PSPikmin 
PSPikmin 
PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find the treasure in 6 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And maybe the game might feature some new pikmin and enemies (still need to come up with ideas for those new Pikmin and enemies). This game will also feature some multiplayer action (ad-hoc mostly cause i cant garauntee online mode). And probably feature some new areas never seen in the original Pikmin games.

Progress so far:
Codes: [/-------------]1%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 1%

Wanted at the moment:
Animators
Texture Artist

Current Team:
Trollmar: Modeler, Mapper
endercraft4: Coder

Senior meatbox: modeler, animator


PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:
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Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

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6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out. 
Coders (has to be able to code 2d game)
Artist
Mapper? (this one not so sure about)
I will explain this


I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)


Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:



I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so. 

I will end it here for now since thats about all there is to the update besides a few other non important points.

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Post comment Comments  (20 - 30 of 197)
SeniorMeatbox
SeniorMeatbox Feb 19 2014, 3:09pm says:

Im all for helping with this, but seriously trollmar-
Time is running out, in a matter of 1 year the PSP modding scene will be dead and gone
But still, im gonna help with this
I can start by stating this
A ROVER.
A little veichle that Olimar and the others can ride around in, and also transport ship peices/food/loot and pikmin around

0 votes     reply to comment
Trollmar
Trollmar Feb 19 2014, 10:41pm replied:

That sounds nice. And just to let you know I have been working on this game. But I have been sending this work to colleges which have harsh guidelines to the work I publish. This includes whatever work I turn in I can't publish it until after admission.

+1 vote     reply to comment
SeniorMeatbox
SeniorMeatbox Feb 20 2014, 7:34pm replied:

So.... youve been sending work on this game....as applications to colleges?!?!?!

+1 vote     reply to comment
Trollmar
Trollmar Jan 6 2014, 6:00pm says:

Im back B***hes

+2 votes     reply to comment
emojoom
emojoom Feb 11 2014, 6:07pm replied:

YEAHHHHH

+1 vote     reply to comment
Trollmar
Trollmar Oct 15 2013, 12:51am says:

If you are wondering why there is no updates, its because my computer broke down. My computer made some weird electrical noise. If you know how to fix this please tell me. Anyways, until I get it fix I will try and do a few things through my laptop (my laptop mouse is down so that may be a problem). I will try to get back to work (if AP classes and college applications don't get in my way). I just wanted to point that out. I blame my brother (and endercarft4 ---JK endercraft).

+1 vote     reply to comment
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Guest Dec 31 2013, 3:05pm replied:

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serioussam6464
serioussam6464 Aug 28 2013, 11:05pm says:

Sounds interesting.

+1 vote     reply to comment
thacrazymonkey
thacrazymonkey Jul 31 2013, 4:21am says:

will the adhoc work with the PS3's adhoc thingy? also is it going to be 1 2 and 3 all combined? or your own game with those pikmin?

+1 vote     reply to comment
Trollmar
Trollmar Jul 31 2013, 8:14pm replied:

in terms of pikmin, 1, 2, and 3 will be there. but maps no because of the psp limitations.

+1 vote     reply to comment
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PSPikmin
Platforms
Windows, PSP
Developer & Publisher
Crystal Eagle Studios
Engine
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