Red Eclipse 1.2 "Cosmic Edition" for Linux
Jan 11, 2012 Full Version 2 commentsRed Eclipse 1.2 "Cosmic Edition" for Linux. A single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2. Make...
Red Eclipse is a free and open source game using SDL and OpenGL. It's a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of agility in a variety of environments. The game consists of a variety of modes, which can be extended with any of twelve "mutators". For example, the "Capture the Flag" mode can be used in conjunction with the "Instagib" and "Jetpack" mutators, changing how the game is played. This allows players to experience more flexibility and variety when playing the same mode. There are also seven mode-exclusive mutators, which can only be played in certain modes. Please post all support issues in the forums for the game.
2 comments by Quin on Jan 6th, 2012
Red Eclipse v1.2 (Cosmic Edition) is out now. With it we have brought an amazing list of changes, additions, and bug fixes; many of which were inspired by community input and poll results. Over the last year, we have seen our community grow and flourish, along with which the quality of the game has increased greatly. We'd like to thank everyone who played a part in making this our best release yet, and we hope you enjoy it as much as we did creating it.
You can download it now from Redeclipse.net
CHANGELOG
* Powerjump removed, replaced with "impulse launch", use by jumping whilst "impulse sliding"
* Impulse moves now disregard cost and scale depending on available energy
* Special melee actions now require an impulse move beforehand
* Plasma primary damage increased
* Plasma secondary fire travels faster if charged for a short time
* Flamer primary & burn damage reduced
* SMG rate of fire decreased
* Sticky grenade can now stick to player
* Zoomlock disabled for rifle
* Added weapon stun effect which impedes movement for a certain time
* Made the carrier of the flag/bomb move slower
* New "buff" system for flag/goal defenders: increases regeneration, damage, and shielding
Audio & Visuals:
* Ingame music
* New sounds for pistol, SMG, grenade, sword, player death, hit/bleed, etc
. * HUD revamp
* View bobbing
* New font "Play", extended character suppor
t * Female variation of player model (set in profile)
* Added visible counter and warning for imminent explosion in Bomber ball
* New 'radarstyle' option displaying absolute positions
Maps:
* Ares, new map
* Cargo, new map
* Colony, new map
* Isolation, new map
* Purge, new time trial map
* Dutility, revamped
* Tower, re-added and revamped
* Error, added AI waypoints
Modes & Mutators:
* League mutator removed
* Instagib-vampire combination disabled
* Multi-team mutator re-added
* Jetpack mutator re-added
* 'instagibfilter' variable: disallow certain mutators combining with instagib
Modding:
* New map editing menu, available via [F3]
* Editing mode has been made more obvious to the user
* cube2font tool for generating game fonts, including documentation
* Ability to add a second cloudlayer with the envlayer command
* Ability to specify bitwise modes and mutators on entities that check them
Misc:
* AI waypoints separated out from ents, overall major AI improvements
* Split apart kick and ban commands so users can be removed without a ban
* Copyright cleanup, new trademark policy
* *roff manpages for *nix systems
* system-install make target for packaging convenience
Additional Fixed Bugs
: * #8 AI performance issues
* #30 Use RE_DIR=$(dirname $0) in launch script
* #31 Changing weapon name breaks the entry in Variables GUI
* #32 Floating/Infinite Flight Bug
* #33 random weapon selection in arena not working
* #35 /firstpersondist (exploit)
* #37 Player color (skew towards team color)
* #38 Tweaking hit sounds for shotgun/flak bleed
* #39 teampersist crashes server
* #40 dedicated server demo recording is broken
* #42 Plasma Blue-Ball-of-Death sticking to Ragdoll
* #43 Create lower poly weapon models for item and vwep version
* #44 Entity Radius Broken in Edit Mode
* #47 Create "botoffset" variable to replace INSERT/DELETE behaviour
* #50 Use "aiclip" on common areas where bots can't travel
* #53 can't drop flag in ctf-protect
* #60 Live Support does not work correctly
* #65 Clicking the Red Eclipse icon on map selection without selecting a map produces an error message
* #66 Winning a conquer defend-the-flag match yields an insanely high score
* #69 Edit mode segfault
* #70 Temporarily missing sound for Flamer primary fire after reload
* #74 better Link line colors
* #81 Killing the opponent team in Survivor CTF/BB does not yield you a point
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Red Eclipse 1.1 "Supernova Edition" for Linux. Make sure your GFX drivers are up to date if you get a bad frame rate.
Red Eclipse 1.1 "Supernova Edition" for Mac OSX. Make sure your GFX drivers are up to date if you get a bad frame rate.
Red Eclipse 1.1 "Supernova Edition" for Windows. Make sure your GFX drivers are up to date if you get a bad frame rate.
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requeriments?
Really good game
Works out of the box, with perfect settings. Menu interface very clear and integrated, very pleasant gameplay, that becomes really exciting when one discovers the "agility". Balanced weapon system, beautiful graphics... I'm addicted.
I LOVE THIS GAME! 11/10
Once you've started to play this game, you can't quit it. This game is so addictive... It's like a drug. Brilliant, simply perfect. I say, like everyone else would say "Ten out of Ten". :D
Brilliant game!! soooo FUN!! Runs perfect on my system OpenSUSE 12.1, 200fps.
It can get slighty manic on-screen sometimes, but IMO that makes it more fun :D
Medievil CTF is epic!
My 1 word for this game: EPPIIIIIIICC!
love the speed of this game but it says there are no servers. Is it me or are there no servers online atm?
The master server was down for a while, hence why the server list seemed empty (unless you had servers cached since before), it should be up and running now though.
Good game, but most of the servers seem to just play insta-gib jetpack mode, which is pretty boring.