the bad news?

Unfortunately some of the promised content not gonna appear in RealRTCW 2.2. I'm talking about Scoped M1 Garand and P38. Why? Remember this weird bug with the dynamite icon in RealRTCW 2.1 (still persisting in 2.2)? Well, the thing is, RTCW have some weird weapon limits. So this bug appeared because I added too many weapons. When I added Scoped Garand and Revolver this bug "evolved" - Luger became two handed weapon for some reason, colt icon disappeared. So I decided to remove Scoped M1 Garand and keep the Revolver by removing Walther P38. Not sure if I'm gonna be able to resolve this issue.

Addons

Also the new difficulty system was successfully implemented in custom addons. RealRTCW 2.2 will be released along with the Trondheim Trilogy, Project51 and Pharaoh's Curse. Stalingrad, Time Gate, Capuzzo and Hidden Wolf will be updated.

Trondheim Loading Screen:

30s


MOTY 2017

Oh! I almost forgot! Nomination fot the MOTY 2017 started recently!

If you want to show your support vote for RealRTCW! I know it is not possible for me to win this, but getting into the Top100 would be enough for me. Thanks in advance! You can vote right here:

This is it for now. Stay tuned.

WolfETPlayer

Relive the uprising, remastered and upscaled — version 2.0 demo coming tomorrow!

Relive the uprising, remastered and upscaled — version 2.0 demo coming tomorrow!

The Dark Army: Uprising 17 comments

Halfway between remaster and remake, the new version of The Dark Army: Uprising has just been announced! And a playable demo is coming tomorrow!

RealRTCW 2.2 Update

RealRTCW 2.2 Update

RealRTCW - Realism Mod 27 comments

More information about status of the upcoming RealRTCW update.

Reinforcements on the way!

Reinforcements on the way!

RealRTCW - Realism Mod 9 comments

News about upcoming content for RealRTCW!

Q&A Interview with WolfWatch

Q&A Interview with WolfWatch

The Dark Army: Downfall 2 comments

The Dark Army is back with an interview in partnership with WolfWatch!

Add file RSS Related Files
The Dark Army: Uprising (2.0)

The Dark Army: Uprising (2.0)

The Dark Army: Uprising Demo 21 comments

Single-player Return to Castle Wolfenstein™ mod. Powered by RealRTCW 2.1. Voices and texts in English. Original game is required to play.

byblos maps demo

byblos maps demo

Demo

* Description * This addon is a demo about Byblos levels.

RTCWCOOP — Anniversary Upgrade

RTCWCOOP — Anniversary Upgrade

Return To Castle Wolfenstein: Cooperative Gameplay Patch 11 comments

RTCWCOOP tribute add-on patch, which adds remade weapon models, from The Dark Army, modern UI/HUD elements, high-quality sounds and textures...

RTCW Venom Mod v5.4

RTCW Venom Mod v5.4

RTCW Venom Mod Full Version 24 comments

RTCW Venom Mod v5.4 - All changes in description, instructions for installation and further informations in readme file.

RealRTCW 2.1 Source Code

RealRTCW 2.1 Source Code

RealRTCW - Realism Mod Source Code 6 comments

My changes to iortcw engine. I tried to mark every change with the RealRTCW comment. Compiling instructions are the same as for iortcw.

RealRTCW 2.1 r_swapinterval hotfix (vsync)

RealRTCW 2.1 r_swapinterval hotfix (vsync)

RealRTCW - Realism Mod Patch

Anyone who is using vsync can use this hotfix by MAN-AT-ARMS.

Comments  (0 - 10 of 62)
JuleRose
JuleRose

Will anyone be willing to make a Wolfenstein: The New Order/The Old Blood/The New Colossus Weapon Sound Pack?

Reply Good karma Bad karma+2 votes
Lateralus10k
Lateralus10k

I could try.

Reply Good karma Bad karma+2 votes
albatross365
albatross365

Any reason why I can't use dynamite?

I have it listed as a weapon but can't select it....

