PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find the treasure in 6 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And maybe the game might feature some new pikmin and enemies (still need to come up with ideas for those new Pikmin and enemies). This game will also feature some multiplayer action (ad-hoc mostly cause i cant garauntee online mode). And probably feature some new areas never seen in the original Pikmin games.

Progress so far:
Codes: [/-------------]1%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 1%

Wanted at the moment:
Texture Artist

Current Team:
Trollmar: Modeler, Mapper
endercraft4: Coder

Senior meatbox: modeler, animator

PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:

Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

Image RSS Feed Latest Screens
Android? Olimar's Walking animations (WIP) Olimar Redone
Blog RSS Feed Report abuse Latest News: Dramatic Turn.

6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out. 
Coders (has to be able to code 2d game)
Mapper? (this one not so sure about)
I will explain this

I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)

Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:

I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so. 

I will end it here for now since thats about all there is to the update besides a few other non important points.

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 197)
Trollmar May 8 2013, 6:26pm says:

I keep seeing so many great games that had potential going under:
But im not going to be one of those. I am trying ad hard as I can to get this game running. And i have a surprise for you guys.

+3 votes     reply to comment
DukeInstinct May 17 2013, 9:11pm replied:

You're right. Your game won't be on that list because
1: It's not good, let alone great.
2: Has no potential.

+1 vote     reply to comment
ordoabchao May 3 2013, 4:43pm says:

Trollmar, I must resign from the dev team, I can't find the time between a job, school, and my imaginary social life to start on the pc version. I regret not being able to really start it, and I hope you find someone who has the time to help.


+1 vote     reply to comment
bartbotkin3 Apr 14 2013, 7:32pm says:

You really need to hurry up with this game, I am a patient person but I feel like I need this game now.

+1 vote     reply to comment
Trollmar Apr 15 2013, 9:44pm replied:

Get in line. Just playing. but seriously your not the only one who is waiting for this. And trust me i have tried everything to get the game going. just need a lot of things done before i can even consider releasing something.

+1 vote     reply to comment
DeductionKing Mar 4 2013, 4:54pm says:

Looking Great!!

+1 vote     reply to comment
juicytoot Feb 19 2013, 12:06am says:

I guess i would help with coding if i wasnt preoccupied with mtg and ironing out the mega man gm engine i built.

+1 vote     reply to comment
DukeInstinct Feb 18 2013, 4:09pm says:

Oh what a surprise all the files to another ModDB game in the PSP section suddenly vanish.

+2 votes     reply to comment
juicytoot Feb 18 2013, 9:56pm replied:

lol i killed all my remaining ones during the desktop cleanup.

+1 vote     reply to comment
Trollmar Feb 19 2013, 6:25pm replied:

a little to late for me. ohh well

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, PSP
Developer & Publisher
Crystal Eagle Studios
Custom Built
Send Message
Release Date
Game Watch
Track this game
Role Playing
Single & Multiplayer
Embed Buttons

Promote PSPikmin on your homepage or blog by selecting a button and using the HTML code provided (more).

529 of 22,875
Last Update
17 hours ago
73 members