PSPikmin
PSPikmin
PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find treasure's in 5 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And the game will feature some new Pikmin and enemies (such as Green, Orange, and Pink Pikmin!). This game might also feature some Multiplayer action
(ad-hoc mostly cause we cant guarantee online mode). And will feature new areas never seen in the original Pikmin games!

Four years after the events of Pikmin 2, The President of the Hocatate Freight Co. has spent billions and billions to create a new device that will shrink anything, no matter how massive, to an extremely small size. To do this, sadly, The President built up a massive debt, and the deadline for repayment is closer than expected. Olimar and Louie are then called to return to PNF-404 to find more treasures from the planet, and to repay the debt once again. When the group arrives at PNF-404's orbit, a strange magnetic feild pulls the Hocatate Ship into the atmosphere at an alarmingly fast rate, and peices of Olimar and Louies suit are scattered throughout the planet. Unable to leave the planets orbit due to the magnetic feild, Olimar and Louie set out on their biggest, pocket-sized adventure yet!

Progress so far:

Codes: [/-------------]5%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 13%

Wanted at the moment:
Animators
Texture Artist
Programmers (In Lua)

Current Team:

Trollmar:
Pixel Artist, Mapper
Endercraft4: Coder

Senior Meatbox: Pixel Artist, Animator


PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:
Facebook.com

Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

Image RSS Feed Latest Screens
Bravery Beach (Alpha) Sample text.exe Which grass is better
Blog RSS Feed Report abuse Latest News: Dramatic Turn.

6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out.
Coders (has to be able to code 2d game)
Artist
Mapper? (this one not so sure about)
I will explain this


I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)


Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:



I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so.

I will end it here for now since thats about all there is to the update besides a few other non important points.

Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 181)
SeniorMeatbox Creator
SeniorMeatbox May 25 2013, 8:33pm says:

Trollmar, despite the effort, personally, i think this game isnt going to work for the time being. cease development ( temporarily until you have a better team ) and work on something else/ take a break.
models and screenshots arent going to cut it for this long ( about 1 year has passed )
stop updating untill you have some gameplay to show

0 votes   reply to comment
mikeman64
mikeman64 Jun 2 2013, 12:08am replied:

I beg to differ, yes not getting any actual game play of the game may not tell us how the game is like, but at least were getting something, most of these people on this site seems to have died off and stop working on there games and never once posted anything until they made a version to play and because of that many of their followers assume that they quit on making there game..what I'm saying is just be glad were getting information and at least models for this game

+1 vote     reply to comment
Trollmar Creator
Trollmar May 25 2013, 11:47pm replied:

I'd rather not. Yes its a good idea but that what many dead games went through. They first say its temporarily then they go months without updates then years until finally they give up. I'm still going to continue updating but i can assure you that gameplay is ready (sort of). However, my brother hasn't let me onto the computer due to his obssesion to minecraft making it almost impossible to continue progress on the new stuff added to the engine. I will not stop, even if I have to create this game myself there will be no halting whatsoever.

+1 vote   reply to comment
SeniorMeatbox Creator
SeniorMeatbox May 27 2013, 12:16pm replied:

Thats very noble. But im not going to map till i see a basic version

0 votes   reply to comment
Sharky.
Sharky. May 31 2013, 3:58am replied:

i feel like thats a blessing not a curse.

+1 vote     reply to comment
endercraft4 Creator
endercraft4 May 26 2013, 12:03am replied:

I agree with trollmar.

+2 votes   reply to comment
ordoabchao
ordoabchao May 3 2013, 4:43pm says:

Trollmar, I must resign from the dev team, I can't find the time between a job, school, and my imaginary social life to start on the pc version. I regret not being able to really start it, and I hope you find someone who has the time to help.

Chaos

+1 vote     reply to comment
bartbotkin3
bartbotkin3 Apr 14 2013, 7:32pm says:

You really need to hurry up with this game, I am a patient person but I feel like I need this game now.

+1 vote     reply to comment
Trollmar Creator
Trollmar Apr 15 2013, 9:44pm replied:

Get in line. Just playing. but seriously your not the only one who is waiting for this. And trust me i have tried everything to get the game going. just need a lot of things done before i can even consider releasing something.

+1 vote   reply to comment
DeductionKing
DeductionKing Mar 4 2013, 4:54pm says:

Looking Great!!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
PSPikmin
Platforms
Windows, PSP
Developer & Publisher
Crystal Eagle Studios
Engine
Custom Built
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Nature
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote PSPikmin on your homepage or blog by selecting a button and using the HTML code provided (more).

PSPikmin
PSPikmin
Statistics
Rank
7,669 of 25,681
Last Update
4 days ago
Watchers
73 members
News
6