Reply Good karma Bad karma+1 vote
Guest
Guest

I would like to see someone add all the exclusive content of the Xbox port to both the PC & Mac OS X ports of RTCW.

Reply Good karma Bad karma0 votes
Guest
Guest

Am I the only guy here who hated the default weapon models, I mean look at them they just look hideous. The FG42 model wasn't too bad but I still had some gripes with it. But everything else was just horrible, no offense to ID Software but I wander what was going through their minds when they modelled the guns

Reply Good karma Bad karma-1 votes
HerZeLeiDZA
HerZeLeiDZA

I'm with you. In the early 2000's we also had MoHAA and SOF2. Both of these games on average had considerably better looking weapon models than RTCW. It's also the strange positioning of the weapons on screen that is off putting. The gun reloads are also bland.

Reply Good karma Bad karma0 votes
WolfETPlayer
WolfETPlayer

For 2001 it was fine I guess

Reply Good karma Bad karma+1 vote
Nightmarekiller
Nightmarekiller

I love almost all mods and maps that had being created for this game. But I am curious to ask if anyone ever tried to fix some minor problems from the Original game that it appears also in mods.

1) If you equip the flamethrower and kick your enemy, he will react as he catch on fire !!!! WITHOUT EVEN SHOOTING LOL !!!

2) Create if possible "auto-reload off" option. I mean seriously when the clip is empty then you should switch to another weapon, but that is not possible ?

3) One option that I disable from the game is the "cg_autoactivate", basically the auto-pickup of items and weapons. I love this option to disable it because is adding a little bit of realism. The only problem with this option is that is a little tricky where you have to aim on the object or item you want to pickup. Another problem is when you reach an altar full of spikes with a treasure on it, you cannot pick it up.Is in the map "crypt2" at the end of the level.

Reply Good karma Bad karma+2 votes
Res1
Res1

Developed by Gray Matter Interactive, not ID

Reply Good karma Bad karma+3 votes
TyrannoWright
TyrannoWright

Which mod has better AI? RealRTCW or Venom Mod?

Reply Good karma Bad karma-1 votes
WolfETPlayer
WolfETPlayer

Generally, AI is the same in both mods. Me and Hellbaron, we only altered .ai files(accuracy,reaction,health etc.). In realrtcw i also altered some ai stuff through source code( for example melee damage for undead). None of us have skills to do major changes to AI. It requires much more than simple editing of .ai files and source code.

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Return To Castle Wolfenstein
Platforms
Windows, Mac, Linux
Developer
id Software
Publisher
Activision
Engine
id Tech 3
Contact
Send Message
Homepage
Gmistudios.com
Release date
Game watch
Follow
Share
Community Rating

Average

9.3

128 votes submitted.

You Say

-

Ratings closed.

Style
Theme
War
Project
AAA
Boxart
Boxart
Series
Wolfenstein 3D
Wolfenstein 3D First Person Shooter
Return To Castle Wolfenstein
Return To Castle Wolfenstein First Person Shooter
Wolfenstein: Enemy Territory
Wolfenstein: Enemy Territory First Person Shooter
Wolfenstein
Wolfenstein First Person Shooter
Wolfenstein: The New Order
Wolfenstein: The New Order First Person Shooter
Wolfenstein: The Old Blood
Wolfenstein: The Old Blood First Person Shooter
Wolfenstein II: The New Colossus
Wolfenstein II: The New Colossus First Person Shooter
Embed Buttons
Link to Return To Castle Wolfenstein by selecting a button and using the embed code provided more...
Return To Castle Wolfenstein
Statistics
Last Update
Watchers
186 members
Mods
20
Addons
100
Files
94
Articles
83
Reviews
21
You may also like
Call of Duty: Advanced Warfare
Call of Duty: Advanced Warfare First Person Shooter
Call of Duty: Finest Hour
Call of Duty: Finest Hour First Person Shooter
Quake
Quake First Person Shooter
Call of Duty
Call of Duty First Person Shooter
Wolfenstein
Wolfenstein First Person Shooter
Doom
Doom First Person Shooter