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PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find the treasure in 6 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And maybe the game might feature some new pikmin and enemies (still need to come up with ideas for those new Pikmin and enemies). This game will also feature some multiplayer action (ad-hoc mostly cause i cant garauntee online mode). And probably feature some new areas never seen in the original Pikmin games.
Progress so far:
Codes: [/-------------]2%
Maps: [/------------]4%
Models: [//------------]10%
In-Game models: [/--------------]1%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Wanted at the moment:
Mappers
Coders
Animators
Texture Artist
Current Team:
mofu23: Modeler, Mapper, Coder
endercraft4: modeler, mapper
TheOriginalDude: Sketch artist
SeniorMeatbox: Mapper
WeeGee9000:Mapper
Visit the new Facebook page for updates and talk about Pspikmin:
Facebook.com
Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar
2 comments by Trollmar on Aug 23rd, 2012
Well thats all i have to give you guys right now. Remember this game is not dead but my work is stalled at the moment
NO THIS DOESNT MEAN THE GAME IS DEAD.
It merely means that my work will be halted until i can find someone before i can continue on any of this. However, with the time I'm going to have i might be able to find someone good enough to start a demo by next year. I also have some ideas for the demo.
List of things that i have planned for a demo:
2 floors from emergence cave and 1 boss floor
4 treasures
only 2 pikmin (maybe 3) red and purple
feature a few enemies
so i was looking over for some ideas of how i can better PSPikmin and i came across this, the specs for gamecube:Processor: 128-bit IBM Gekko
CPU Speed: 485 MHz
Players: 4 per System
System Memory: 40MB
Main Memory: 24MB 1T S RAM
A- Memory: 16MB DRAM
Sound: 16bit DSP, 2MB RAM
Sound Support: Dolby, DTS, AC3
Sound: SPU2, 2MB RAM
Sound Support: Dolby, DTS, AC3
Video Memory: 4MB Visual RAM
Media: 8cm Mini-DVD
Disc Size: 1.5 GB
Disc Drive: CAV (Constant Angular V)
System Weight: 2.4 kg (5 lbs. 5 oz.)
Sys. Dimensions: 15 x 11 x 16 cm
Heres the specs for PSP:•Product Name: PlayStation Portable (PSP)
•Color: Black
•Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
•Weight: Approx. 260 g (including battery)
•CPU: PSP CPU (System clock frequency 1~333MHz)
•Main Memory: 32MB
•Embedded DRAM: 4MB
•Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)
Yes the only way to better your game is to copy and paste hardware specifications. How did you know?
Funny. No. I'm comparing the hardware specs of the two systems. Pikmin ran okay on the gamecube and you're looking the specs of the gamecube. At the same time you're looking at the specs of the Playstation portable. Then you realize, "Hey, the specs for the Gamecube are better than the PSP. Which means the Pikmin and all other objects in PSPikmin should be less in the amount of polies they contain. But it's still possible to make PSPikmin if the dev team puts real thought into what the PSP can handle." I'm not just copying and pasting just to make the game better. That's like trying to make a computer run faster just by putting a text document that says "go faster." Silly Billy.
I keep seeing so many great games that had potential going under:
Moddb.com
Moddb.com
Moddb.com
But im not going to be one of those. I am trying ad hard as I can to get this game running. And i have a surprise for you guys.
You're right. Your game won't be on that list because
1: It's not good, let alone great.
2: Has no potential.
Trollmar, I must resign from the dev team, I can't find the time between a job, school, and my imaginary social life to start on the pc version. I regret not being able to really start it, and I hope you find someone who has the time to help.
Chaos
You really need to hurry up with this game, I am a patient person but I feel like I need this game now.
Get in line. Just playing. but seriously your not the only one who is waiting for this. And trust me i have tried everything to get the game going. just need a lot of things done before i can even consider releasing something.
Looking Great!!
I guess i would help with coding if i wasnt preoccupied with mtg and ironing out the mega man gm engine i built.