The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find treasure's in 5 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And the game will feature some new Pikmin and enemies (such as Green, Orange, and Pink Pikmin!). This game might also feature some Multiplayer action
(ad-hoc mostly cause we cant guarantee online mode). And will feature new areas never seen in the original Pikmin games!

Four years after the events of Pikmin 2, The President of the Hocatate Freight Co. has spent billions and billions to create a new device that will shrink anything, no matter how massive, to an extremely small size. To do this, sadly, The President built up a massive debt, and the deadline for repayment is closer than expected. Olimar and Louie are then called to return to PNF-404 to find more treasures from the planet, and to repay the debt once again. When the group arrives at PNF-404's orbit, a strange magnetic feild pulls the Hocatate Ship into the atmosphere at an alarmingly fast rate, and peices of Olimar and Louies suit are scattered throughout the planet. Unable to leave the planets orbit due to the magnetic feild, Olimar and Louie set out on their biggest, pocket-sized adventure yet!

Progress so far:

Codes: [/-------------]5%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 13%

Wanted at the moment:
Texture Artist
Programmers (In Lua)

Current Team:

Pixel Artist, Mapper
Endercraft4: Coder

Senior Meatbox: Pixel Artist, Animator

PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:

Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

Image RSS Feed Latest Screens
Bulborb animated Bulborb animation (WIP) Bravery Beach (Alpha)
Blog RSS Feed Report abuse Latest News: Dramatic Turn.

6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out.
Coders (has to be able to code 2d game)
Mapper? (this one not so sure about)
I will explain this

I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)

Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:

I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so.

I will end it here for now since thats about all there is to the update besides a few other non important points.

Post comment Comments  (20 - 30 of 182)
serioussam6464 Aug 28 2013, 11:05pm says:

Sounds interesting.

+1 vote     reply to comment
thacrazymonkey Jul 31 2013, 4:21am says:

will the adhoc work with the PS3's adhoc thingy? also is it going to be 1 2 and 3 all combined? or your own game with those pikmin?

+1 vote     reply to comment
Trollmar Creator
Trollmar Jul 31 2013, 8:14pm replied:

in terms of pikmin, 1, 2, and 3 will be there. but maps no because of the psp limitations.

+1 vote   reply to comment
Bigpather12 Jul 28 2013, 4:00pm says:

Looks awesome 12 questions

1.Are you planning to add new enemies or new areas may
2.Will you be revomveing the day limit?

+1 vote     reply to comment
Trollmar Creator
Trollmar Jul 30 2013, 7:47pm replied:

Endercraft, sorry but I deleted your comment by accident (I really hate my laptop). Anyways
1. A few. not a lot
2. no. thats what makes pikmin fun. (or at least in my case)

+1 vote   reply to comment
endercraft4 Creator
endercraft4 Aug 7 2013, 10:36am replied:

I was wondering if I didn't hit send. :-)

+1 vote   reply to comment
DeductionKing Jun 21 2013, 10:45pm says:

I know this isn't close to being done but will you by any chance think of adding online/adhoc like Olimar + Louie in the future?

+1 vote     reply to comment
Trollmar Creator
Trollmar Jun 21 2013, 11:24pm replied:

Actually that is an idea me and endercraft had. It will be similar to the challenge mode in pikmin 2 and maybe pikmin 3. If its possible too, there could be co-op missions and stuff like that. But again, its just an idea.

+2 votes   reply to comment
juicytoot Jul 31 2013, 12:05pm replied:

But again, they have no coder or way to implement it in.

+1 vote     reply to comment
mikeman64 Jun 2 2013, 12:16am says:

This game does seem pretty legit enough for me just because I'm a big fan of pikmin, I know it won't be entirely the same but the same activities in the game, with something possibly more difficult just because its on a handheld now.
Hopefully if this game actually gets to its first post of gameplay and its really similar to the original then I know what page I'm going to look up once a day

+1 vote     reply to comment
Trollmar Creator
Trollmar Jun 2 2013, 2:20am replied:

it will. probably this week if teachers dont hassle me around a lot. you'd be surprised how teachers get on the last week of school.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, PSP
Developer & Publisher
Crystal Eagle Studios
Custom Built
Send Message
Release Date
Game Watch
Track this game
Role Playing
Single & Multiplayer
Embed Buttons

Promote PSPikmin on your homepage or blog by selecting a button and using the embed code provided (more).

Last Update
3 months ago
72 members