Return to Castle Wolfenstein is built on the awesome Quake 3 Arena engine by the id Software team. The game itself is loosly based on World War II seeing the Axis and Allies do battle.

The games flawless attention to detail, fluid multiplayer and single player gameplay means that it has already been modded a great deal! These mod's do not let this game down either adding to it's wonderful single player campaign and also creating new multiplayer environments which see's this somewhat arcade war simulation taken to the next level in excitement...

now get this damn game and load up some mods because it ROCKS!

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Hello everyone! It's been a while, but as promised, I'm releasing RealRTCW 2.2 this year.

header2 2

RealRTCW 2.2:

RealRTCW 2.2


HD Textures Pack:

RealRTCW 2.2 HD Textures Pack


Custom map packs


FAQ:

I) How to install this mod?

1. You need to own legit RTCW copy. This mod is working perfectly with Steam and GOG versions. If you have CD version you need to patch it to the latest 1.41 version.

2. Download core mod archive and unzip it somewhere.

3. Copy "z_realrtcw.pk3" file into your "Main" RTCW directory. This is core mod content file.

4.Choose either x64 or x86 executables and dlls. Copy content of "x86" or "x64" folder into your root rtcw folder.

This is how your folders should look like:

ROOT RTCW folder:

rtcwinstall1

RTCW "Main" folder:

rtcwinstall2 1


5. Launch the game from either "RealRTCW.x86.exe" or "RealRTCW.x86_64.exe".

6. Enjoy!

II) Help! I got strange error "BG_Index x for string: unknown token 'tt33: (models/players/bj2/wolfanim.script, line 9)".

You launcing wrong .exe (WolfSP.exe). Launch mod from its own RealRTCW exe file.

III) Resolution is looking stretched. FOV is too close. Game is in windowed mode.

Launch the game, go to "Options"------> "System" ------>"Graphics". After that set your resolution to Auto, it will automatically set your Native resolution.

Also you need to set "Fixed aspect" option to either widescreen or 4:3 depending on your aspect ratio. Widescreen is set by default.

If your game is launching in windowed mode simply set "Fullscreen" to yes.

IV) When I pickup grenades I have dynamite icon, but I can't select it.

I am aware of this phantom dynamite icon bug. Just ignore it.

V) "Copy Console log to clipboard" crash on startup.

Something wrong with your RTCW version - its either not legit or not patched. If error still persists try to uninstall everything related to RTCW and install it again.

What's new?


-Overhauled difficulty system to satisfy both new and experienced players. Your maximum health and ammo capacity depends on the difficulty level. Enemies accuracy,health and reaction time depends on it as well. In vanilla game all this stuff was the same for every difficulty level.

It looks something like this now:

Easy - Full health, increased ammo capacity, increased pickups values, low AI accuracy, low AI health

Medium - Full health, standard ammo capacity, standard pickups values, medium AI accuracy, medium AI health

Hard - 3/4 health, lowered ammo capacity, low pickups values, increased AI accuracy, medium AI health

Death Incarnate - 1/2 health, low ammo capacity, low pickups values, insane AI accuracy, increased AI health

Also some balance tweaks were done:

Pistols fire rate increased
G43 and M1_Garand damage increased
Sprint speed increased
MP40 fire rate decreased
PPSH fire rate increased
MP34 mag increased to 32, fire rate increased
FG42 zoom increased
Mauser rifle damage decreased for AI
AI cant do headshot on player now
Armor protection value slightly increased
Gib health increased to avoid silly gibbing

-Reworked UI. Old interface was fine, but not very comfortable. Me and AidenDemon did some tweaks to make it shine. Loadscreen were redone from scratch by AidenDemon. UI is fully compatible with both widescreens and 4:3 ratios.

mainmenu

sfm

village1

-New weapon textures

As I mentioned before, I was able to get in touch with professional texture artist. I asked him to improve some of the RealRTCW weapon textures. Some of them were simply upscaled and improved, and some of them were done from scratch. Here is some screenshots:

bar

panzer

colt

-Renderer2 is fully compatible with RealRTCW now. You can use new iortcw renderer with RealRTCW. All crashes were fixed. All screenshots were taken with the new renderer. Renderer specific CVARS were added in the main menu.

-New Brass effect ported from Enemy Territory. Shells vectors were changed, shells ground impact sounds added.

-New weapons - reworked M97 Shotgun and Revolver. M97 got a new model and custom set of animations to fit the unique reloading mechanic.

revolver

shotgun

You can read readme for the full changelog!

Addons

If core game is not enough RealRTCW 2.2 is coming along 7 custom map addons:

  1. Trondheim Trilogy (3 in 1)
  2. Project 51
  3. Pharaoh's Curse
  4. Capuzzo (updated)
  5. Hidden Wolf (updated)
  6. Stalingrad (updated)
  7. Time Gate (updated)

All of them were fully adapted for RealRTCW 2.2.

What are you waiting for? Grab the new version and return to castle Wolfenstein immediately!

Enjoy!

-WolfETPlayer

RealRTCW 2.2 - Path Cleared!

RealRTCW 2.2 - Path Cleared!

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Some news about upcoming release of the RealRTCW 2.2.

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Comments  (0 - 10 of 65)
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Whitegoldl
Whitegoldl

Lots of mods for this game, please can someone suggest which is the best option for improving gameplay and graphics? Thanks

Reply Good karma Bad karma+2 votes
Khatgami
Khatgami

Apparently there were gonna be "Nazi Ninjas" in RTCW.

Pbs.twimg.com

Machine Games take Notes.

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Khatgami
Khatgami

Will anyone be willing to make a Wolfenstein: The New Order/The Old Blood/The New Colossus Weapon Sound Pack?

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Lateralus10k
Lateralus10k

I could try.

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albatross365
albatross365

Any reason why I can't use dynamite?

I have it listed as a weapon but can't select it....

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Guest
Guest

I would like to see someone add all the exclusive content of the Xbox port to both the PC & Mac OS X ports of RTCW.

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Guest
Guest

Am I the only guy here who hated the default weapon models, I mean look at them they just look hideous. The FG42 model wasn't too bad but I still had some gripes with it. But everything else was just horrible, no offense to ID Software but I wander what was going through their minds when they modelled the guns

Reply Good karma Bad karma-1 votes
HerZeLeiDZA
HerZeLeiDZA

I'm with you. In the early 2000's we also had MoHAA and SOF2. Both of these games on average had considerably better looking weapon models than RTCW. It's also the strange positioning of the weapons on screen that is off putting. The gun reloads are also bland.

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WolfETPlayer
WolfETPlayer

For 2001 it was fine I guess

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Return To Castle Wolfenstein
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Wolfenstein 3D
Wolfenstein 3D First Person Shooter
Return To Castle Wolfenstein
Return To Castle Wolfenstein First Person Shooter
Wolfenstein: Enemy Territory
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Wolfenstein: The New Order First Person Shooter
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