PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find the treasure in 6 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And maybe the game might feature some new pikmin and enemies (still need to come up with ideas for those new Pikmin and enemies). This game will also feature some multiplayer action (ad-hoc mostly cause i cant garauntee online mode). And probably feature some new areas never seen in the original Pikmin games.

Progress so far:
Codes: [/-------------]1%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 1%

Wanted at the moment:
Texture Artist

Current Team:
Trollmar: Modeler, Mapper
endercraft4: Coder

Senior meatbox: modeler, animator

PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:

Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

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Android? Olimar's Walking animations (WIP) Olimar Redone
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6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out. 
Coders (has to be able to code 2d game)
Mapper? (this one not so sure about)
I will explain this

I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)

Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:

I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so. 

I will end it here for now since thats about all there is to the update besides a few other non important points.

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Post comment Comments  (10 - 20 of 197)
Trollmar Mar 1 2014, 6:36pm says:

Awakening woods is a very huge map. but so far I have managed to get it down to only 200kb and its half complete. Interesting. Im starting to like Hammer.

+3 votes     reply to comment
Balfias Mar 5 2014, 1:28am replied:

Nice, its good to know you can manage your time to work on this.

Waiting for the demo.

+1 vote     reply to comment
Sharky. Feb 28 2014, 11:40pm says:

Lets be honest here. Meatshit is just maddddd cause he got kicked off his gaemmmmm.....

-1 votes     reply to comment
SeniorMeatbox Apr 25 2014, 3:36pm replied:

Im not even angry.
Im being soo sincere right now.
Maybe you'll find someone else to help you.

0 votes     reply to comment
CMGLA Feb 23 2014, 7:46pm says:

So is there a beta we can download? this game sounds AWESOME, and i really want to play it

+1 vote     reply to comment
SeniorMeatbox Feb 24 2014, 2:44pm replied:

all thats done is a few maps and models.
Nobody wants to help with this

0 votes     reply to comment
ADZIE Feb 20 2014, 11:37am replied:

the modding scene will die in one year?

+1 vote     reply to comment
SeniorMeatbox Feb 20 2014, 2:38pm replied:

sometime around that, when NZP, CONSCRIPT, L4Q and COW are done nobody is going to be around here

-1 votes     reply to comment
ADZIE Feb 20 2014, 3:04pm replied:

True, those may be the last major homebrews we get. But atleast in the end we'll have some great games to play.

+1 vote     reply to comment
Trollmar Feb 21 2014, 8:49pm replied:

Pretty much. I will post the work later. but right now. nothing.

+1 vote     reply to comment
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Windows, PSP
Developer & Publisher
Crystal Eagle Studios
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