PSPikmin 
PSPikmin 
PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find the treasure in 6 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And maybe the game might feature some new pikmin and enemies (still need to come up with ideas for those new Pikmin and enemies). This game will also feature some multiplayer action (ad-hoc mostly cause i cant garauntee online mode). And probably feature some new areas never seen in the original Pikmin games.

Progress so far:
Codes: [/-------------]1%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 1%

Wanted at the moment:
Animators
Texture Artist

Current Team:
Trollmar: Modeler, Mapper
endercraft4: Coder

Senior meatbox: modeler, animator


PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:
Facebook.com

Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

Image RSS Feed Latest Screens
Olimar Redone Hocotate Ship Captain's Health Bars.
Blog RSS Feed Report abuse Latest News: Dramatic Turn.

6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out. 
Coders (has to be able to code 2d game)
Artist
Mapper? (this one not so sure about)
I will explain this


I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)


Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:



I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so. 

I will end it here for now since thats about all there is to the update besides a few other non important points.

Media RSS Feed Latest Video
Post comment Comments  (70 - 80 of 193)
Trollmar
Trollmar Sep 12 2012, 7:32pm says: Online

So I took away the troll.picture by that idiot. Who here know how to make it so the team can only post pics and not 5 year old morons

+1 vote     reply to comment
ordoabchao
ordoabchao Sep 15 2012, 9:17am replied:

you could always make a game development group and edit the developed by section to be the game development group you made, which will allow anyone in the group to post anything

+1 vote     reply to comment
juicytoot
juicytoot Sep 12 2012, 10:52pm replied:

In the information edit screen you can check off what the public can post.

+1 vote     reply to comment
DeductionKing
DeductionKing Sep 12 2012, 4:29pm says:

Watch out there's a troll on the loose!

+2 votes     reply to comment
ArkaZeen
ArkaZeen Sep 12 2012, 5:19pm replied:

Hah yeah, his game sucked that's why :(

+2 votes     reply to comment
MemorixPilgrim
MemorixPilgrim Sep 11 2012, 11:11am says:

I think it would be better if you would do this for Vita ... with the official Sony PS Development tools for free (in Beta) ... take a look

Playstation.com

+1 vote     reply to comment
juicytoot
juicytoot Sep 11 2012, 4:29pm replied:

Or no. most people here have psp and arent dropping 250 to play pikmin. Theres no incentive to buy a vita until next year when sly 4 comes out.

+2 votes     reply to comment
juicytoot
juicytoot Sep 11 2012, 11:03pm replied:

And the pc one is on vita using remote desktop.

+1 vote     reply to comment
ArkaZeen
ArkaZeen Sep 11 2012, 8:17pm replied:

Yep plus this game could be easily ported to Vita once it's done for PSP

+1 vote     reply to comment
endercraft4
endercraft4 Sep 13 2012, 11:58am replied:

I think it has to be coded In c# to use the ps vita sdk thing
Could be wrong though.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
PSPikmin
Platforms
Windows, PSP
Developer & Publisher
Crystal Eagle Studios
Engine
Custom Built
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Nature
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote PSPikmin on your homepage or blog by selecting a button and using the HTML code provided (more).

PSPikmin
PSPikmin
Statistics
Rank
442 of 22,764
Last Update
17 hours ago
Watchers
72 members
News
6