PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find the treasure in 6 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And maybe the game might feature some new pikmin and enemies (still need to come up with ideas for those new Pikmin and enemies). This game will also feature some multiplayer action (ad-hoc mostly cause i cant garauntee online mode). And probably feature some new areas never seen in the original Pikmin games.

Progress so far:
Codes: [/-------------]4%
Maps: [/------------]5%
Models: [//------------]10%
In-Game models: [/--------------]1%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%

Wanted at the moment:
Texture Artist

Current Team:
Trollmar: Modeler, Mapper, Coder
endercraft4: modeler, mapper, Coder

PSPikmin Windows, PSP game

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Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

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2 comments by Trollmar on Aug 23rd, 2012

After working on PSPikmin i needed to learn how to code in order to get th game up and running on the psp. However that didint work out. So I decided to stop my work entirely to look for someone who can help me out.
It merely means that my work will be halted until i can find someone before i can continue on any of this. However, with the time I'm going to have i might be able to find someone good enough to start a demo by next year. I also have some ideas for the demo.
List of things that i have planned for a demo:
2 floors from emergence cave and 1 boss floor
4 treasures
only 2 pikmin (maybe 3) red and purple
feature a few enemies

Well thats all i have to give you guys right now. Remember this game is not dead but my work is stalled at the moment

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Post comment Comments  (30 - 40 of 186)
SeniorMeatbox May 25 2013, 8:33pm says:

Trollmar, despite the effort, personally, i think this game isnt going to work for the time being. cease development ( temporarily until you have a better team ) and work on something else/ take a break.
models and screenshots arent going to cut it for this long ( about 1 year has passed )
stop updating untill you have some gameplay to show

0 votes     reply to comment
Trollmar May 25 2013, 11:47pm replied:

I'd rather not. Yes its a good idea but that what many dead games went through. They first say its temporarily then they go months without updates then years until finally they give up. I'm still going to continue updating but i can assure you that gameplay is ready (sort of). However, my brother hasn't let me onto the computer due to his obssesion to minecraft making it almost impossible to continue progress on the new stuff added to the engine. I will not stop, even if I have to create this game myself there will be no halting whatsoever.

+1 vote     reply to comment
endercraft4 May 26 2013, 12:03am replied:

I agree with trollmar.

+2 votes     reply to comment
Trollmar May 15 2013, 6:25pm says:

so i was looking over for some ideas of how i can better PSPikmin and i came across this, the specs for gamecube:Processor: 128-bit IBM Gekko

CPU Speed: 485 MHz

Players: 4 per System

System Memory: 40MB

Main Memory: 24MB 1T S RAM

A- Memory: 16MB DRAM

Sound: 16bit DSP, 2MB RAM

Sound Support: Dolby, DTS, AC3

Sound: SPU2, 2MB RAM

Sound Support: Dolby, DTS, AC3

Video Memory: 4MB Visual RAM

Media: 8cm Mini-DVD

Disc Size: 1.5 GB

Disc Drive: CAV (Constant Angular V)

System Weight: 2.4 kg (5 lbs. 5 oz.)

Sys. Dimensions: 15 x 11 x 16 cm
Heres the specs for PSP:•Product Name: PlayStation Portable (PSP)
•Color: Black
•Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
•Weight: Approx. 260 g (including battery)
•CPU: PSP CPU (System clock frequency 1~333MHz)
•Main Memory: 32MB
•Embedded DRAM: 4MB
•Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)

+1 vote     reply to comment
DukeInstinct May 17 2013, 9:16pm replied:

Yes the only way to better your game is to copy and paste hardware specifications. How did you know?

0 votes     reply to comment
Trollmar May 18 2013, 1:02am replied:

Funny. No. I'm comparing the hardware specs of the two systems. Pikmin ran okay on the gamecube and you're looking the specs of the gamecube. At the same time you're looking at the specs of the Playstation portable. Then you realize, "Hey, the specs for the Gamecube are better than the PSP. Which means the Pikmin and all other objects in PSPikmin should be less in the amount of polies they contain. But it's still possible to make PSPikmin if the dev team puts real thought into what the PSP can handle." I'm not just copying and pasting just to make the game better. That's like trying to make a computer run faster just by putting a text document that says "go faster." Silly Billy.

+1 vote     reply to comment
DukeInstinct May 18 2013, 7:56pm replied:

If you put any thought into this game whatsoever you would have known A YEAR AGO that the PSP had inferior hardware before starting the project. You shouldn't just NOW being finding this out. lol

0 votes     reply to comment
Trollmar May 20 2013, 6:18pm replied:

I was aware of the PSP's limitations a long time ago. I use to make maps for NZP, Alpha Team Six, and (a MIA game) Wolfenstien.

+1 vote     reply to comment
endercraft4 May 19 2013, 1:18am replied:

A psp 2000 has more ram than the gamecube.though it has a slightly slower cpu, I believe it can handle pikmin. I'm sure the rest of the dev team feel the same as I do in that we will do whatever we must to get this game finished.
I'm going to put all my extra time this next to weeks into geting maps done.
We'll get it to work.

+1 vote     reply to comment
DukeInstinct May 17 2013, 9:11pm replied:

You're right. Your game won't be on that list because
1: It's not good, let alone great.
2: Has no potential.

+1 vote     reply to comment
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Windows, PSP
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Crystal Eagle Studios
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