PSPikmin 
PSPikmin 
PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find treasure's in 5 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And the game will feature some new Pikmin and enemies (such as Green, Orange, and Pink  Pikmin!). This game might also feature some Multiplayer action
(ad-hoc mostly cause we cant guarantee online mode). And will feature new areas never seen in the original Pikmin games!

Four years after the events of Pikmin 2, The President of the Hocatate Freight Co. has spent billions and billions to create a new device that will shrink anything, no matter how massive, to an extremely small size. To do this, sadly, The President built up a massive debt, and the deadline for repayment is closer than expected. Olimar and Louie are then called to return to PNF-404 to find more treasures from the planet, and to repay the debt once again. When the group arrives at PNF-404's orbit, a strange magnetic feild pulls the Hocatate Ship into the atmosphere at an alarmingly fast rate, and peices of Olimar and Louies suit are scattered throughout the planet. Unable to leave the planets orbit due to the magnetic feild, Olimar and Louie set out on their biggest, pocket-sized adventure yet!

Progress so far:

Codes: [/-------------]5%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 13%

Wanted at the moment:
Animators
Texture Artist
Programmers (In Lua)

Current Team:

Trollmar:
 Pixel Artist, Mapper
Endercraft4: Coder

Senior Meatbox: Pixel Artist, Animator


PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:
Facebook.com

Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

Image RSS Feed Latest Screens
Bomb Rock (anime form) Bomb Rock Menu Background
Blog RSS Feed Report abuse Latest News: Dramatic Turn.

6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out. 
Coders (has to be able to code 2d game)
Artist
Mapper? (this one not so sure about)
I will explain this


I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)


Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:



I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so. 

I will end it here for now since thats about all there is to the update besides a few other non important points.

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 181)
EddyThePiggy
EddyThePiggy Jan 16 2013, 12:56am says:

I really hope this game gets finished. I'm not going to buy Pikimin 3 for Wii U

+1 vote     reply to comment
pachenco
pachenco Oct 13 2012, 1:16am says:

what they are doing is spending a pc game?

+1 vote     reply to comment
DeductionKing
DeductionKing Nov 7 2012, 6:38pm replied:

What? No they're making an amazing PSP Homebrew!

+2 votes     reply to comment
ArkaZeen
ArkaZeen Sep 30 2012, 6:40pm says:

I couldn't model too, school and learning how to hack is really my top priority. Sorry guys.

+1 vote     reply to comment
endercraft4
endercraft4 Sep 28 2012, 9:15pm says:

I havent been able do any models since my pc decided to die.
(using Iphone to write this)
But I ordered parts to build a new one, and everything should arive withing a week.
Ill be able to help out more then.

+1 vote     reply to comment
ordoabchao
ordoabchao Sep 27 2012, 8:18pm says:

Everyone currently working on this project, I am creating a group so we can put our development files in the downloads, and share our smaller news with each other for productive purposes, and we can use this group for later games if there are any, it is also a Private group so nobody else can get our files, smiley face. Have a good day

+1 vote     reply to comment
Trollmar
Trollmar Sep 28 2012, 8:53pm replied:

awesome

+1 vote     reply to comment
juicytoot
juicytoot Sep 21 2012, 7:50pm says:

Use lua for programming on psp. I would help if i wasnt working on a small doom mod. wad editing is fun.

+1 vote     reply to comment
ordoabchao
ordoabchao Sep 15 2012, 9:17am replied:

you could always make a game development group and edit the developed by section to be the game development group you made, which will allow anyone in the group to post anything

+1 vote     reply to comment
juicytoot
juicytoot Sep 12 2012, 10:52pm replied:

In the information edit screen you can check off what the public can post.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
PSPikmin
Platforms
Windows, PSP
Developer & Publisher
Crystal Eagle Studios
Engine
Custom Built
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Nature
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote PSPikmin on your homepage or blog by selecting a button and using the HTML code provided (more).

PSPikmin
PSPikmin
Statistics
Rank
1,466 of 25,054
Last Update
2 weeks ago
Watchers
74 members
News
6