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Four years after the events of Pikmin 2, The President of the Hocatate Freight Co. has spent billions and billions to create a new device that will shrink anything, no matter how massive, to an extremely small size. To do this, sadly, The President built up a massive debt, and the deadline for repayment is closer than expected. Olimar and Louie are then called to return to PNF-404 to find more treasures from the planet, and to repay the debt once again. When the group arrives at PNF-404's orbit, a strange magnetic feild pulls the Hocatate Ship into the atmosphere at an alarmingly fast rate, and peices of Olimar and Louies suit are scattered throughout the planet. Unable to leave the planets orbit due to the magnetic feild, Olimar and Louie set out on their biggest, yet pocket-sized adventure yet! If you want to help us out in anyway (such as join our team or give us ideas) message any of us on Moddb.

Report RSS Dramatic Turn.

In this news update, I will address the subtle changes being done to PSPikmin.

Posted by on

Before I continue onward with this news update, I still need people to help me out.
Coders (has to be able to code 2d game)
Artist
Mapper? (this one not so sure about)
I will explain this


I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)


Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:



I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so.

I will end it here for now since thats about all there is to the update besides a few other non important points.

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Gresh1234
Gresh1234

The first time I thought about 2d PSPikmin, it was something like 2d sprites in 3d maps... That'd be weird... Or cool..... idk.... I like the change anyway c:

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Derped_Crusader
Derped_Crusader

well.... whatever works for you... i guess...

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Memes_Expert Author
Memes_Expert

I'm doing this so the game can be out before the PSP modding scene dies off.

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ArchDukeInstinct
ArchDukeInstinct

"A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d."

Wow Meatbox actually gave good advice for once. Unfortunately, Meatbox doesn't apply this same advice to his own BTL.

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SeniorMeatbox Creator
SeniorMeatbox

I can help with Spritework and music

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Memes_Expert Author
Memes_Expert

YAY

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